# Build And Platform Inventory Status: live Last updated: 2026-06-03 This inventory records the known build surfaces during the CMake migration. Keep it updated as platform paths move to shared CMake targets. ## Existing Build Entrypoints | Platform/Target | Current Entrypoint | Notes | | --- | --- | --- | | Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, tested app-level document-open routing plus open/close/save session decisions owned by `pp_app_core`, SDK-free clipboard/cursor/virtual-keyboard/display/share/picker service contracts owned by `pp_platform_api`, and injected `WindowsPlatformServices` now isolated in `src/platform_windows/windows_platform_services.*`; retained third-party source dependencies contained by `pp_legacy_vendor`, retained asset/file/serialization sources contained by `pp_legacy_assets_io`, retained paint/document/canvas sources contained by `pp_legacy_paint_document`, retained OpenGL runtime sources contained by `pp_legacy_renderer_gl` and folded into `pp_legacy_engine`, retained runtime shell sources contained by `pp_legacy_engine`, retained base UI controls contained by `pp_legacy_ui_core` and folded into `pp_legacy_app`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` | | Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging | | macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today | | iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today | | Android standard | `android/android/build.gradle`, `android/android/CMakeLists.txt` | Native library target `native-lib` | | Android Quest | `android/quest/build.gradle`, `android/quest/CMakeLists.txt` | OVR SDK imported libraries | | Android Focus/Wave | `android/focus/build.gradle`, `android/focus/CMakeLists.txt` | Wave SDK imported libraries | | Linux | `linux/CMakeLists.txt` | Old CMake 3.4, C++14 flag | | WebGL/Emscripten | `webgl/CMakeLists.txt` | Old CMake 3.4, WebGL2 flags | ## Existing Version Generation - Script: `scripts/pre-build.py` - Output: `src/version.gen.h` - Current behavior: derives version from git branch, latest tag, short hash, commit count, and configuration argument. - Migration requirement: root CMake should call this script through a custom command and avoid unnecessary tracked-file churn where possible. ## Existing Dependency Sources Hybrid policy: migrate reliable packages to vcpkg and retain SDK/patched dependencies until each platform triplet is proven. | Dependency | Current Source | Initial Policy | | --- | --- | --- | | fmt | `libs/fmt` | Move to vcpkg | | GLM | `libs/glm` | Move to vcpkg | | tinyxml2 | `libs/tinyxml2` | Move to vcpkg | | stb | `libs/stb` | Move to vcpkg or interface target if package friction | | CURL | `libs/curl-win`, `libs/curl-android-ios` | Move to vcpkg where triplets work | | SQLite | `libs/sqlite3` | Move to vcpkg | | GLAD | `libs/glad` | Move to vcpkg or generated backend target | | Catch2 | none yet | Add through vcpkg | | OpenVR | `libs/openvr` | Retain initially | | OVR Platform/Mobile | `libs/ovr_platform`, `libs/ovr_mobile` | Retain initially | | Wave SDK | `libs/wave_sdk` | Retain initially | | Wacom WinTab | `libs/wacom` | Retain initially | | AppCenter Apple | `libs/appcenter-apple` | Retain initially | | openh264/mp4v2/libyuv | `libs/openh264`, `libs/mp4v2`, `libs/libyuv` | Retain initially | | jpeg helpers | `libs/jpeg` | Evaluate after image tests exist | | poly2tri/nanort/base64/hash-library | `libs/*` | Evaluate after component split | ## Current Validation Commands These commands are the current local baseline. ```powershell cmake --preset windows-msvc-default cmake --build --preset windows-msvc-default --config Debug --target PanoPainter ctest --preset desktop-fast --build-config Debug ctest --preset fuzz --build-config Debug ctest --preset stress --build-config Debug powershell -ExecutionPolicy Bypass -File scripts\automation\test.ps1 -Preset desktop-fast -Configuration Debug powershell -ExecutionPolicy Bypass -File scripts\automation\build.ps1 -Preset windows-msvc-default -Configuration Debug -Target pano_cli cmake --build --preset windows-msvc-default --target panopainter_validate_shaders powershell -ExecutionPolicy Bypass -File scripts\automation\analyze.ps1 -Preset windows-msvc-default -NoApp $env:VCPKG_ROOT = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg" cmake --preset windows-msvc-vcpkg-headless powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets windows-msvc-vcpkg-headless ctest --preset desktop-fast-vcpkg --build-config Debug cmake --preset android-arm64 powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64 powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -Preset windows-msvc-default -Configuration Debug cmake --fresh --preset windows-clangcl-asan ``` Known local toolchain state: - CMake: 4.0.0-rc4 - Local Visual Studio generator selected by CMake: Visual Studio 17 2022 - Bundled vcpkg: `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg` (`vcpkg version` reports 2025-11-19) - Android SDK: `C:\Users\omara\AppData\Local\Android\Sdk` - Android NDK: `C:\Users\omara\AppData\Local\Android\Sdk\ndk\29.0.14206865` - clang-cl: `C:\Program Files\LLVM\bin\clang-cl.exe` reports 18.1.8, but the selected VS 2026-preview STL expects Clang 20 or newer; see DEBT-0014 before treating `windows-clangcl-asan` as a passing sanitizer gate. - Android arm64 headless configure/build passes through root CMake and the `platform-build` automation wrapper for `pp_foundation`, `pp_assets`, `pp_paint`, `pp_document`, `pp_renderer_api`, `pp_renderer_gl`, `pp_paint_renderer`, `pp_ui_core`, `pano_cli`, and their current headless test binaries, including foundation binary-stream/event/logging/task queue coverage, PNG metadata and decode, PPI header/layout/non-finite opacity and blend-mode rejection, settings document, document snapshot/per-layer-frame/move/duration/face-pixel/PPI export coverage, snapshot-embedded