refactor font code into classes
This commit is contained in:
@@ -107,35 +107,12 @@ void App::init()
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printf("error loading image\n");
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#if _WIN32
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FILE* font_file = fopen("C:\\Windows\\Fonts\\arial.ttf", "rb");
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const char* ttf = "C:\\Windows\\Fonts\\arial.ttf";
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#else
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FILE* font_file = fopen("/Library/Fonts/Arial.ttf", "rb");
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const char* ttf = "/Library/Fonts/Arial.ttf";
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#endif
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if (font_file)
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{
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fseek(font_file, 0, SEEK_END);
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long sz = ftell(font_file);
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auto data = std::make_unique<uint8_t[]>(sz);
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fseek(font_file, 0, SEEK_SET);
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auto bytes = fread(data.get(), 1, sz, font_file);
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assert(bytes==sz);
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auto bitmap = std::make_unique<uint8_t[]>(w*h);
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chars.resize(num_chars);
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int ret = stbtt_BakeFontBitmap(data.get(), 0, 50, bitmap.get(), w, h, start_char, num_chars, chars.data());
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font_tex.create(w, h, GL_RED, bitmap.get());
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glGenBuffers(2, font_buffers);
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glGenVertexArrays(1, &font_array);
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glBindVertexArray(font_array);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
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glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float)*2));
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glBindVertexArray(0);
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}
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FontManager::load(kFont::Arial_11, ttf);
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text.create();
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plane.create<1>(400, 400);
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glEnable(GL_TEXTURE_2D);
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@@ -172,7 +149,6 @@ void App::update(float dt)
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layout[main_id].update(width, height);
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}
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/*
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_SCISSOR_TEST);
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for (auto& n : layout[main_id])
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@@ -185,48 +161,10 @@ void App::update(float dt)
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}
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}
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glDisable(GL_SCISSOR_TEST);
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*/
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glm::mat4 proj = glm::ortho(0.f, width, height, 0.f, -1.f, 1.f);
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glm::mat4 tran = glm::translate(glm::vec3(200, 200, 0));
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if (chars.size())
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{
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static char str[64];
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static int counter = 0;
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counter++;
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sprintf(str, "frame %04d", counter);
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const auto len = strlen(str);
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float x = 0;
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float y = 0;
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std::vector<glm::vec4> v;
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std::vector<GLushort> idx;
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for (int i = 0; i < len; i++)
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{
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int c = str[i] - start_char;
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad(chars.data(), w, h, c, &x, &y, &q, true);
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auto n = v.size();
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v.emplace_back(q.x0, q.y1, q.s0, q.t1);
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v.emplace_back(q.x0, q.y0, q.s0, q.t0);
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v.emplace_back(q.x1, q.y0, q.s1, q.t0);
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v.emplace_back(q.x1, q.y1, q.s1, q.t1);
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idx.push_back(n+0);
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idx.push_back(n+1);
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idx.push_back(n+2);
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idx.push_back(n+0);
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idx.push_back(n+2);
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idx.push_back(n+3);
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}
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font_array_count = (int)idx.size();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx.size() * sizeof(GLushort), idx.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
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glBufferData(GL_ARRAY_BUFFER, v.size() * sizeof(glm::vec4), v.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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glActiveTexture(GL_TEXTURE0);
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font_tex.bind();
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sampler.bind(0);
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13
engine/app.h
13
engine/app.h
@@ -4,23 +4,16 @@
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#include "shape.h"
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#include "texture.h"
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#include "layout.h"
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#include "font.h"
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class App
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{
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Sampler sampler;
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Texture2D tex;
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LayoutManager layout;
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stbtt_fontinfo font;
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Texture2D font_tex;
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std::vector<stbtt_bakedchar> chars;
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Plane plane;
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GLuint font_array;
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int font_array_count = 0;
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GLuint font_buffers[2];
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const int w = 512;
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const int h = 512;
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const int num_chars = 96;
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const int start_char = 32;
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Font font;
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TextMesh text;
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public:
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static App I;
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float width;
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@@ -1,5 +1,92 @@
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#include "pch.h"
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#include "font.h"
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std::map<kFont, Font> FontManager::m_fonts;
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bool Font::load(const char* ttf)
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{
