compress file when saving, using bbox, dirty flags and PNG compression
This commit is contained in:
@@ -307,21 +307,9 @@
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<!--layers menu-->
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<layout id="layers-menu">
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<popup-menu positioning="absolute" position="100 100" width="150" thickness="1" border-color=".1" color=".4 .4 .4 .8" dir="col">
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<button-custom text="Menu" height="30" align="center" color=".2" pad="0 0 0 10" dir="row">
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<icon icon="page_add" width="20"/>
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<text text="New Panodoc" margin="0 0 0 5" font-face="arial" font-size="11"/>
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</button-custom>
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<button-custom text="Menu" height="30" align="center" color=".2" pad="0 0 0 10" dir="row">
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<icon icon="disk" width="20"/>
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<text text="Save" margin="0 0 0 5" font-face="arial" font-size="11"/>
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</button-custom>
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<button-custom text="Menu" height="30" align="center" color=".2" pad="0 0 0 10" dir="row">
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<icon icon="disk_multiple" width="20"/>
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<text text="Save as.." margin="0 0 0 5" font-face="arial" font-size="11"/>
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</button-custom>
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<button-custom text="Menu" height="30" align="center" color=".2" pad="0 0 0 10" dir="row">
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<button-custom id="clear-grids" height="30" align="center" color=".2" pad="0 0 0 10" dir="row">
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<icon icon="add" width="20"/>
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<text text="Add reference" margin="0 0 0 5" font-face="arial" font-size="11"/>
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<text text="Clear grids" margin="0 0 0 5" font-face="arial" font-size="11"/>
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</button-custom>
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</popup-menu>
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</layout>
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@@ -580,7 +580,7 @@ void App::initLayout()
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button->on_click = [this,button](Node*) {
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if (canvas)
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{
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canvas->m_canvas->save(data_path);
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canvas->m_canvas->export_equirectangular(data_path);
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}
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};
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}
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@@ -334,6 +334,13 @@ void ui::Canvas::stroke_commit()
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glReadPixels(m_dirty_box[i].x, m_dirty_box[i].y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
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action->m_box[i] = m_dirty_box[i];
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action->m_old_box[i] = m_layers[m_current_layer_idx].m_dirty_box[i];
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action->m_old_dirty[i] = m_layers[m_current_layer_idx].m_dirty_face[i];
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auto& lbox = m_layers[m_current_layer_idx].m_dirty_box[i];
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lbox.xy = glm::min(m_dirty_box[i].xy(), lbox.xy());
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lbox.zw = glm::max(m_dirty_box[i].zw(), lbox.zw());
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m_layers[m_current_layer_idx].m_dirty_face[i] = true;
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// copy to tmp2 for layer blending
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glActiveTexture(GL_TEXTURE0);
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@@ -495,7 +502,7 @@ void ui::Canvas::clear_context()
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m_latlong.destroy();
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};
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void ui::Canvas::save(std::string data_path)
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void ui::Canvas::export_equirectangular(std::string data_path)
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{
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// save viewport and clear color states
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GLint vp[4];
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@@ -632,7 +639,28 @@ void ui::Canvas::project_save(std::string data_path)
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auto snap = m_layers[i].snapshot(data_path);
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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fwrite(snap.image[plane_index].get(), 1, m_width * m_height * 4, fp);
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int has_data = snap.m_dirty_face[plane_index] ? 1 : 0;
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fwrite(&has_data, sizeof(int), 1, fp);
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if (has_data)
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{
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glm::ivec4 b = snap.m_dirty_box[plane_index];
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glm::vec2 sz = b.zw() - b.xy();
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int box[4] = { b.x, b.y, b.z, b.w };
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fwrite(&box, sizeof(box), 1, fp);
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std::vector<uint8_t> compressed;
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auto callback = [](void *context, void *data, int size)
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{
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std::vector<uint8_t>* buffer = static_cast<std::vector<uint8_t>*>(context);
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buffer->insert(buffer->end(), (uint8_t*)data, (uint8_t*)data + size);
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};
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int ret = stbi_write_png_to_func(callback, &compressed, sz.x, sz.y, 4, snap.image[plane_index].get(), sz.x * 4);
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int data_size = compressed.size();
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fwrite(&data_size, sizeof(int), 1, fp);
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fwrite(compressed.data(), 1, compressed.size(), fp);
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}
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}
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}