duplicate/invalid face-payload and selection-mask rejection, paint brush/final-blend/ stroke-alpha-blend/stroke spacing/stroke stress/stroke-script coverage, renderer shader descriptor and OpenGL capability coverage, UI color parsing, and layout XML parse coverage. - Root CMake exposes named `fuzz` and `stress` CTest presets. `fuzz` currently runs deterministic parser/serializer edge tests for binary streams, image metadata, PPI, stroke scripts, and layout XML; `stress` currently runs the stroke sampler stress coverage. - `pano_cli inspect-image` reports PNG IHDR metadata as JSON and is covered by `pano_cli_inspect_png_metadata_smoke` with a tiny IHDR fixture. - `pp_assets_image_pixels_tests` decodes PNG payloads, encodes RGBA8 pixels to PNG, round-trips encoded pixels back through the decoder, and rejects corrupt or malformed image payloads. - `pano_cli import-image` accepts a PNG path, decodes RGBA8 pixels through `pp_assets`, attaches them to a pure `pp_document` face payload, and is covered for checked-in decodable PNG import by `pano_cli_import_image_smoke` and metadata-valid truncated PNG rejection by `pano_cli_import_image_rejects_truncated_png`. - `pano_cli export-image` writes a deterministic RGBA8 PNG through `pp_assets` and is covered by `pano_cli_export_image_roundtrip_smoke`, which imports the generated file back through `pano_cli import-image`. - `pano_cli inspect-project` reports validated PPI thumbnail/body byte layout, body summary fields, layer/frame descriptors, and dirty-face PNG payload metadata, and is covered by `pano_cli_inspect_project_layout_smoke` with a minimal PPI fixture. - `pp_document_ppi_import_tests` attaches decoded PPI dirty-face payloads to `pp_document` layer/frame storage and rejects payloads outside document layers. - `pp_document_ppi_export_tests` exports pure `pp_document` metadata, per-layer frame durations, and RGBA8 face payloads to PPI bytes through `pp_assets`, then decodes and reimports them for round-trip coverage. - `pano_cli simulate-document-export` exposes the same pure document-to-PPI export, asset-level decode, and document reimport path through JSON automation and is covered by `pano_cli_simulate_document_export_smoke`. - `pano_cli save-document-project` writes that pure document export to a PPI file and is covered by `pano_cli_save_document_project_roundtrip_smoke`, which inspects and loads the generated file. - `pano_cli load-project` creates a `pp_document` projection with per-layer frame counts, durations, and decoded face-pixel payloads when present; the metadata-only minimal fixture remains covered by `pano_cli_load_project_metadata_smoke`. - `pp_assets::create_ppi_project` writes generated multi-layer, multi-frame PPI files with explicit per-layer names, opacity, blend mode, alpha lock, visibility, per-layer frame durations, and targeted dirty-face layer/frame payloads. `pano_cli save-project` exposes that path for automation and is covered by `pano_cli_save_project_roundtrip_smoke` and `pano_cli_save_project_payload_roundtrip_smoke`, which reload generated metadata-only and targeted dirty-face-payload projects through `pano_cli load-project`, plus `pano_cli_save_project_rejects_non_finite_opacity`, which verifies rejected automation floats do not create output files. - `pano_cli create-document` supports `--frames` and `--frame-duration-ms` and is covered by `pano_cli_create_animation_document_smoke`. - `pano_cli simulate-document-edits` exercises pure document layer/frame edit operations, renderer-free face payloads, and renderer-free selection masks, and is covered by `pano_cli_simulate_document_edits_smoke`. - `pano_cli simulate-document-history` exercises pure document history apply/undo/redo behavior and is covered by `pano_cli_simulate_document_history_smoke`. - `src/legacy_document_layer_services.*` is the current app-shell bridge for layer rename, layer menu clear/rename/merge, layer merge, and layer-panel operations. It keeps those live paths on the `pp_app_core` contracts while legacy `Canvas`, `NodeLayer`, `NodePanelLayer`, and `ActionManager` execution remain tracked by `DEBT-0021` and `DEBT-0032`. - `src/legacy_app_shell_services.*` is the current app-shell bridge for File menu routing, export-menu routing, main-toolbar commands, About menu commands, and direct Tools menu commands. It keeps those live paths on the `pp_app_core` contracts while legacy dialogs, pickers, cloud/share/export, Tools, About, history, canvas-clear, and settings execution remain tracked by `DEBT-0029`, `DEBT-0030`, `DEBT-0031`, `DEBT-0033`, `DEBT-0034`, and `DEBT-0035`. - `src/legacy_app_preference_services.*` is the current app-shell bridge for options-menu preference execution. It keeps UI scale, viewport scale, RTL, VR mode, VR-controller, auto-timelapse, and canvas cursor-mode callbacks on the `pp_app_core` `AppPreferenceServices` contract while retained settings persistence, VR start/stop, recording lifecycle, and legacy canvas/UI execution remain tracked by `DEBT-0045`. - `src/legacy_app_startup_services.*` is the current app-shell bridge for startup preference/runtime execution. It keeps run-counter persistence, startup preference save, auto-timelapse startup, stored VR-controller state, and license-warning decisions on the `pp_app_core` `AppStartupServices` contract while retained `Settings`, `App::rec_start`, and message-box execution remain tracked by `DEBT-0046`. - `src/legacy_canvas_tool_services.*` is the current app-shell bridge for canvas toolbar tool selection, NodeCanvas stylus/input mode switching, and canvas hotkey/touch execution. It keeps those live paths on the `pp_app_core` contracts while legacy `Canvas` mode state, transform actions, picking, touch-lock, save/UI/cursor calls, brush-size controls, and history execution remain tracked by `DEBT-0027`. - `src/legacy_document_animation_services.