Commit Graph

18 Commits

Author SHA1 Message Date
7980fd4c37 remove line thickness from the grid, add ambient light, fix lightmap texture resize 2019-01-19 17:32:19 +01:00
ff4ce5f379 shader fix 2019-01-18 11:12:27 +01:00
8315b32550 implement brush outline 2019-01-18 11:11:00 +01:00
6ba29926ef Fix heightmap shadow rt and draw the light pos 2019-01-10 22:21:44 +01:00
9787175b13 Implement raytraced lightmap 2019-01-09 23:32:10 +01:00
c5a0b4e6b0 use highp on iOS blending shader 2019-01-08 11:28:49 +01:00
4a1880e22a implement framebuffer fetch on iOS for bleding 2019-01-08 11:02:07 +01:00
7773026358 Set default document res to 6K. Implement blending on canvas, mixer and export equirect. 2019-01-07 15:32:12 +01:00
006c838449 cleanup shaders and move common functions in global definitions to be plugged into the shaders code 2019-01-05 16:39:29 +01:00
e4fe0cffed Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items. 2019-01-05 12:41:21 +01:00
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
0d0cd3db7f fix shaders for the transform tool 2018-11-25 16:16:01 +01:00
a124d19bdc fix transform commit shader 2018-11-23 14:19:59 +01:00
6f9b1b1c23 transform tool wip 2018-11-22 10:30:31 +01:00
18067726b5 add transform mode and tollbar button, implement polygon clipping with uvs interpolation and cube faces projection with near plane clipping, add duplicate points removal template function, implement Spere mesh surface section creation. 2018-11-12 18:19:03 +01:00
0fff9f2010 add openvr support, switch to 8.1 sdk, prepare for vr ui 2018-10-28 00:29:09 +02:00
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00