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258 Commits 2 Branches 0 Tags
f16adb8fcc45f43e1813a5d83fffa37a9ced7b1e
Commit Graph

10 Commits

Author SHA1 Message Date
omigamedev
1033b056af set data_path to exe location on Windows because the open file dialog change the working directory, change the render loop to update only in case of an event or the animated or redraw is true 2018-03-08 22:37:30 +01:00
omigamedev
da54181754 import facebook 360 stripe 2018-03-07 21:17:23 +01:00
omigamedev
283e4e2b5c implement multithreaded rendering with context switch, gl state save/restore, add progress bar ui node, implement stencil texture for brush, implement multithreaded canvas load/save/export pano. Missing multithread in windows. 2017-10-20 09:16:12 +01:00
omigamedev
964795b44d add support for high res brush textures, implement mipmaps on brush 2017-09-30 16:35:12 +01:00
omigamedev
ee6d352fc6 added asset loading class, zoom factor, vbo switch, shader version 2017-03-13 01:16:20 +00:00
omigamedev
11050fde9c added android project and linked to engine source with successful compilation 2017-03-03 09:52:22 +00:00
omigamedev
d313e815d3 moved libs to submodules, small fix in Node move ctor 2017-01-31 11:21:56 +00:00
Omar Mohamed Ali Mudhir
2f042c3e95 added resizing to osx window 2017-01-25 09:15:22 +00:00
omigamedev
c93c1daecc create visual studio project, add Windows initialization code 2017-01-17 20:20:12 +00:00
Omar Mohamed Ali Mudhir
13d8e6e563 base setup for osx in place 2017-01-14 18:30:19 +00:00
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