*` is the current UI-shell bridge for animation frame commands, timeline/selected-frame execution, playback ticks, onion-size updates, and play-mode toggles. It keeps those live paths on the `pp_app_core` contracts while legacy `Canvas`/`Layer` frame state, canvas mode, animation-panel timeline/playback fields, and the temporary `NodePanelAnimation` friend adapter remain tracked by `DEBT-0022`. - `src/legacy_brush_ui_services.*` is the current UI-shell bridge for brush color, texture, preset, stroke-refresh, brush texture-list, and stroke-control execution. It keeps those live paths on the `pp_app_core` contracts while legacy `Brush`, `Canvas::I`, image load/save, `NodePanelBrush`, `NodePanelStroke`, quick/color refreshes, and the temporary `NodePanelBrush` friend adapter remain tracked by `DEBT-0023`. - `src/legacy_grid_ui_services.*` is the current UI-shell bridge for grid heightmap picker/load/reload/clear, lightmap render, and heightmap commit execution. It keeps those live paths on the `pp_app_core` contracts while legacy image loading, OpenGL texture updates, nanort baking/progress, and `Canvas::draw_objects` execution remain tracked by `DEBT-0024`. - `src/legacy_quick_ui_services.*` is the current UI-shell bridge for quick brush/color slot selection, popup routing, mini-state restore, and mini-state reset execution. It keeps those live paths on the `pp_app_core` contracts while legacy quick widgets, brush previews, color picker state, and preset popup execution remain tracked by `DEBT-0025`. - `pano_cli simulate-image-import` decodes an embedded tiny PNG through `pp_assets`, attaches it to `pp_document`, and is covered by `pano_cli_simulate_image_import_smoke`. - `pano_cli simulate-blend` exposes deterministic final RGBA and stroke-alpha blend reference vectors through JSON automation and is covered by `pano_cli_simulate_blend_smoke`. - `pano_cli simulate-stroke` exposes the pure stroke sampler for scripted automation and is covered by `pano_cli_simulate_stroke_smoke`. - `pano_cli simulate-stroke-script` loads a text stroke script fixture and is covered by `pano_cli_simulate_stroke_script_smoke`. - `pano_cli apply-stroke-script` parses a text stroke script fixture, samples every stroke through `pp_paint`, maps the samples into a bounded `pp_document` RGBA8 face payload, writes a PPI file, and is covered by `pano_cli_apply_stroke_script_roundtrip_smoke`, which inspects the dirty-face box and loads the generated file back as decoded document pixel data, plus `pano_cli_apply_stroke_script_rejects_tiny_canvas` for invalid dimension rejection. - `panopainter_validate_shaders` validates the current combined GLSL shader files for one vertex stage marker, one fragment stage marker, valid marker order, and existing relative includes. - `pp_renderer_api` owns the canonical PanoPainter shader catalog consumed by the legacy OpenGL app initialization path; `pp_renderer_api_tests` validates catalog size, key entries, duplicate rejection, and bad path rejection. - `pp_renderer_gl` owns headless OpenGL runtime capability detection consumed by the legacy app initialization path; `pp_renderer_gl_capabilities_tests` validates framebuffer fetch, map-buffer alignment, desktop GL float support, GLES float/half-float extensions, WebGL exclusion behavior, and the upload-type mapping used by legacy `Texture2D` and `RTT` creation, plus the RGBA pixel-format mapping used by `RTT` texture allocation. It also validates image channel-count to OpenGL texture format mapping, including invalid channel counts rejected by `Texture2D::create(Image)`, renderer API texture-format to OpenGL internal/pixel/component token mapping including depth-stencil formats, RGBA8/RGBA32F readback formats, checked byte-count math, and PBO pixel-buffer target/usage/access mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target, framebuffer setup, readback format, mipmap target, and update component-type tokens used by `Texture2D`, plus cube-map binding and allocation face targets used by `TextureCube`. It also owns and validates framebuffer blit color mask and linear/nearest filters used by `RTT::resize` and `RTT::copy`, renderer API blit-filter to OpenGL token mapping, plus the default linear clamp-to-edge render-target texture parameters, texture/renderbuffer targets, depth format, framebuffer targets, binding queries, attachment points, and completion status used by `RTT::create` and framebuffer bind/restore paths, plus RTT clear color/depth masks, renderer API render-pass color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer spells GL enum names directly. It also validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape index-type, fill/stroke primitive-mode, buffer target, static upload usage, and vertex attribute component/normalization mapping used by the legacy mesh draw path. Legacy `Shape` mesh buffer/VAO creation, zero-byte dynamic-buffer creation, dynamic vertex/index uploads, fill/stroke draw calls, and buffer/VAO deletion now consume tested dispatch contracts here, plus the PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`. It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop border-color parameter mapping used by legacy `Sampler`, plus renderer API sampler filter/address-mode to OpenGL token mapping including mirrored-repeat and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping. Legacy `TextureCube` allocation/bind/delete and legacy `Sampler` create/configure/border/bind/unbind calls now consume those resource dispatch contracts directly from the retained app utilities. The PanoPainter shader attribute binding catalog, shader stage tokens, compile/link status queries, active-uniform count query, and matrix-uniform transpose token used by legacy `Shader` creation also live here. Renderer API blend factor/op to OpenGL token mapping is tested here with explicit support flags so `GL_ZERO` stays