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1,474 Commits 2 Branches 0 Tags
26470e0fe82094541fb0d716854bd1caf0a10f11
Commit Graph

60 Commits

Author SHA1 Message Date
omigamedev
71f79a7fa0 use actual screen resolution and use multiple buffers drawing only when blending is in use 2019-01-08 10:29:47 +01:00
omigamedev
7773026358 Set default document res to 6K. Implement blending on canvas, mixer and export equirect. 2019-01-07 15:32:12 +01:00
omigamedev
e4fe0cffed Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items. 2019-01-05 12:41:21 +01:00
omigamedev
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
omigamedev
a124d19bdc fix transform commit shader 2018-11-23 14:19:59 +01:00
omigamedev
3ee10bb88d implement motion controllers and vr drawing with brush preview 2018-11-02 13:49:15 +01:00
omigamedev
3b73e84fe9 vr brush preview and pen gestures (pick and size) 2018-10-30 00:37:46 +01:00
omigamedev
a64e2fa8fb fix stroke preview, use hmd pose instead of eye, fix vr fullscreen mode 2018-10-28 23:31:22 +01:00
omigamedev
b366d6b61f hmd orient, vr ui 2018-10-28 22:25:15 +01:00
omigamedev
0fff9f2010 add openvr support, switch to 8.1 sdk, prepare for vr ui 2018-10-28 00:29:09 +02:00
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