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1,016 Commits 2 Branches 0 Tags
b9c3b4ed3ab90f912fed9c3179f638e071693ef9
Commit Graph

9 Commits

Author SHA1 Message Date
omigamedev
0012e2ce9b render implement thread, wrap GL commands into tasks 2019-07-06 22:25:07 +02:00
omigamedev
9787175b13 Implement raytraced lightmap 2019-01-09 23:32:10 +01:00
omigamedev
2b02be77dc Render heightmap to layer 2019-01-07 23:07:55 +01:00
omigamedev
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
omigamedev
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
omigamedev
0685155a45 split transform into cut and copy commands and implement history 2018-11-25 22:14:50 +01:00
omigamedev
a124d19bdc fix transform commit shader 2018-11-23 14:19:59 +01:00
omigamedev
18067726b5 add transform mode and tollbar button, implement polygon clipping with uvs interpolation and cube faces projection with near plane clipping, add duplicate points removal template function, implement Spere mesh surface section creation. 2018-11-12 18:19:03 +01:00
omigamedev
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00
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