distinguishable from unsupported enum values. Aggregate renderer API blend-state to OpenGL enable/factor/equation/color-mask mapping, depth compare-op to OpenGL depth-function mapping, and aggregate renderer API depth-state to OpenGL enable/write/compare mapping are tested here too. `Shader` no longer spells GL enum names directly. It also owns the PanoPainter shader uniform catalog and legacy hash mapping used by `Shader` active-uniform discovery and the uniform uniqueness check. Legacy `Shader` program use/delete, uniform writes, and attribute-location lookup now consume tested dispatch contracts here. Legacy shader source compilation, shader deletion, program attach/link, attribute rebinding, active-uniform count/enumeration, and uniform-location discovery now consume tested dispatch contracts as well, leaving the retained shader utility with thin GL adapter functions. App OpenGL initialization debug severity, debug output, GL info string, renderer API viewport/scissor rect conversion, default depth/program-point/ line-smooth state, blend factor/equation, and UI render-target RGBA8 format tokens are cataloged and tested here too, including the legacy convert command and resize path. App clear color-buffer masks, default framebuffer binding, scissor state, and sampler filter/wrap tokens also consume the backend mapping. OpenGL extension enumeration query tokens used before runtime capability detection are cataloged here. Legacy font atlas texture formats, text mesh buffer targets, attribute component and normalization tokens, draw primitive/index type, upload usage, and active texture unit selection also consume the backend mapping. Text mesh buffer/VAO creation, deferred index/vertex uploads, and indexed draw calls now consume tested `pp_renderer_gl` mesh dispatch contracts too. Canvas undo/redo dirty-region texture updates and readbacks also consume the backend-owned 2D texture target, RGBA pixel format, and unsigned-byte component mapping. `NodeViewport` preview rendering also consumes backend-owned viewport query, clear-color query, color-buffer clear mask, and blend-state tokens. `NodeImageTexture` preview drawing also consumes backend-owned fallback 2D texture bind and blend-state tokens. `NodeImage` drawing and remote-image texture creation also consume backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping. `NodeColorWheel` triangle-buffer setup and draw-state handling also consume backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state tokens. Simple UI text, text-input, border, scroll, and animation timeline draw paths also consume backend-owned blend-state tokens. Canvas layer cube/equirect generation, clear, restore, and snapshot paths also consume backend-owned cube/2D texture targets, active texture units, blend/clear state, and RGBA8 read/write pixel mapping. `NodePanelGrid` heightmap preview and lightmap baking also consume backend-owned texture readback formats, sampler filters, depth/blend state, depth clears, viewport queries, color-mask booleans, active texture units, and float render-target formats. Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also consume backend-owned error codes, state queries, framebuffer targets, texture binding targets, and active texture units. `NodeStrokePreview` brush preview rendering also consumes backend-owned depth/scissor/blend state, viewport/clear-color queries, active texture units, 2D texture targets, copy targets, and sampler filters/wraps. Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no longer expose raw OpenGL enum defaults; default texture formats, sampler filters/wraps, and render-target formats resolve through backend-owned overloads. The Windows entrypoint also consumes backend-owned generic OpenGL error-code/info-string tokens and WGL core-context/pixel-format attribute catalogs. The headless OpenGL command planner consumes `pp_renderer_api` recorded commands and maps render-pass clear masks/values, viewport/scissor state, blend/depth/sampler state, texture formats, primitive modes, draw counts, and blit filters into GL-facing planned command data while rejecting unsupported enum tokens before a real GL context is needed. It also plans whole recorded command streams, preserving per-command planned data while counting render passes, draws, shader binds, shader uniforms, texture/sampler binds, texture uploads, mipmap generation, texture transitions, texture copies, texture readbacks, frame captures, passthrough commands, trace commands, unsupported commands, and render-pass ordering errors such as state changes outside a pass, nested passes, texture I/O or blits inside a pass, and unclosed passes. It also validates executable command dependencies, including shader-before-uniform and shader-plus-mesh before draw within each render pass, and rejects invalid texture/sampler bind slots in malformed recorded streams. `pano_cli record-render` emits the OpenGL plan texture/sampler bind counts so automation can assert backend interpretation without an OpenGL context. Desktop VR drawing also consumes backend-owned scissor/depth/blend state, depth clear masks, active texture units, and fallback 2D texture unbind targets while retaining the existing VR SDK/platform bridge shape. Canvas mode overlay, mask, and transform paths also consume backend-owned blend/depth state, active texture units, 2D texture copy targets, and RGBA8 readback format tokens. `NodeCanvas` panorama UI rendering also consumes backend-owned sampler defaults, viewport/clear-state queries, blend/depth/scissor state, color clear masks, active texture units, fallback 2D texture unbind targets, copy targets, and RGBA8 render-target formats. Canvas resource setup also consumes backend-owned stroke-buffer RGBA8/RGBA16F/RGBA32F formats, flood-fill texture upload format/type, brush/stencil/mix sampler filters and wraps, and image