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fclose(fp);
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@@ -665,7 +693,7 @@ void ui::Canvas::project_open(std::string data_path)
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const int bytes = m_width * m_height * 4;
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Layer::Snapshot snap;
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snap.create(m_width, m_height);
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snap.create(m_width, m_height); // allocate single data, no box should be bigger
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m_layers.clear();
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m_order.clear();
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@@ -681,7 +709,26 @@ void ui::Canvas::project_open(std::string data_path)
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fread((char*)name.data(), name_len, 1, fp);
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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fread(snap.image[plane_index].get(), 1, bytes, fp);
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int has_data;
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fread(&has_data, sizeof(int), 1, fp);
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snap.m_dirty_face[plane_index] = has_data;
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if (has_data)
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{
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int b[4];
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fread(&b, sizeof(b), 1, fp);
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snap.m_dirty_box[plane_index] = glm::vec4(b[0], b[1], b[2], b[3]);
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glm::vec2 sz = snap.m_dirty_box[plane_index].zw() - snap.m_dirty_box[plane_index].xy();
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int data_size;
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fread(&data_size, sizeof(int), 1, fp);
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std::vector<uint8_t> compressed(data_size);
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fread(compressed.data(), 1, data_size, fp);
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int imgw, imgh, imgc;
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uint8_t* rgba = stbi_load_from_memory(compressed.data(), data_size, &imgw, &imgh, &imgc, 4);
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std::copy(rgba, rgba + (imgw*imgh * 4), snap.image[plane_index].get());
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delete rgba;
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}
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}
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m_layers.emplace_back();
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m_layers.back().create(m_width, m_height, name.c_str());
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@@ -814,15 +861,21 @@ void ui::Layer::destroy()
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void ui::Layer::restore(const Snapshot& snap)
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{
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//clear({ 0, 0, 0, 0 });
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for (int i = 0; i < 6; i++)
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{
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if (!snap.image[i])
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if (snap.image[i] == nullptr || snap.m_dirty_face[i] == false)
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continue;
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m_dirty_box[i] = snap.m_dirty_box[i];
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m_dirty_face[i] = snap.m_dirty_face[i];
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m_rtt[i].recreate(); // TODO: this should not be recreated here! Sorry I messed up with this, just quick fix DON'T SHIP!!
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m_rtt[i].bindTexture();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_rtt[i].getWidth(), m_rtt[i].getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, snap.image[i].get());
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glm::vec2 box_sz = m_dirty_box[i].zw() - m_dirty_box[i].xy();
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glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_box[i].x, m_dirty_box[i].y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, snap.image[i].get());
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m_rtt[i].unbindTexture();
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LOG("restore face %d - %d bytes (%dx%d)", i, m_rtt[i].bytes(), m_rtt[i].getWidth(), m_rtt[i].getHeight());
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LOG("restore face %d - %d bytes (%dx%d)", i, (int)box_sz.x * (int)box_sz.y * 4, (int)box_sz.x, (int)box_sz.y);
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}
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}
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@@ -835,9 +888,22 @@ ui::Layer::Snapshot ui::Layer::snapshot(std::string data_path)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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for (int i = 0; i < 6; i++)
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{
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snap.m_dirty_box[i] = m_dirty_box[i];
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snap.m_dirty_face[i] = m_dirty_face[i];
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if (!m_dirty_face[i])
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continue;
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snap.image[i] = std::make_unique<uint8_t[]>(m_rtt[i].bytes());
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m_rtt[i].readTextureData(snap.image[i].get());
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LOG("snapshot face %d - %d bytes (%dx%d)", i, m_rtt[i].bytes(), m_rtt[i].getWidth(), m_rtt[i].getHeight());
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glReadBuffer(GL_BACK);
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m_rtt[i].bindFramebuffer();
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glm::vec2 box_sz = m_dirty_box[i].zw() - m_dirty_box[i].xy();
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glReadPixels(m_dirty_box[i].x, m_dirty_box[i].y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, snap.image[i].get());
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m_rtt[i].unbindFramebuffer();
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glReadBuffer(GL_NONE);
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LOG("snapshot face %d - %d bytes (%dx%d)", i, (int)box_sz.x * (int)box_sz.y * 4, (int)box_sz.x, (int)box_sz.y);
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static char name[128];
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sprintf(name, "%s/Layer%d-%d.png", data_path.c_str(), counter, i);
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//int ret = stbi_write_png(name, m_rtt[i].getWidth(), m_rtt[i].getHeight(), 4, snap.image[i].get(), m_rtt[i].stride());
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@@ -858,6 +924,9 @@ void ui::Layer::clear(const glm::vec4& c)
