diff --git a/src/app_shaders.cpp b/src/app_shaders.cpp index cd70fb3..5e1f84a 100644 --- a/src/app_shaders.cpp +++ b/src/app_shaders.cpp @@ -155,7 +155,6 @@ void App::initShaders() static const char* shader_stroke_preview_f = SHADER_VERSION "uniform sampler2D tex;\n" - "uniform mediump float alpha;\n" "uniform mediump vec4 col;\n" "in mediump vec2 uv;\n" "out mediump vec4 frag;\n" diff --git a/src/canvas_modes.cpp b/src/canvas_modes.cpp index ceebf7e..555e74c 100644 --- a/src/canvas_modes.cpp +++ b/src/canvas_modes.cpp @@ -207,7 +207,6 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const pos.x = pos.x - canvas->m_current_brush.m_tip_size * 500.f; ShaderManager::use(kShader::StrokePreview); ShaderManager::u_int(kShaderUniform::Tex, 0); - ShaderManager::u_float(kShaderUniform::Alpha, canvas->m_current_brush.m_tip_flow); float tip_scale_fix = 1.f / glm::tan(glm::radians(Canvas::I->m_cam_fov * 0.5f)); float tip_scale = canvas->m_current_brush.m_tip_size * 800.f * tip_scale_fix; float tip_angle = canvas->m_current_brush.m_tip_angle * (float)(M_PI * 2.0);