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37 Commits 2 Branches 0 Tags
e2792534bce3671f343a4d5ea73e6373425b162a
Commit Graph

11 Commits

Author SHA1 Message Date
omigamedev
5df2484c27 fix a really bad bug using parent instead if this to set children's parent 2017-02-02 22:52:06 +00:00
omigamedev
06b19dc596 ref nodes work fine now but need to complete Widget::clone implementations and add clone() to Shape classes to actually clone the OpenGL data 2017-02-02 18:26:59 +00:00
omigamedev
bcf95d5432 completing refactoring, something does not work on resize 2017-02-02 00:43:23 +00:00
omigamedev
70792669e7 refactor layout loading to add multiple layout, templates and references 2017-02-01 20:35:57 +00:00
omigamedev
ed02e38805 start implementing shape tag 2017-02-01 00:59:56 +00:00
omigamedev
39f44eca5e rename .hpp headers to .h 2017-01-31 22:48:55 +00:00
omigamedev
a80556f418 added singleton shader manager, custom widget attribute forward, parse border thickness and color for Border widget, parse and cache uniform locations, remove unused attrubutes code 2017-01-30 19:52:32 +00:00
omigamedev
16c1b6481e started implementing dynamic widget allocation by xml tag 2017-01-29 17:42:23 +00:00
omigamedev
7436706b37 added constexpr hash based enum for faster switch on attributes and node names 2017-01-27 22:09:37 +00:00
Omar Mohamed Ali Mudhir
baaade6050 added pch on xcode, fixed Node move semantic 2017-01-27 14:55:16 +00:00
omigamedev
a4be7c0e4d complete refactoring and cleanup old layout loading code 2017-01-27 13:20:39 +00:00
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