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945028f171
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fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest
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2019-07-30 22:10:48 +02:00 |
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563b4ff86f
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check float texture extension, use float32 or float16 if available, show extension on title bar, add thread and render task for lightmap rendering
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2019-07-28 19:22:47 +02:00 |
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97d9ca717a
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fix shader for Apple devices
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2019-07-21 08:47:26 +02:00 |
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6e97a29058
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update UTI, remove blur from CompDraw mask
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2019-07-12 21:07:30 +02:00 |
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b89274e7a6
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App::I static singleton to pointer
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2019-07-11 18:08:17 +02:00 |
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4cbf0c47b4
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add glad to load OpenGL extensions
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2019-07-09 11:07:01 +02:00 |
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0012e2ce9b
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render implement thread, wrap GL commands into tasks
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2019-07-06 22:25:07 +02:00 |
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3296de98cc
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hide cursor on canvas, add mouse focus event, brush preview solid when small
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2019-03-06 20:39:27 +01:00 |
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cbfcd66bfc
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restore use fragcoord to fix import/transform
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2019-02-26 00:30:10 +01:00 |
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d3768f43c9
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parse abr from PS 2018, restore xmp injection, check uniform hash collision
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2019-02-25 23:23:14 +01:00 |
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87044e06c4
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fix opacity jitter
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2019-02-25 02:27:45 +01:00 |
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b6cdc3193d
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fix shaders on osx
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2019-02-22 03:18:37 +01:00 |
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78ca0ee6ad
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shader auto reload
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2019-02-21 20:20:43 +01:00 |
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eaab9c79e5
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move shaders into .glsl files and add #include feature
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2019-02-21 19:26:40 +01:00 |
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c55ed36f2c
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glsl framebuffer_fetch extension check at runtime
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2019-01-30 15:43:45 +01:00 |
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52c87d9ec6
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implement grid and heightmap with lambert shading
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2018-12-24 22:22:16 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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a124d19bdc
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fix transform commit shader
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2018-11-23 14:19:59 +01:00 |
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71de44a7c1
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rename engine to src
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2018-09-16 14:21:58 +02:00 |
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