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fa49d9ee09
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save and restore layers image when context is lost in Android
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2017-04-29 21:30:40 +01:00 |
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9a4fd5e5c9
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implement the complete stroke shader with custom blending mode
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2017-04-05 15:55:11 +01:00 |
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2dc7c4a9cc
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move log.h include in each file instead of pch, link libcurl and compile for mac
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2017-04-02 16:57:56 +01:00 |
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e8cabebe66
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implement instanced drawing
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2017-03-27 22:29:47 +01:00 |
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a2cb0ecafe
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added render target and bezier classes, added stroke settings panel
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2017-03-24 03:15:29 +00:00 |
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c34d1a1f44
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minor changes and added namespace to avoid conflicts when integrating with PanoPainter
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2017-03-15 08:17:22 +00:00 |
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ee6d352fc6
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added asset loading class, zoom factor, vbo switch, shader version
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2017-03-13 01:16:20 +00:00 |
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d2f59c3ea1
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testing bitmap font generation and draw using stb_truetype
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2017-02-02 21:54:48 +00:00 |
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39f44eca5e
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rename .hpp headers to .h
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2017-01-31 22:48:55 +00:00 |
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a80556f418
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added singleton shader manager, custom widget attribute forward, parse border thickness and color for Border widget, parse and cache uniform locations, remove unused attrubutes code
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2017-01-30 19:52:32 +00:00 |
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16c1b6481e
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started implementing dynamic widget allocation by xml tag
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2017-01-29 17:42:23 +00:00 |
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9d6171c7d8
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added color attribute and scissor clipping. Added debug callback to OpenGL messages
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2017-01-24 20:05:19 +00:00 |
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Omar Mohamed Ali Mudhir
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13d8e6e563
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base setup for osx in place
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2017-01-14 18:30:19 +00:00 |
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