#pragma once class Shape { protected: GLuint buffers[2]; GLuint arrays[2]; GLuint count[2]; GLvoid* ioff[2]; struct vertex_t { glm::vec4 pos; glm::vec2 uvs; }; public: void create_buffers(GLvoid* idx, GLvoid* vertices, int isize, int vsize); void draw_fill() const; void draw_stroke() const; }; class Plane : public Shape { public: template bool create(float w, float h) { static GLshort idx[div * div * 6 + 4]; static vertex_t vertices[(div+1)*(div+1)]; count[0] = div * div * 6; count[1] = 4; ioff[0] = (GLvoid*)4; ioff[1] = (GLvoid*)0; const float dx = w / div; const float dy = h / div; const float ox = -w * 0.5f; const float oy = -h * 0.5f; int v_index = 0; for (int y = 0; y <= div; y++) { for (int x = 0; x <= div; x++) { vertex_t v; v.pos.x = ox + dx * (float)x; v.pos.y = oy + dy * (float)y; v.pos.z = 0; v.pos.w = 1; v.uvs = glm::vec2(x, y) / (float)div; vertices[v_index++] = v; } } // generate indices auto pidx = idx; *pidx++ = 0; *pidx++ = div; *pidx++ = (div+1)*(div); *pidx++ = (div+1)*(div+1)-1; for (int y = 0; y < div; y++) { int i = y * (div+1); for (int x = 0; x < div; x++) { *pidx++ = i; *pidx++ = i + div + 1; *pidx++ = i + div + 2; *pidx++ = i; *pidx++ = i + div + 2; *pidx++ = i + 1; i++; } } create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); return true; } }; class Circle : public Shape { public: template bool create(float radius) { static GLushort idx[div * 3 + div * 2]; static vertex_t vertices[div + 1]; count[0] = div * 3; count[1] = div * 2; ioff[0] = (GLvoid*)0; ioff[1] = (GLvoid*)(div * 3 * sizeof(idx[0])); auto pidx = idx; auto pidx2 = idx + div * 3; for (int i = 0; i < div; i++) { vertex_t v; float theta = (float)i / div * M_PI * 2.f; v.pos.x = sinf(theta) * radius; v.pos.y = cosf(theta) * radius; v.pos.z = 0; v.pos.w = 1; v.uvs = v.pos.xy() * 0.5f + 0.5f; vertices[i+1] = v; *pidx++ = 0; *pidx++ = i+1; *pidx++ = ((i+1) % div) + 1; *pidx2++ = 1 + i; *pidx2++ = 1 + ((i+1) % div); } vertices[0].pos = { 0, 0, 0, 1 }; vertices[0].uvs = { 0.5f, 0.5f }; create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); return true; } template bool create(float radius_out, float radius_in) { static GLubyte idx[div*6 + div*2]; static vertex_t vertices[div * 2]; count[0] = div * 6; count[1] = div * 2; auto pidx = idx; auto pidx2 = idx + div * 6; for (int i = 0; i < div; i++) { float theta = (float)i / div * M_PI * 2.f; vertices[i*2].pos = { sinf(theta) * radius_in, cosf(theta) * radius_in, 0, 1 }; vertices[i*2].uvs = vertices[i*2].pos.xy() * 0.5f + 0.5f; vertices[i*2+1].pos = { sinf(theta) * radius_out, cosf(theta) * radius_out, 0, 1 }; vertices[i*2+1].uvs = vertices[i*2+1].pos.xy() * 0.5f + 0.5f; *pidx++ = i*2; // A *pidx++ = i*2+1; // B *pidx++ = ((i+1)*2+1) % (div*2); // C *pidx++ = i*2; // A *pidx++ = ((i+1)*2+1) % (div*2); // C *pidx++ = ((i+1)*2) % (div*2); // D *pidx2++ = 1 + i; *pidx2++ = 1 + ((i+1) % div); } create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); return true; } };