Logo
Explore Help
Sign In
omar/panopainter
1
0
Fork 0
You've already forked panopainter
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
123 Commits 2 Branches 0 Tags
6548ac3748bbaf993ce53272bc3e0496fb185ed6
Commit Graph

10 Commits

Author SHA1 Message Date
omigamedev
fa49d9ee09 save and restore layers image when context is lost in Android 2017-04-29 21:30:40 +01:00
omigamedev
2e47ccb0c6 destroy all textures on window destruction and restore OpenGL objects when Android resumes the app 2017-04-28 15:06:23 +01:00
omigamedev
163a435e6e curl timeout, reorder layers, handle right click osx 2017-04-15 18:55:27 +02:00
omigamedev
9a4fd5e5c9 implement the complete stroke shader with custom blending mode 2017-04-05 15:55:11 +01:00
omigamedev
2dc7c4a9cc move log.h include in each file instead of pch, link libcurl and compile for mac 2017-04-02 16:57:56 +01:00
omigamedev
b6c9429b89 init log before everything else, use WMI to read machine and system info, rtt fixed on Samsung A3, try to create different EGL context config 2017-04-02 15:02:45 +01:00
omigamedev
b1a3cb0309 add remote logging system using curl, normalize log messages removing \n, fix fra shaders precision issue, enable core and forward comp. in WGL, disable multisampling, 2017-03-31 15:39:51 +01:00
omigamedev
e8cabebe66 implement instanced drawing 2017-03-27 22:29:47 +01:00
omigamedev
0bc5e7aea9 compile for Android, add initial TextInput support 2017-03-25 08:35:09 +00:00
omigamedev
a2cb0ecafe added render target and bezier classes, added stroke settings panel 2017-03-24 03:15:29 +00:00
Powered by Gitea Version: 1.25.3 Page: 29ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API