#pragma once #include "node_border.h" #include "node_button.h" #include "node_text_input.h" class NodeDialogLayerRename : public NodeBorder { public: NodeButton* btn_cancel; NodeButton* btn_ok; NodeTextInput* input; virtual Node* clone_instantiate() const override; virtual void clone_finalize(Node* dest) const override; virtual void init() override; virtual void loaded() override; virtual void added(Node* parent) override; void init_controls(); std::string get_name(); };