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283e4e2b5c
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implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
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2017-10-20 09:16:12 +01:00 |
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6548ac3748
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fix equirectangular shader for higher precision, add polygon draw mode
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2017-05-09 08:47:20 +01:00 |
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3ea3fadc46
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complete open/save project including layer names, in layout bring canvas to background and use translucent UI on top, save computation on Android with lazy rendering on events only
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2017-05-01 19:35:58 +01:00 |
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c691595767
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adding open/save project and changing layout
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2017-05-01 17:06:59 +01:00 |
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02ffbf3d77
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downgrade Android SDK to use old permission mode because on demand request require Java code
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2017-04-30 19:27:45 +01:00 |
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ade95724e8
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change android icon, move code so .cpp and implement stroke preview using Stroke class for accurate preview.
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2017-03-29 00:50:51 +01:00 |
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ee6d352fc6
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added asset loading class, zoom factor, vbo switch, shader version
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2017-03-13 01:16:20 +00:00 |
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11050fde9c
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added android project and linked to engine source with successful compilation
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2017-03-03 09:52:22 +00:00 |
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