improve progress bar, refactor node destruction, simplify layers export
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@@ -643,9 +643,8 @@ void NodeCanvas::on_tick(float dt)
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m_outline_pan = glm::fract(m_outline_pan + dt * 0.01f);
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}
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void NodeCanvas::destroy_immediate()
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void NodeCanvas::destroy()
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{
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Node::destroy_immediate();
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m_blender_rtt.destroy();
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m_cache_rtt.destroy();
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m_rtt.destroy();
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@@ -653,4 +652,5 @@ void NodeCanvas::destroy_immediate()
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m_face_plane.destroy();
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m_line.destroy();
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m_grid.destroy();
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Node::destroy();
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}
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