channel-count texture formats for cube-strip imports. Clamp-to-border sampler wrap is now part of the backend capability catalog and test coverage. Early canvas draw helpers also consume backend-owned pick readback format/type, stroke mixer depth/scissor/blend state, saved viewport and clear-state queries, active texture units, fallback 2D texture unbind targets, and stroke background copy targets. Canvas stroke commit also consumes backend-owned saved viewport/clear/blend state, history readback format/type, active texture units, fallback 2D texture unbind targets, and layer compositing copy targets. Canvas layer merge rendering and explicit layer-merge compositing also consume backend-owned depth/blend state, active texture units, fallback 2D texture unbind targets, and merge framebuffer copy targets. Canvas equirectangular import drawing and depth export rendering also consume backend-owned depth/blend state and active texture units. Canvas thumbnail generation and object-drawing helpers also consume backend-owned saved viewport/clear/blend state, active texture units, readback format/type, framebuffer copy targets, and renderbuffer/depth attachment parameters; `src/canvas.cpp` no longer contains raw `GL_*` constants. Windows desktop OpenGL context creation now consumes a tested `windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl` instead of owning active WGL context/pixel-format attribute literals in `main.cpp`. - `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test for the current headless component matrix; see DEBT-0007 for remaining app and platform triplet migration. - `scripts/automation/analyze.*` runs shader validation plus a renderer-boundary guard that reports JSON and fails if active non-backend source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL implementation files. - `pp_renderer_api` exposes a headless `RecordingRenderDevice` that reports renderer feature flags and validates backend-owned resource creation, explicit texture usage flags, command order, render-pass color/depth/stencil clear intent, scissor state, depth state, blend state, texture-slot binding, sampler-state binding, texture-upload byte counts, texture mip-level counts, texture/mesh/shader resource debug labels, mipmap-generation commands, texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions, readback/frame-capture/blit descriptor validation, readback bounds, destination buffer sizes, and render-target blit regions, records render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/ sampler-bind/draw/upload/mipmap-generation/texture-transition/texture-copy/readback/ frame-capture/blit commands, draw mesh inputs, explicit draw ranges, and records trace markers and scopes without a window or GL context. Recorder `clear()` also resets active render-pass and trace-scope state so automation can reuse the same recording device after an interrupted frame. - `pano_cli record-render` exposes the recording renderer through JSON automation, including backend feature flags, render-pass/depth-clear counts, scissor/depth/blend/ shader-uniform/texture-bind/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/ frame-capture/blit command and byte totals, trace marker/scope counts, labeled descriptor counts, backend resource creation counts, plus draw descriptor vertex/index totals. When `pp_renderer_gl` is available, it also emits an `openGlPlan` JSON object with the planned command count, support status, render-pass/draw/shader-bind/uniform/texture-upload/mipmap/ transition/copy/readback/capture/passthrough/trace counts, unsupported command count, render-pass order error count, dependency error count, and unclosed-pass state. Its `--exercise-clear` mode verifies interrupted-frame recorder clear/reuse behavior and reports the result in JSON, and is covered by `pano_cli_record_render_smoke`, `pano_cli_record_render_exercises_clear_reset`, plus `pano_cli_record_render_rejects_oversized_target`. - `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory` apply/undo/redo state through JSON automation and is covered by `pano_cli_simulate_document_history_smoke`. - `pano_cli simulate-document-edits` exposes `pp_document` layer metadata, frame order, active-index, tiny face-payload state, and selection-mask state through JSON automation and is covered by `pano_cli_simulate_document_edits_smoke`. - `pano_cli simulate-image-import` exposes embedded PNG decode and document face-payload attachment through JSON automation and is covered by `pano_cli_simulate_image_import_smoke`. - `pano_cli import-image` exposes file-driven PNG decode and document face-payload attachment through JSON automation and is covered by `pano_cli_import_image_smoke` and `pano_cli_import_image_rejects_truncated_png`. - `pano_cli export-image` exposes deterministic RGBA8 PNG writing through JSON automation and is covered by `pano_cli_export_image_roundtrip_smoke`; full legacy canvas export remains a future CLI task. - `pano_cli save-project` exposes generated multi-layer, multi-frame PPI writing with layer metadata and targeted dirty-face layer/frame payloads through JSON automation and is covered by metadata-only and dirty-face-payload round-trip smoke tests; full legacy canvas save parity remains tracked by DEBT-0013. - `pp_document::export_ppi_project_document` exposes pure document-to-PPI byte export through CTest coverage; legacy Canvas save integration remains a future DEBT-0010/DEBT-0013 task. - `pano_cli simulate-document-export` exposes document export round-trip state through JSON automation for agent-driven checks. - `pano_cli save-document-project` exposes file-writing document export automation for inspect/load round trips. - `pano_cli apply-stroke-script` exposes file-driven stroke-script application to a pure document face payload and writes a PPI artifact for inspect/load round-trip automation. - `pano_cli