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78 Commits 2 Branches 0 Tags
b6c9429b898b7066f2f0d795f5ec8f8286fb85a8
Commit Graph

10 Commits

Author SHA1 Message Date
omigamedev
e8cabebe66 implement instanced drawing 2017-03-27 22:29:47 +01:00
omigamedev
a2cb0ecafe added render target and bezier classes, added stroke settings panel 2017-03-24 03:15:29 +00:00
omigamedev
c34d1a1f44 minor changes and added namespace to avoid conflicts when integrating with PanoPainter 2017-03-15 08:17:22 +00:00
omigamedev
ee6d352fc6 added asset loading class, zoom factor, vbo switch, shader version 2017-03-13 01:16:20 +00:00
omigamedev
d2f59c3ea1 testing bitmap font generation and draw using stb_truetype 2017-02-02 21:54:48 +00:00
omigamedev
39f44eca5e rename .hpp headers to .h 2017-01-31 22:48:55 +00:00
omigamedev
a80556f418 added singleton shader manager, custom widget attribute forward, parse border thickness and color for Border widget, parse and cache uniform locations, remove unused attrubutes code 2017-01-30 19:52:32 +00:00
omigamedev
16c1b6481e started implementing dynamic widget allocation by xml tag 2017-01-29 17:42:23 +00:00
omigamedev
9d6171c7d8 added color attribute and scissor clipping. Added debug callback to OpenGL messages 2017-01-24 20:05:19 +00:00
Omar Mohamed Ali Mudhir
13d8e6e563 base setup for osx in place 2017-01-14 18:30:19 +00:00
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