improve progress bar, refactor node destruction, simplify layers export
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@@ -116,7 +116,6 @@ public:
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bool m_flood_events = false;
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bool m_force_mouse_capture = false;
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bool m_capture_children = true; // wether to capture children events when xx_capture() is used
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bool m_destroyed = false;
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std::vector<Node*> m_capture_stack;
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bool m_mouse_ignore = true;
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@@ -201,8 +200,7 @@ public:
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virtual void clone_children(Node* dest) const;
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virtual void clone_finalize(Node* dest) const;;
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void watch(std::function<bool(Node*)> observer);
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void destroy();
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virtual void destroy_immediate();
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virtual void destroy();
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Node* root();
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template<class T = Node> T* find(const char* ids)
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