classify-open` exposes the `pp_app_core` document-open route contract as JSON and is covered for project files, ABR imports, PPBR imports, and malformed path rejection. - `pano_cli plan-open-route` exposes `pp_app_core` document-open action planning as JSON and is covered for clean project open, dirty project discard-prompt, and ABR import-prompt states. - `pano_cli plan-new-document` exposes `pp_app_core` new-document target, legacy resolution-index mapping, and overwrite-prompt planning as JSON and is covered for save-now, existing-target overwrite, and invalid-resolution states. - `pano_cli plan-document-file` exposes `pp_app_core` document-name validation, legacy `.ppi` path construction, and overwrite-prompt decisions as JSON through the same combined save-file plan consumed by the live save-as dialog; it is covered for save-now and existing-target overwrite states. - `pano_cli plan-document-version` exposes `pp_app_core` save-version suffix parsing, candidate path generation, collision skipping, and no-slot failure behavior as JSON and is covered for first-version and existing-path skip states. - `pano_cli plan-export-target` exposes `pp_app_core` export target planning for image file exports, layer/frame collection directories, picked-directory stems, and MP4 suggested names as JSON and is covered for file, collection, and suggested-name states. - `pano_cli plan-export-start` exposes `pp_app_core` export availability planning for license-gated, demo-blocked, and missing-canvas states as JSON; the live image, layer, animation-frame, depth, and cube-face export dialogs plus MP4 animation and timelapse export dialogs consume the same start contract before reaching legacy canvas/recording export execution. - `pano_cli plan-recording-session` exposes `pp_app_core` recording start, stop, clear, platform cleanup, frame-count reset, and export progress-total planning as JSON; the live recording controls consume those contracts before reaching legacy recording threads, PBO readback, and MP4 encoder execution. - `src/legacy_recording_services.*` is the current app-shell bridge for recording start/stop/clear and MP4 export execution. It keeps those live paths on the `pp_app_core` contracts while legacy recording thread ownership, PBO readback, progress UI, platform cleanup, and `MP4Encoder` execution remain tracked by `DEBT-0037`. - `pano_cli plan-share-file` exposes `pp_app_core` share availability planning as JSON for unsaved and saved document paths; the live platform share command consumes the same contract before reaching iOS/macOS sharing bridges or retained no-op platform branches. - `pano_cli plan-picked-path` exposes `pp_app_core` selected-path planning as JSON for empty and non-empty file picker results; live image/file/save/ directory picker branches consume the same contract before invoking retained platform callbacks or legacy picker bridges. - `pano_cli plan-display-file` exposes `pp_app_core` external file presentation planning as JSON for empty and non-empty paths; the live display-file command consumes the same contract before retained platform open-file bridges. - `pano_cli plan-keyboard-visibility` exposes `pp_app_core` virtual keyboard visibility planning as JSON for hidden and visible states; live show/hide keyboard requests consume the same contract before retained mobile platform keyboard bridges. - `pano_cli plan-cursor-visibility` exposes `pp_app_core` cursor visibility planning as JSON for hidden and visible states; live canvas cursor requests consume the same contract before retained desktop platform cursor bridges. - `pano_cli plan-clipboard-read` and `pano_cli plan-clipboard-write` expose `pp_app_core` clipboard text planning as JSON, including empty text writes; live clipboard get/set requests consume the same contracts before retained platform clipboard bridges. - `pp_platform_api` exposes the SDK-free `PlatformServices` interface for startup storage path preparation, clipboard text, cursor visibility, virtual-keyboard visibility, external file display, file sharing, native app/window close, UI-thread lifecycle hooks, render-context lifecycle hooks, render-target binding hooks, render platform hint hooks, render-capture frame hooks, render debug callback hooks, per-frame platform hooks, picker callbacks, and recording cleanup, live asset/layout reload policy, diagnostic stacktrace/crash hooks, prepared-file save/download handoff; Windows live app execution now uses injected `WindowsPlatformServices` from `src/platform_windows/windows_platform_services.*` in `pp_platform_windows`, while non-Windows platforms still reach retained platform bridges through the debt-tracked adapter isolated in `src/platform_legacy/legacy_platform_services.*`. - `pp_renderer_gl` owns the tested `OpenGlInitialState` startup depth/blend policy and dispatch application consumed by `App::init`, tested runtime version/vendor/renderer/GLSL string query dispatch, tested default clear color/buffer dispatch consumed by `App::clear`, tested app UI viewport/scissor dispatch consumed by `App::draw` and `App::vr_draw_ui`, tested generic capability/buffer-clear dispatch consumed by VR draw state setup, tested saved-state snapshot/restore dispatch consumed by the retained `gl_state` utility, tested texture lifecycle/readback dispatch consumed by the retained `Texture2D` utility, tested framebuffer blit/readback dispatch consumed by retained `RTT` resize/copy/readback paths, tested framebuffer bind/restore dispatch consumed by retained `RTT` render-target pass entry and exit paths, plus renderer API to OpenGL token mapping and command-planning contracts used by the OpenGL parity work. - `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability, new-document warning, publish prompt, and save-before-upload planning as JSON; the live cloud upload command consumes the same start contract before reaching legacy UI, canvas save, and network upload execution. - `pano_cli plan-cloud-upload-all` exposes bulk cloud upload file-count, progress UI availability, and progress-total clamping as JSON; the live upload-all command consumes the same contract before reaching legacy asset file listing, OpenGL context guard, progress UI, and network upload execution. - `pano_cli plan-cloud-browse` exposes `pp_app_core` cloud browse availability and selected-file download planning as JSON; the live cloud browse command consumes those contracts before reaching legacy dialog, network download, canvas project-open, layer UI, and action-history execution. - `src/legacy_cloud_services.