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0fb6658373
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fix mixer on iOS, work with RGBA16F buffers on iOS instead of fallback to RGBA8
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2018-08-05 16:27:26 +02:00 |
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f16adb8fcc
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fix framebuffer read
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2018-05-09 12:04:29 +02:00 |
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0d3431a9de
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update android and xcode projects, fix document title and change default resolution to 1024px
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2017-11-14 08:45:35 +00:00 |
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fa4e67617b
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add color dodge and multiply blending modes shaders, change tmp framebuffer to RGBA32F for better precision and fix the blending problem for the stroke not reaching full opacity
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2017-11-11 16:54:21 +00:00 |
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2c0007c3c1
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add xmp injection and disable some log messages
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2017-09-27 23:02:39 +01:00 |
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6dbb8bf3a1
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fix texture id bug, few gestures bugs solved
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2017-05-12 01:30:56 +01:00 |
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fa49d9ee09
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save and restore layers image when context is lost in Android
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2017-04-29 21:30:40 +01:00 |
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2e47ccb0c6
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destroy all textures on window destruction and restore OpenGL objects when Android resumes the app
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2017-04-28 15:06:23 +01:00 |
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163a435e6e
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curl timeout, reorder layers, handle right click osx
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2017-04-15 18:55:27 +02:00 |
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9a4fd5e5c9
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implement the complete stroke shader with custom blending mode
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2017-04-05 15:55:11 +01:00 |
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2dc7c4a9cc
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move log.h include in each file instead of pch, link libcurl and compile for mac
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2017-04-02 16:57:56 +01:00 |
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b6c9429b89
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init log before everything else, use WMI to read machine and system info, rtt fixed on Samsung A3, try to create different EGL context config
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2017-04-02 15:02:45 +01:00 |
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b1a3cb0309
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add remote logging system using curl, normalize log messages removing \n, fix fra shaders precision issue, enable core and forward comp. in WGL, disable multisampling,
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2017-03-31 15:39:51 +01:00 |
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e8cabebe66
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implement instanced drawing
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2017-03-27 22:29:47 +01:00 |
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0bc5e7aea9
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compile for Android, add initial TextInput support
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2017-03-25 08:35:09 +00:00 |
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a2cb0ecafe
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added render target and bezier classes, added stroke settings panel
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2017-03-24 03:15:29 +00:00 |
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