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197 Commits 1 Branch 0 Tags
283e4e2b5c8faa9b7b4aa79d20a24658fa0fdec1
Commit Graph

8 Commits

Author SHA1 Message Date
omigamedev
283e4e2b5c implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows. 2017-10-20 09:16:12 +01:00
omigamedev
6548ac3748 fix equirectangular shader for higher precision, add polygon draw mode 2017-05-09 08:47:20 +01:00
omigamedev
3ea3fadc46 complete open/save project including layer names, in layout bring canvas to background and use translucent UI on top, save computation on Android with lazy rendering on events only 2017-05-01 19:35:58 +01:00
omigamedev
c691595767 adding open/save project and changing layout 2017-05-01 17:06:59 +01:00
omigamedev
02ffbf3d77 downgrade Android SDK to use old permission mode because on demand request require Java code 2017-04-30 19:27:45 +01:00
omigamedev
ade95724e8 change android icon, move code so .cpp and implement stroke preview using Stroke class for accurate preview. 2017-03-29 00:50:51 +01:00
omigamedev
ee6d352fc6 added asset loading class, zoom factor, vbo switch, shader version 2017-03-13 01:16:20 +00:00
omigamedev
11050fde9c added android project and linked to engine source with successful compilation 2017-03-03 09:52:22 +00:00
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