*` is the current app-shell bridge for cloud upload, bulk upload, browse dialog, and download execution. It keeps those live paths on the `pp_app_core` `CloudServices` contract while legacy save-before-upload, progress/message UI, network upload/download helpers, OpenGL context guarding, `NodeDialogCloud`, project open, layer refresh, and action-history reset remain tracked by `DEBT-0038`. - `pano_cli simulate-app-session` exposes `pp_app_core` project-open, app-close, save, save-as, save-version, and save-before-workflow decisions as JSON and is covered for clean, dirty, already-prompting, missing-canvas, new-document, save-as, save-version, and dirty-save-version states. - `pp_app_core_document_route_tests` covers the app document-open route contract for PPI/project files, ABR imports, PPBR imports, inner-dot names, and malformed paths before the live `App::open_document` performs UI or legacy canvas work. - `pp_app_core_document_export_tests` covers export file targets, collection directory/stem targets, picked-directory stems, MP4 suggested names, and invalid export naming inputs, plus export-start license/canvas availability decisions, export menu executor dispatch, file/stem/collection export execution dispatch, failed directory creation preservation, named depth/cube export dispatch, malformed export target rejection, video export dispatch for animation MP4/timelapse paths, and empty video-path rejection. - `pp_app_core_document_recording_tests` covers recording start/stop, clear, platform recorded-file cleanup, frame-count reset, export progress totals, and oversized progress-total clamping. - `pp_app_core_document_sharing_tests` covers saved-path gating before platform share execution. - `pp_app_core_document_platform_io_tests` covers empty selected-path filtering and non-empty picked-path callback planning, plus empty/non-empty display-file planning before platform picker/display callbacks, plus virtual keyboard show/hide planning before platform keyboard callbacks, plus cursor visibility planning before platform cursor callbacks, plus clipboard read/write planning before platform clipboard callbacks. - `pp_app_core_app_preferences_tests` covers UI scale/font-scale planning, scale-option selection, viewport scale planning, RTL direction planning, timelapse start/stop/no-op decisions, VR mode success/failure dispatch, simple stored preferences, and `AppPreferenceServices` execution dispatch for options-menu side effects. - `pp_app_core_app_startup_tests` covers startup run-counter increment planning, optional auto-timelapse/license/VR-controller decisions, negative and overflow run-counter rejection, stable full startup dispatch ordering, split persistence/runtime dispatch, and malformed startup-plan rejection. - `pp_platform_api_tests` covers service dispatch for clipboard read/write, empty clipboard writes, cursor visibility, virtual-keyboard visibility, external file display, file sharing, and picker callbacks without platform SDK headers or a window. - `pp_app_core_document_cloud_tests` covers cloud upload no-canvas, new-document warning, clean publish prompt, and dirty save-before-upload decisions, plus cloud browse no-canvas/show-browser and selected-download decisions, plus bulk upload progress visibility, zero-file, and clamped progress-total decisions. - `pp_app_core_document_session_tests` covers clean and dirty app session, document-open action planning and executor dispatch/rejection, save-request, close-request executor dispatch/no-op preservation, document-save executor dispatch/no-op preservation, save-before-workflow executor dispatch, new-document target/resolution/overwrite planning and executor dispatch, document file target, combined save-file overwrite planning and executor dispatch, plus save-version target decisions and executor validation without requiring a window, canvas, or message box. - `src/legacy_document_open_services.*` is the current app-shell bridge between `pp_app_core` document-open plans and live ABR/PPBR import prompts, unsaved-project discard prompts, project opening, layer UI refresh, title updates, and action-history clearing. Accepted brush import prompts now delegate import execution to `src/legacy_brush_package_import_services.*`; remaining legacy document-open ownership is tracked by `DEBT-0039`. - `src/legacy_brush_package_import_services.*` is the current app-shell bridge between `pp_app_core` ABR/PPBR brush package import requests and live `NodePanelBrushPreset::import_abr`/`import_ppbr` execution. It preserves the detached legacy import worker threads and preset-panel storage ownership while brush asset/paint/UI ownership is tracked by `DEBT-0048`. - `pp_app_core_brush_package_import_tests` covers ABR and PPBR import kind naming, path validation, service dispatch, and empty-path rejection without requiring a window, brush preset panel, or filesystem read. - `src/legacy_document_session_services.