#include "pch.h" #include #include #include #include #include #include "app_core/document_animation.h" #include "app.h" #include "legacy_node_canvas_draw_services.h" #include "legacy_node_canvas_state_services.h" #include "legacy_canvas_tool_services.h" #include "node_canvas.h" Node* NodeCanvas::clone_instantiate() const { return new NodeCanvas(); } void NodeCanvas::init() { pp::panopainter::init_legacy_node_canvas_shell(*this); } void NodeCanvas::restore_context() { pp::panopainter::restore_legacy_node_canvas_context(*this); } void NodeCanvas::clear_context() { pp::panopainter::clear_legacy_node_canvas_context(*this); } void NodeCanvas::draw() { pp::panopainter::draw_legacy_node_canvas_shell(*this); } void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) { pp::panopainter::handle_legacy_node_canvas_resize(*this, old_size, new_size, zoom); } kEventResult NodeCanvas::handle_event(Event* e) { Node::handle_event(e); return pp::panopainter::handle_legacy_node_canvas_event(*this, e); } void NodeCanvas::reset_camera() { pp::panopainter::reset_legacy_node_canvas_camera(*this); } void NodeCanvas::create_buffers() { pp::panopainter::create_legacy_node_canvas_buffers(*this); } void NodeCanvas::set_density(float d) { pp::panopainter::set_legacy_node_canvas_density(*this, d); } void NodeCanvas::set_cursor_visibility(kCursorVisibility mode) { pp::panopainter::set_legacy_node_canvas_cursor_visibility(*this, mode); } void NodeCanvas::update_cursor() { pp::panopainter::update_legacy_node_canvas_cursor(*this); } void NodeCanvas::on_tick(float dt) { pp::panopainter::tick_legacy_node_canvas_state(*this, dt); } void NodeCanvas::destroy() { pp::panopainter::destroy_legacy_node_canvas_state(*this); }