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200 Commits 2 Branches 0 Tags
b40a5b656b666991d5dae1fa4ec0a4396de99369
Commit Graph

8 Commits

Author SHA1 Message Date
omigamedev
283e4e2b5c implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows. 2017-10-20 09:16:12 +01:00
omigamedev
964795b44d add support for high res brush textures, implement mipmaps on brush 2017-09-30 16:35:12 +01:00
omigamedev
ee6d352fc6 added asset loading class, zoom factor, vbo switch, shader version 2017-03-13 01:16:20 +00:00
omigamedev
11050fde9c added android project and linked to engine source with successful compilation 2017-03-03 09:52:22 +00:00
omigamedev
d313e815d3 moved libs to submodules, small fix in Node move ctor 2017-01-31 11:21:56 +00:00
Omar Mohamed Ali Mudhir
2f042c3e95 added resizing to osx window 2017-01-25 09:15:22 +00:00
omigamedev
c93c1daecc create visual studio project, add Windows initialization code 2017-01-17 20:20:12 +00:00
Omar Mohamed Ali Mudhir
13d8e6e563 base setup for osx in place 2017-01-14 18:30:19 +00:00
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