Commit Graph

49 Commits

Author SHA1 Message Date
4c5b22192b create Xcode project for mac for bundled app 2017-05-18 13:29:18 +01:00
7b99f0510a added timeline slider and export animation frames 2017-05-15 00:43:37 +01:00
1f6c688258 refactor layout.h into single file per Node* classes 2017-05-13 21:58:04 +01:00
d1ce547abd add iOS support 2017-05-07 23:49:46 +01:00
16a53af679 add NodeImageTexture for dynamic images, test image thumbnail opening and rendering 2017-05-01 22:22:16 +01:00
fa49d9ee09 save and restore layers image when context is lost in Android 2017-04-29 21:30:40 +01:00
2e47ccb0c6 destroy all textures on window destruction and restore OpenGL objects when Android resumes the app 2017-04-28 15:06:23 +01:00
a82c76ce41 canvas pan/zoom, project into canvas using inverse transform, implement eraser (early prototype) 2017-04-09 22:40:38 +01:00
bb7e94d06b drag canvas, render layers and tmp, add/select layer, opacity for layer, color bucket filler 2017-04-07 21:21:43 +01:00
2dc7c4a9cc move log.h include in each file instead of pch, link libcurl and compile for mac 2017-04-02 16:57:56 +01:00
b1a3cb0309 add remote logging system using curl, normalize log messages removing \n, fix fra shaders precision issue, enable core and forward comp. in WGL, disable multisampling, 2017-03-31 15:39:51 +01:00
a385addae5 implement basic paint canvas 2017-03-26 14:23:15 +01:00
744cd8bfb5 added Canvas, Brush, Stroke and CanvasNode classes 2017-03-26 00:26:46 +00:00
a1e3fd4ecf change node children from unique to shared ptr, rename Canvas2D to StrokePreview, add panel toolbar with icon buttons to toggle 2017-03-25 17:28:57 +00:00
4da0c3696a improve sliders and remove slider cursor, fix stroke preview 2017-03-25 11:04:44 +00:00
0bc5e7aea9 compile for Android, add initial TextInput support 2017-03-25 08:35:09 +00:00
a2cb0ecafe added render target and bezier classes, added stroke settings panel 2017-03-24 03:15:29 +00:00
03a5212e56 added color quad and hue slider 2017-03-21 09:56:33 +00:00
03a8266972 added checkbox, slider, layer panel, brushes panel 2017-03-19 23:51:45 +00:00
011aeb8948 added slider, mouse capture in Node, desaturated icons 2017-03-16 02:02:43 +00:00
c34d1a1f44 minor changes and added namespace to avoid conflicts when integrating with PanoPainter 2017-03-15 08:17:22 +00:00
ee6d352fc6 added asset loading class, zoom factor, vbo switch, shader version 2017-03-13 01:16:20 +00:00
a2a221b17a refactor app and enable gles 3.0 2017-03-04 19:04:08 +00:00
8242db8815 add viewport node, return ptr instead of ref for layout[id] to check wether is valid or not 2017-03-02 21:40:36 +00:00
75f1b96b4f added icons and popup menus 2017-02-21 23:14:34 +00:00
a2714f513a added settings popup and icon node 2017-02-21 01:00:48 +00:00
ee5e4c2d98 added right click, popup menu, mark for destroy 2017-02-20 02:25:59 +00:00
4e3f898d4b fix pixel snapping, add loaded event, remove default border thickness 2017-02-17 01:34:43 +00:00
d74af8ed17 add messagebox to template binding, add absolute positioning layout, add observer instead of stack based node traversal which is not great in case of hierarchical traversal 2017-02-16 00:32:03 +00:00
0d3c48fd98 added button click event handler 2017-02-12 01:25:20 +00:00
fb25ffb347 added NodeButton as composition and cleaned up old Widget code 2017-02-11 15:51:22 +00:00
b1abb42dd5 big refactoring to merge node and widgets into a single node hierarchy 2017-02-11 01:40:40 +00:00
914fc34331 complete left click event handle 2017-02-09 22:08:30 +00:00
de1784e932 added alpha blending for image and text, nodes position are clamped to be integer 2017-02-08 00:20:26 +00:00
5e5ddf310c added image widget with atlas support and global texture manager 2017-02-07 23:42:39 +00:00
83e59573e0 added node alignment and text color 2017-02-07 13:39:17 +00:00
3cc25e7592 added text widget parsing and rendering 2017-02-06 23:32:01 +00:00
7f8cbd0981 stbtt text testing succesful 2017-02-05 20:15:52 +00:00
5df2484c27 fix a really bad bug using parent instead if this to set children's parent 2017-02-02 22:52:06 +00:00
06b19dc596 ref nodes work fine now but need to complete Widget::clone implementations and add clone() to Shape classes to actually clone the OpenGL data 2017-02-02 18:26:59 +00:00
bcf95d5432 completing refactoring, something does not work on resize 2017-02-02 00:43:23 +00:00
70792669e7 refactor layout loading to add multiple layout, templates and references 2017-02-01 20:35:57 +00:00
ed02e38805 start implementing shape tag 2017-02-01 00:59:56 +00:00
39f44eca5e rename .hpp headers to .h 2017-01-31 22:48:55 +00:00
a80556f418 added singleton shader manager, custom widget attribute forward, parse border thickness and color for Border widget, parse and cache uniform locations, remove unused attrubutes code 2017-01-30 19:52:32 +00:00
16c1b6481e started implementing dynamic widget allocation by xml tag 2017-01-29 17:42:23 +00:00
7436706b37 added constexpr hash based enum for faster switch on attributes and node names 2017-01-27 22:09:37 +00:00
Omar Mohamed Ali Mudhir
baaade6050 added pch on xcode, fixed Node move semantic 2017-01-27 14:55:16 +00:00
a4be7c0e4d complete refactoring and cleanup old layout loading code 2017-01-27 13:20:39 +00:00