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0e22e9918a
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improve vr
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2019-05-20 10:23:02 +02:00 |
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898afe9052
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vr paint
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2019-05-06 21:03:22 +02:00 |
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d6804e95cd
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update xcode
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2019-03-24 02:15:28 +01:00 |
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e635ad00a8
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add experimental menu
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2019-03-18 20:26:18 +01:00 |
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5a6f6f524a
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fix vr and save imported abr textures
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2019-03-12 22:31:38 +01:00 |
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cedb8bc3fe
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bind zero when texture is not defined for dual brush or pattern to avoid using the previous tex in slot
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2019-02-26 16:23:51 +01:00 |
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cbfcd66bfc
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restore use fragcoord to fix import/transform
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2019-02-26 00:30:10 +01:00 |
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399bc3d433
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move brush opacity from comp to stroke
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2019-02-24 20:55:06 +01:00 |
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dfa44dbb55
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use unique_ptr to hold the Layers vector
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2019-02-24 13:19:15 +01:00 |
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3a1a48a0d0
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pixel based brush size, Photoshop slider curve, improve abr import
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2019-02-23 20:46:20 +01:00 |
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e63fcf018e
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screen space pattern failed, needs screen space uv coordinate on CompDraw shader
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2019-02-22 10:44:08 +01:00 |
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876c002616
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all blending modes for pattern and dual brush
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2019-02-22 02:26:25 +01:00 |
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eaab9c79e5
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move shaders into .glsl files and add #include feature
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2019-02-21 19:26:40 +01:00 |
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16eb9de358
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pattern offset, invert and flip(xy)
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2019-02-20 14:57:11 +01:00 |
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c752434e98
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pattern tweaks
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2019-02-20 01:26:38 +01:00 |
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08cca154b7
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improve brush preview
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2019-02-19 11:33:41 +01:00 |
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e4ee87e4c6
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rename texture to pattern and implement initial pattern settings
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2019-02-17 23:41:17 +01:00 |
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8e5a8eec1b
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refactor canvas modes
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2019-02-01 22:51:25 +01:00 |
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879be9d4fe
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implement brush presets save and restore from file, fix stencil nullptr, limit preview stroke max size
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2019-01-23 16:53:58 +01:00 |
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e26fcf1163
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refactor Brush to be used in shared_ptr
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2019-01-22 22:49:43 +01:00 |
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9c93747b17
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implement stencil from file
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2019-01-15 23:54:08 +01:00 |
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71f79a7fa0
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use actual screen resolution and use multiple buffers drawing only when blending is in use
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2019-01-08 10:29:47 +01:00 |
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7773026358
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Set default document res to 6K. Implement blending on canvas, mixer and export equirect.
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2019-01-07 15:32:12 +01:00 |
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e4fe0cffed
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Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items.
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2019-01-05 12:41:21 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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a124d19bdc
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fix transform commit shader
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2018-11-23 14:19:59 +01:00 |
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3ee10bb88d
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implement motion controllers and vr drawing with brush preview
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2018-11-02 13:49:15 +01:00 |
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3b73e84fe9
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vr brush preview and pen gestures (pick and size)
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2018-10-30 00:37:46 +01:00 |
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a64e2fa8fb
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fix stroke preview, use hmd pose instead of eye, fix vr fullscreen mode
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2018-10-28 23:31:22 +01:00 |
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b366d6b61f
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hmd orient, vr ui
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2018-10-28 22:25:15 +01:00 |
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0fff9f2010
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add openvr support, switch to 8.1 sdk, prepare for vr ui
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2018-10-28 00:29:09 +02:00 |
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