#pragma once #include "log.h" #include "shader.h" #include "shape.h" #include "texture.h" #include "layout.h" #include "font.h" #include "node_message_box.h" #include "node_settings.h" #include "node_popup_menu.h" #include "node_panel_brush.h" #include "node_panel_layer.h" #include "node_panel_color.h" #include "node_panel_stroke.h" #include "node_scroll.h" #include "node_canvas.h" #include "node_dialog_layer_rename.h" #if defined(__OBJC__) && defined(__IOS__) #import #import "GameViewController.h" #endif #if defined(__OBJC__) && defined(__OSX__) #import "main.h" #endif #ifdef __ANDROID__ #include "main.h" #endif class App { public: static App I; std::string data_path{ "." }; Sampler sampler; Texture2D tex; LayoutManager layout; NodeMessageBox* msgbox; NodeSettings* settings; NodePopupMenu* popup = nullptr; NodePopupMenu* menu_file = nullptr; NodePopupMenu* menu_edit = nullptr; NodePopupMenu* menu_layers = nullptr; NodeBorder* sidebar = nullptr; std::shared_ptr brushes; std::shared_ptr layers; std::shared_ptr color; std::shared_ptr stroke; std::shared_ptr presets; NodeCanvas* canvas; Node* current_panel = nullptr; NodeScroll* panels; std::function on_brush_select; std::function on_color_change; std::function on_stroke_change; const uint16_t main_id = const_hash("main"); std::string doc_name; float width; float height; bool keys[256]; bool redraw = true; bool animate = false; glm::vec2 gesture_p0; glm::vec2 gesture_p1; #ifdef __ANDROID__ float zoom = 3.0; #elif __IOS__ float zoom = 2.0; #else float zoom = 1.0; #endif // __ANDROID__ #if defined(__IOS__) && defined(__OBJC__) GameViewController* ios_view; #endif #if defined(__OSX__) && defined(__OBJC__) View* osx_view; #endif #ifdef __ANDROID__ struct android_app* and_app; struct engine* and_engine; #endif void showKeyboard(); void hideKeyboard(); void initLog(); void init(); void initShaders(); void initAssets(); void initLayout(); void create(); void terminate(); void clear(); void update_memory_usage(size_t bytes); void update(float dt); void async_start(); void async_update(); void async_end(); void resize(float w, float h); bool mouse_down(int button, float x, float y, float pressure, kEventSource source); bool mouse_move(float x, float y, float pressure, kEventSource source); bool mouse_up(int button, float x, float y, kEventSource source); bool mouse_scroll(float x, float y, float delta); bool mouse_cancel(int button); bool gesture_start(const glm::vec2& p0, const glm::vec2& p1); bool gesture_move(const glm::vec2& p0, const glm::vec2& p1); bool gesture_end(); bool key_down(kKey key); bool key_up(kKey key); bool key_char(char key); void init_toolbar_main(); void init_toolbar_draw(); void init_sidebar(); void init_menu_file(); void init_menu_edit(); void init_menu_layer(); void dialog_newdoc(); void dialog_save(); void dialog_open(); void dialog_export(); void dialog_layer_rename(); void brush_update(); };