*` is the current app-shell bridge between `pp_app_core` document-session decisions and live close prompts, save dialogs, save-version routing, existing-project saves, and save-before-workflow prompts. It also bridges accepted new-document plans to legacy canvas resize/layer setup, overwrite prompts, title updates, and keyboard/dialog cleanup. Accepted Save As and Save Version plans now also route through this bridge before reaching legacy project-save execution, overwrite prompts, document field updates, title updates, and keyboard/dialog cleanup. Retained legacy UI/canvas execution remains tracked by `DEBT-0040`, `DEBT-0041`, and `DEBT-0042`. - `src/legacy_document_export_services.*` is the current app-shell bridge between `pp_app_core` document export execution plans and live equirectangular, layers, animation-frame, depth, and cube-face export calls. It preserves platform-specific export messages, directory creation, picker-selected stem exports, Web prepared-file handoff, and legacy `Canvas` export execution while retained renderer/document/platform ownership is tracked by `DEBT-0043`. It also bridges timelapse and animation MP4 export picker-selected paths while preserving desktop worker-thread timelapse behavior, mobile/Web save callbacks, `App::rec_export`, animation `Canvas::export_anim_mp4`, and success messages; retained video/export ownership is tracked by `DEBT-0044`. - `src/legacy_brush_package_export_services.*` is the current app-shell bridge between `pp_app_core` PPBR brush package export requests and live `NodePanelBrushPreset::export_ppbr` execution. It preserves dialog metadata, the retained legacy `Image` header object, desktop worker-thread export, mobile/Web save completion, dialog lifetime, and success messages while brush asset/storage/UI/platform ownership is tracked by `DEBT-0047`. - `src/assets/brush_package.*` owns the first headless PPBR package helpers: header validation, legacy-compatible version acceptance, export path normalization, and preview-data-directory planning. Live `NodePanelBrushPreset::export_ppbr`/`import_ppbr` consumes these helpers, but legacy Serializer/Image payload parsing, preview rendering, preset storage, and strict-version cleanup remain tracked by `DEBT-0047` and `DEBT-0049`. - `pp_assets_brush_package_tests` covers PPBR header parsing, truncated/bad magic rejection, legacy version tolerance, export package/data path planning, legacy extension containment, and paths the legacy regex could not match. - `pp_app_core_brush_package_export_tests` covers PPBR export request path validation, metadata preservation, legacy-flexible destination/export-data combinations, service dispatch, and malformed request rejection without requiring a window, brush preset panel, or filesystem write. - `src/legacy_history_services.*` is the current app-shell bridge between `pp_app_core` history plans and legacy `ActionManager`; toolbar and `NodeCanvas` hotkeys share it while document-history extraction remains tracked by DEBT-0026. - `src/legacy_document_canvas_services.*` is the current app-shell bridge between `pp_app_core` canvas-clear/resize plans and legacy `Canvas`; toolbar clear, Layer menu clear, and the resize dialog share it while document/canvas execution extraction remains tracked by DEBT-0020 and DEBT-0028. - `pp_ui_core` consumes vcpkg tinyxml2 only when `PP_USE_VCPKG_TINYXML2=ON` through the vcpkg preset; default and Android validation still use the retained vendored fallback tracked by DEBT-0012. Known warnings after the current CMake app build: - Legacy code/vendor warnings under `/W4`. - `pp_legacy_vendor` intentionally owns retained third-party source builds for now, including JPEG, SQLite, Yoga, poly2tri, GLAD, fmt, Wacom utilities, and other patched/embedded sources. Each dependency should either move to vcpkg, an SDK import target, or a documented permanent vendored target. - `pp_legacy_assets_io` is an object-library containment boundary for retained ABR, asset/file, binary stream, image, serializer, and settings code. It should shrink as app I/O consumes `pp_assets` directly. - `pp_legacy_paint_document` is an object-library containment boundary for retained action, bezier, brush, canvas, canvas-layer, and event code. It should shrink as app painting and document behavior consume `pp_paint` and `pp_document` directly. - `pp_legacy_engine` intentionally contains retained legacy runtime shell sources for now, so it concentrates existing legacy tablet, video, HMD, log, and low-level utility warnings until those paths move to cleaner component ownership. - `pp_legacy_renderer_gl` is an object-library containment boundary because the retained OpenGL runtime classes still include legacy app/engine headers and are still consumed directly by canvas and UI classes. It should become a normal backend library once those call sites depend on `pp_renderer_api`. - `pp_legacy_ui_core` is an object-library containment boundary because the retained base `Node` controls still depend on legacy renderer and app headers. It should shrink as layout parsing, colors, generic controls, and text/image primitives move to `pp_ui_core`. - `pp_panopainter_ui` currently surfaces existing legacy `Node`/`Serializer` header and static-analysis warnings while it still depends on `pp_legacy_app`; these should be reduced as the UI core/app UI boundary is tightened instead of suppressed globally. - `pp_app_core` is the first pure app-engine target consumed by `panopainter_app`; it should grow only with UI-free command routing, validation, and app service contracts that can be tested without a window. - `panopainter_app` currently surfaces existing app orchestration, GLM, base64, VR, and serializer warnings now that app sources live in the composition target; warning cleanup should follow component ownership rather than be hidden with target-wide suppressions. - Visual Studio vcpkg manifest warning because manifest mode is not enabled. - `LNK4099` missing `yuv.pdb` for retained libyuv binaries. - `LNK4098` runtime library conflict from retained vendor binaries. Platform-specific commands should be added here when verified locally.