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FILE* font_file = fopen(ttf, "rb");
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if (font_file)
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{
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fseek(font_file, 0, SEEK_END);
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long sz = ftell(font_file);
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auto data = std::make_unique<uint8_t[]>(sz);
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fseek(font_file, 0, SEEK_SET);
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auto bytes = fread(data.get(), 1, sz, font_file);
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assert(bytes==sz);
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auto bitmap = std::make_unique<uint8_t[]>(w*h);
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chars.resize(num_chars);
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int ret = stbtt_BakeFontBitmap(data.get(), 0, 50, bitmap.get(), w, h, start_char, num_chars, chars.data());
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font_tex.create(w, h, GL_RED, bitmap.get());
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fclose(font_file);
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return true;
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}
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return false;
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}
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bool FontManager::load(kFont id, const char *ttf)
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{
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return m_fonts[id].load(ttf);
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}
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const Font& FontManager::get(kFont id)
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{
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return m_fonts[id];
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}
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bool TextMesh::create()
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{
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glGenBuffers(2, font_buffers);
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glGenVertexArrays(1, &font_array);
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glBindVertexArray(font_array);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
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glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float)*2));
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glBindVertexArray(0);
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return true;
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}
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void TextMesh::update(kFont id, const char* text)
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{
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auto& f = FontManager::get(id);
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if (f.chars.size())
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{
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static char str[64];
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static int counter = 0;
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counter++;
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sprintf(str, "frame %04d", counter);
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const auto len = strlen(str);
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float x = 0;
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float y = 0;
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std::vector<glm::vec4> v;
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std::vector<GLushort> idx;
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for (int i = 0; i < len; i++)
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{
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int c = str[i] - f.start_char;
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c, &x, &y, &q, true);
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auto n = v.size();
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v.emplace_back(q.x0, q.y1, q.s0, q.t1);
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v.emplace_back(q.x0, q.y0, q.s0, q.t0);
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v.emplace_back(q.x1, q.y0, q.s1, q.t0);
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v.emplace_back(q.x1, q.y1, q.s1, q.t1);
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idx.push_back(n+0);
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idx.push_back(n+1);
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idx.push_back(n+2);
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idx.push_back(n+0);
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idx.push_back(n+2);
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idx.push_back(n+3);
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}
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font_array_count = (int)idx.size();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx.size() * sizeof(GLushort), idx.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
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glBufferData(GL_ARRAY_BUFFER, v.size() * sizeof(glm::vec4), v.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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}
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@@ -1,4 +1,40 @@
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#pragma once
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#include "texture.h"
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#include "util.h"
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enum class kFont : uint16_t
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{
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Arial_11 = const_hash("arial-16"),
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};
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class Font
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{
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public:
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const int w = 512;
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const int h = 512;
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const int num_chars = 96;
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const int start_char = 32;
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stbtt_fontinfo font;
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Texture2D font_tex;
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std::vector<stbtt_bakedchar> chars;
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bool load(const char* ttf);
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};
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class FontManager
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{
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static std::map<kFont, Font> m_fonts;
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public:
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static bool load(kFont id, const char* ttf);
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static const Font& get(kFont id);
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};
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class TextMesh
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{
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public:
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GLuint font_array = 0;
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int font_array_count = 0;
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GLuint font_buffers[2] = {0, 0};
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bool create();
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void update(kFont id, const char* text);
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};
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@@ -9,7 +9,6 @@ protected:
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GLvoid* ioff[2]{ 0 };
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struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
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public:
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// att::AttrubutesMap attribs;
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bool create_buffers(GLvoid* idx, GLvoid* vertices, int isize, int vsize);
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void draw_fill() const;
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void draw_stroke() const;
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