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677 Commits 2 Branches 0 Tags
5b26afa1a32f0ba019fa26ce9d17dbbec51651ac
Commit Graph

12 Commits

Author SHA1 Message Date
omigamedev
3296de98cc hide cursor on canvas, add mouse focus event, brush preview solid when small 2019-03-06 20:39:27 +01:00
omigamedev
cbfcd66bfc restore use fragcoord to fix import/transform 2019-02-26 00:30:10 +01:00
omigamedev
d3768f43c9 parse abr from PS 2018, restore xmp injection, check uniform hash collision 2019-02-25 23:23:14 +01:00
omigamedev
87044e06c4 fix opacity jitter 2019-02-25 02:27:45 +01:00
omigamedev
b6cdc3193d fix shaders on osx 2019-02-22 03:18:37 +01:00
omigamedev
78ca0ee6ad shader auto reload 2019-02-21 20:20:43 +01:00
omigamedev
eaab9c79e5 move shaders into .glsl files and add #include feature 2019-02-21 19:26:40 +01:00
omigamedev
c55ed36f2c glsl framebuffer_fetch extension check at runtime 2019-01-30 15:43:45 +01:00
omigamedev
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
omigamedev
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
omigamedev
a124d19bdc fix transform commit shader 2018-11-23 14:19:59 +01:00
omigamedev
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00
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