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7980fd4c37
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remove line thickness from the grid, add ambient light, fix lightmap texture resize
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2019-01-19 17:32:19 +01:00 |
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ff4ce5f379
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shader fix
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2019-01-18 11:12:27 +01:00 |
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8315b32550
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implement brush outline
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2019-01-18 11:11:00 +01:00 |
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6ba29926ef
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Fix heightmap shadow rt and draw the light pos
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2019-01-10 22:21:44 +01:00 |
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9787175b13
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Implement raytraced lightmap
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2019-01-09 23:32:10 +01:00 |
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c5a0b4e6b0
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use highp on iOS blending shader
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2019-01-08 11:28:49 +01:00 |
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4a1880e22a
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implement framebuffer fetch on iOS for bleding
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2019-01-08 11:02:07 +01:00 |
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7773026358
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Set default document res to 6K. Implement blending on canvas, mixer and export equirect.
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2019-01-07 15:32:12 +01:00 |
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006c838449
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cleanup shaders and move common functions in global definitions to be plugged into the shaders code
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2019-01-05 16:39:29 +01:00 |
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e4fe0cffed
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Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items.
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2019-01-05 12:41:21 +01:00 |
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52c87d9ec6
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implement grid and heightmap with lambert shading
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2018-12-24 22:22:16 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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0d0cd3db7f
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fix shaders for the transform tool
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2018-11-25 16:16:01 +01:00 |
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a124d19bdc
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fix transform commit shader
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2018-11-23 14:19:59 +01:00 |
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6f9b1b1c23
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transform tool wip
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2018-11-22 10:30:31 +01:00 |
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18067726b5
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add transform mode and tollbar button, implement polygon clipping with uvs interpolation and cube faces projection with near plane clipping, add duplicate points removal template function, implement Spere mesh surface section creation.
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2018-11-12 18:19:03 +01:00 |
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0fff9f2010
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add openvr support, switch to 8.1 sdk, prepare for vr ui
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2018-10-28 00:29:09 +02:00 |
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71de44a7c1
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rename engine to src
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2018-09-16 14:21:58 +02:00 |
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