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497 Commits 2 Branches 0 Tags
6159e71eeddcfadff58208d7a6192970f3923bd1
Commit Graph

9 Commits

Author SHA1 Message Date
omigamedev
c55ed36f2c glsl framebuffer_fetch extension check at runtime 2019-01-30 15:43:45 +01:00
omigamedev
7980fd4c37 remove line thickness from the grid, add ambient light, fix lightmap texture resize 2019-01-19 17:32:19 +01:00
omigamedev
9787175b13 Implement raytraced lightmap 2019-01-09 23:32:10 +01:00
omigamedev
7773026358 Set default document res to 6K. Implement blending on canvas, mixer and export equirect. 2019-01-07 15:32:12 +01:00
omigamedev
e4fe0cffed Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items. 2019-01-05 12:41:21 +01:00
omigamedev
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
omigamedev
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
omigamedev
0d0cd3db7f fix shaders for the transform tool 2018-11-25 16:16:01 +01:00
omigamedev
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00
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