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m_rtt[i].bindFramebuffer();
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glClear(GL_COLOR_BUFFER_BIT);
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m_rtt[i].unbindFramebuffer();
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m_dirty_box[i] = glm::vec4(w, h, 0, 0); // reset bounding box
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m_dirty_face[i] = false;
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}
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// restore clear color state
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@@ -867,12 +936,16 @@ void ui::Layer::clear(const glm::vec4& c)
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bool ui::Layer::create(int width, int height, std::string name)
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{
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m_name = name;
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w = width;
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h = height;
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for (int i = 0; i < 6; i++)
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{
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m_rtt[i].create(width, height);
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m_rtt[i].bindFramebuffer();
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m_rtt[i].clear();
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m_rtt[i].unbindFramebuffer();
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m_dirty_box[i] = glm::vec4(w, h, 0, 0); // reset bounding box
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m_dirty_face[i] = false;
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}
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return true;
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}
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@@ -13,13 +13,18 @@ class Layer
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{
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public:
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RTT m_rtt[6];
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glm::vec4 m_dirty_box[6];
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bool m_dirty_face[6];
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bool m_visible = true;
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bool m_alpha_locked = false;
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float m_opacity = 1.f;
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std::string m_name;
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int w, h;
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struct Snapshot
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{
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std::unique_ptr<uint8_t[]> image[6];
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glm::vec4 m_dirty_box[6];
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bool m_dirty_face[6];
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void create(int w, int h)
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{
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for (int i = 0; i < 6; i++)
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@@ -103,7 +108,7 @@ public:
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void snapshot_save(std::string data_path);
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void snapshot_restore();
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void clear_context();
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void save(std::string data_path);
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void export_equirectangular(std::string data_path);
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void project_save(std::string data_path);
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void project_open(std::string data_path);
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ui::Image thumbnail_generate(int w, int h);
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@@ -125,6 +130,8 @@ class ActionStroke : public Action
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public:
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std::unique_ptr<Stroke> m_stroke;
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std::unique_ptr<uint8_t[]> m_image[6];
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glm::ivec4 m_old_box[6];
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bool m_old_dirty[6];
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glm::ivec4 m_box[6];
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bool m_dirty[6];
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int m_layer_idx;
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@@ -141,6 +148,9 @@ public:
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if (!m_image[i])
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continue;
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m_canvas->m_layers[m_layer_idx].m_dirty_box[i] = m_old_box[i];
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m_canvas->m_layers[m_layer_idx].m_dirty_face[i] = m_old_dirty[i];
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m_canvas->m_layers[m_layer_idx].m_rtt[i].bindTexture();
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glm::vec2 box_sz = m_box[i].zw() - m_box[i].xy();
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glTexSubImage2D(GL_TEXTURE_2D, 0, m_box[i].x, m_box[i].y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, m_image[i].get());
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@@ -168,7 +168,7 @@ void CanvasModeCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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case kEventType::MouseUpL:
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m_dragging = false;
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node->mouse_release();
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canvas->m_cam_pos.xy = m_pos_start;
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canvas->m_cam_pos = { 0, 0, 0 };
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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@@ -1,12 +1,10 @@
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#include "pch.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb/stb_truetype.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stb/stb_truetype.h>
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#include <stb/stb_image.h>
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#include <stb/stb_image_write.h>
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#ifdef DEBUG
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@@ -42,6 +42,7 @@
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#elif _WIN32
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#define _USE_MATH_DEFINES
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#define _CRT_SECURE_NO_WARNINGS
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#define _SCL_SECURE_NO_WARNINGS
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#include <windows.h>
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#include <windowsx.h>
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#include <gl\glew.h>
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