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999 Commits 2 Branches 0 Tags
41579fa3c652498af395bd16e5a50c5e6ea7ec8b
Commit Graph

14 Commits

Author SHA1 Message Date
omigamedev
83ba717d5b save timelapse stream to file 2019-11-02 18:05:24 +01:00
omigamedev
f75748185a save header and brush previews in same name folder when exporting ppbr 2019-09-14 14:15:17 +02:00
omigamedev
0353d323a4 implement export/import ppbr 2019-09-03 11:56:34 +02:00
omigamedev
6639414e54 add image class serialization 2019-09-03 08:08:31 +02:00
omigamedev
542e5a9c19 refactor export equirectangular 2019-08-15 19:12:50 +02:00
omigamedev
97c3ac0d19 make brushes square when imported from ABR 2019-02-11 00:45:53 +01:00
omigamedev
6e41263600 fix utf-16 reading and make it work on android 2019-02-10 20:55:26 +01:00
omigamedev
24a6d0bae9 add export layers, export png, import brush padding 2019-02-04 00:08:31 +01:00
omigamedev
d8728344c4 implement add and remove custom brushes 2019-02-02 16:53:33 +01:00
omigamedev
e26fcf1163 refactor Brush to be used in shared_ptr 2019-01-22 22:49:43 +01:00
omigamedev
2b02be77dc Render heightmap to layer 2019-01-07 23:07:55 +01:00
omigamedev
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
omigamedev
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
omigamedev
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00
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