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283e4e2b5c
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implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows.
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2017-10-20 09:16:12 +01:00 |
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04841a996b
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add pressure control flag on size and flow, change data directory in OSX to Documents
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2017-09-24 18:55:15 +01:00 |
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1877f1013d
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fix export blending issue (just disabled blend in equirectangular drawing), and cleanup a bit
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2017-08-20 21:46:06 +01:00 |
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da4bfff69b
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implement canvas touch lock
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2017-08-19 13:18:35 +01:00 |
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060e08a891
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input boxes UI, keyboard animation
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2017-08-13 12:41:10 +01:00 |
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235862c9d1
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adding color picking on iOS
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2017-08-02 19:51:59 +01:00 |
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d01ec65cad
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resize view when keyboard appears
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2017-07-29 15:02:27 +01:00 |
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0907429a60
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add support for Apple Pencil and build for iOS
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2017-07-28 20:35:59 +01:00 |
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0f721393bb
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added color picking with ALT key, added crash report library for windows
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2017-05-29 08:47:04 +01:00 |
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577a4e4db7
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split app.cpp into multiple files, add NodeScroll and use it to scroll the side panels, some fixes to the events system
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2017-05-14 21:48:25 +01:00 |
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1f6c688258
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refactor layout.h into single file per Node* classes
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2017-05-13 21:58:04 +01:00 |
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51e355d039
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fix log thread bug, add clean memory button, fix pinch zoom bug, set android back button to undo
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2017-05-12 13:31:56 +01:00 |
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6dbb8bf3a1
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fix texture id bug, few gestures bugs solved
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2017-05-12 01:30:56 +01:00 |
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6f785c1944
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log history memory usage add fix virtual dtor for Action subclasses to be deleted from memory
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2017-05-10 13:41:27 +01:00 |
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aada69d447
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add drop down menu to clear grids
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2017-05-10 01:43:01 +01:00 |
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fbb73ccbbb
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compress file when saving, using bbox, dirty flags and PNG compression
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2017-05-10 01:27:57 +01:00 |
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6548ac3748
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fix equirectangular shader for higher precision, add polygon draw mode
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2017-05-09 08:47:20 +01:00 |
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d1ce547abd
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add iOS support
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2017-05-07 23:49:46 +01:00 |
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b50011babf
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added Normal lines mode for perspective aligned lines
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2017-05-07 15:25:54 +01:00 |
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484bf6fab4
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implement pen and erase as strategy pattern introducing the CanvasMode classes
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2017-05-04 23:32:02 +01:00 |
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773ff61f92
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pen state and buttons color when active
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2017-05-04 21:46:35 +01:00 |
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45275c2947
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add buttons to change pen mode
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2017-05-04 19:26:05 +01:00 |
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977e18bd25
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adding some buttons to UI
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2017-05-04 09:12:31 +01:00 |
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9f23021fb8
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implement alpha locking per layer
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2017-05-02 03:43:16 +01:00 |
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182c0b1baf
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create NodeDialogOpen and bind it to the layout template
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2017-05-02 00:15:27 +01:00 |
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16a53af679
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add NodeImageTexture for dynamic images, test image thumbnail opening and rendering
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2017-05-01 22:22:16 +01:00 |
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3ea3fadc46
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complete open/save project including layer names, in layout bring canvas to background and use translucent UI on top, save computation on Android with lazy rendering on events only
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2017-05-01 19:35:58 +01:00 |
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c691595767
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adding open/save project and changing layout
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2017-05-01 17:06:59 +01:00 |
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f64e9e746c
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cube to equirect conversion using shader, save latlong to file
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2017-04-30 02:20:54 +01:00 |
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78a87f9cd3
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add checkerboard shader and draw it
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2017-04-29 23:12:36 +01:00 |
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73f689524b
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merge layers and save to png
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2017-04-29 22:00:57 +01:00 |
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fa49d9ee09
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save and restore layers image when context is lost in Android
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2017-04-29 21:30:40 +01:00 |
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2e47ccb0c6
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destroy all textures on window destruction and restore OpenGL objects when Android resumes the app
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2017-04-28 15:06:23 +01:00 |
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ea1bff1f10
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added basic gesture system on Android
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2017-04-18 01:10:06 +02:00 |
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45cf8c9168
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map keys and handle key events on Android and OS X
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2017-04-17 19:35:48 +02:00 |
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28fe61704f
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implement simple stroke undo based on actions history
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2017-04-16 01:57:54 +02:00 |
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357f37e3d0
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clear new layers
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2017-04-15 21:52:18 +02:00 |
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163a435e6e
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curl timeout, reorder layers, handle right click osx
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2017-04-15 18:55:27 +02:00 |
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d230bc7a99
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get Ink pen data like pressure, buttons
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2017-04-12 00:44:26 +01:00 |
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a82c76ce41
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canvas pan/zoom, project into canvas using inverse transform, implement eraser (early prototype)
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2017-04-09 22:40:38 +01:00 |
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8d35d1f140
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handle WM_MOUSEWHEEL and WM_POINTERUPDATE for the Windows Ink stylus driver
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2017-04-08 22:51:59 +01:00 |
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bb7e94d06b
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drag canvas, render layers and tmp, add/select layer, opacity for layer, color bucket filler
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2017-04-07 21:21:43 +01:00 |
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d340324c3d
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fix stroke shader with better blending and initial support to opacity
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2017-04-07 01:45:50 +01:00 |
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4d930b4429
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fix border clamp problem, add tmp layer special blending on stroke commit
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2017-04-05 23:54:36 +01:00 |
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9a4fd5e5c9
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implement the complete stroke shader with custom blending mode
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2017-04-05 15:55:11 +01:00 |
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2dc7c4a9cc
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move log.h include in each file instead of pch, link libcurl and compile for mac
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2017-04-02 16:57:56 +01:00 |
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b6c9429b89
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init log before everything else, use WMI to read machine and system info, rtt fixed on Samsung A3, try to create different EGL context config
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2017-04-02 15:02:45 +01:00 |
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0dfb458c71
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Android opengl debug callback, Android device properties, fix texture internal format
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2017-04-02 11:35:11 +01:00 |
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b1a3cb0309
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add remote logging system using curl, normalize log messages removing \n, fix fra shaders precision issue, enable core and forward comp. in WGL, disable multisampling,
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2017-03-31 15:39:51 +01:00 |
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ade95724e8
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change android icon, move code so .cpp and implement stroke preview using Stroke class for accurate preview.
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2017-03-29 00:50:51 +01:00 |
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