#include "pch.h" #include "canvas.h" #include "legacy_canvas_projection_services.h" #include "legacy_canvas_render_shell_services.h" // return the 2d shape of the faces based on the current camera // this can be used for screen space shapes clipping std::vector Canvas::face_to_shape2D(int plane_index) { return pp::panopainter::legacy_canvas_face_to_shape_2d(*this, plane_index); } void Canvas::push_camera() { pp::panopainter::legacy_canvas_push_camera(*this); } void Canvas::pop_camera() { pp::panopainter::legacy_canvas_pop_camera(*this); } CameraData Canvas::get_camera() { return pp::panopainter::legacy_canvas_render_shell_get_camera(*this); } void Canvas::set_camera(const CameraData& c) { pp::panopainter::legacy_canvas_render_shell_set_camera(*this, c); } void Canvas::timelapse_reset_encoder() noexcept { m_encoder = std::make_unique(); int res = glm::min(m_width / 2, 1024); m_encoder->init(res * 4, res * 2, 30, 2000 << 10); }