#pragma once #include "shader.h" #include namespace pp::panopainter { struct LegacyCanvasDrawMergeCheckerboardUniforms { glm::mat4 mvp { 1.0f }; bool colorize = false; }; struct LegacyCanvasDrawMergeTextureUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; }; struct LegacyCanvasDrawMergeAtlasUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; glm::vec2 offset {}; glm::vec2 size { 1.0f }; }; struct LegacyCanvasDrawMergeEquirectUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; }; struct LegacyCanvasDrawMergeTextureMaskUniforms { int texture_slot = 0; glm::vec2 pattern_offset {}; }; struct LegacyCanvasDrawMergeTextureAlphaUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; float alpha = 1.0f; int highlight = 0; }; struct LegacyCanvasDrawMergeTextureBlendUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; int destination_texture_slot = 2; bool use_destination_texture = false; int blend_mode = 0; float alpha = 1.0f; }; struct LegacyCanvasDrawMergeTextureColorizeUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; glm::vec4 color { 1.0f }; }; struct LegacyCanvasDrawMergeShaderExecution { std::function use_shader; std::function set_int; std::function set_float; std::function set_vec2; std::function set_vec4; std::function set_mat4; }; struct LegacyCanvasDrawMergeLayerBlendUniforms { LegacyCanvasDrawMergeTextureBlendUniforms shader; bool copy_destination = false; }; struct LegacyCanvasDrawMergeLayerBlendExecution { std::function unbind_merge_framebuffer; std::function bind_samplers; std::function bind_merge_texture; std::function bind_destination_texture; std::function copy_destination_framebuffer; std::function draw; std::function unbind_destination_texture; std::function unbind_merge_texture; }; struct LegacyCanvasDrawMergeLayerTextureExecution { std::function bind_sampler; std::function bind_layer_texture; std::function draw; std::function unbind_layer_texture; }; struct LegacyCanvasDrawMergeLayerCompositeExecution { std::function execute_temporary_erase; std::function execute_temporary_paint; std::function execute_layer_texture; std::function execute_layer_blend; }; struct LegacyCanvasDrawMergePlaneSetupUniforms { LegacyCanvasDrawMergeCheckerboardUniforms checkerboard; bool use_blend = false; bool draw_checkerboard = false; }; struct LegacyCanvasDrawMergePlaneSetupExecution { std::function clear_plane; std::function disable_blend; std::function enable_blend; std::function draw; }; struct LegacyCanvasDrawMergeFinalPlaneCompositeUniforms { LegacyCanvasDrawMergeCheckerboardUniforms checkerboard; LegacyCanvasDrawMergeTextureUniforms texture; bool draw_checkerboard = false; }; struct LegacyCanvasDrawMergeFinalPlaneCompositeExecution { std::function bind_merged_texture_copy_target; std::function copy_merged_framebuffer; std::function enable_blend; std::function draw; std::function bind_sampler; std::function bind_merged_texture; std::function unbind_merged_texture; }; [[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept { return { .use_shader = [](kShader shader) { ShaderManager::use(shader); }, .set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); }, .set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); }, .set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); }, .set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); }, .set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); }, }; } inline void apply_legacy_canvas_draw_merge_mvp( const glm::mat4& mvp, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.set_mat4(kShaderUniform::MVP, mvp); } inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp) { apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_checkerboard_shader( const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Checkerboard); execution.set_int(kShaderUniform::Colorize, uniforms.colorize); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_checkerboard_shader( const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms) { setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_shader( const LegacyCanvasDrawMergeTextureUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Texture); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_shader( const LegacyCanvasDrawMergeTextureUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_atlas_shader( const LegacyCanvasDrawMergeAtlasUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Atlas); execution.set_vec2(kShaderUniform::Tof, uniforms.offset); execution.set_vec2(kShaderUniform::Tsz, uniforms.size); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_atlas_shader( const LegacyCanvasDrawMergeAtlasUniforms& uniforms) { setup_legacy_canvas_draw_merge_atlas_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_equirect_shader( const LegacyCanvasDrawMergeEquirectUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Equirect); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); } inline void setup_legacy_canvas_draw_merge_equirect_shader( const LegacyCanvasDrawMergeEquirectUniforms& uniforms) { setup_legacy_canvas_draw_merge_equirect_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_mask_shader( const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureMask); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset); } inline void setup_legacy_canvas_draw_merge_texture_mask_shader( const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_alpha_shader( const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureAlpha); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_float(kShaderUniform::Alpha, uniforms.alpha); execution.set_int(kShaderUniform::Highlight, uniforms.highlight); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_alpha_shader( const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_blend_shader( const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureBlend); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); if (uniforms.use_destination_texture) { execution.set_int(kShaderUniform::TexBG, uniforms.destination_texture_slot); } execution.set_int(kShaderUniform::BlendMode, uniforms.blend_mode); execution.set_float(kShaderUniform::Alpha, uniforms.alpha); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_blend_shader( const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_colorize_shader( const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureColorize); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_vec4(kShaderUniform::Col, uniforms.color); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_colorize_shader( const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void execute_legacy_canvas_draw_merge_layer_blend( const LegacyCanvasDrawMergeLayerBlendUniforms& uniforms, const LegacyCanvasDrawMergeLayerBlendExecution& execution) { execution.unbind_merge_framebuffer(); execution.bind_samplers(); setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms.shader); execution.bind_merge_texture(); if (uniforms.copy_destination) { execution.bind_destination_texture(); execution.copy_destination_framebuffer(); } execution.draw(); if (uniforms.copy_destination) { execution.unbind_destination_texture(); } execution.unbind_merge_texture(); } inline void execute_legacy_canvas_draw_merge_layer_texture( const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms, const LegacyCanvasDrawMergeLayerTextureExecution& execution) { execution.bind_sampler(); setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms); execution.bind_layer_texture(); execution.draw(); execution.unbind_layer_texture(); } inline void execute_legacy_canvas_draw_merge_layer_composite( bool is_temporary_erase, bool is_temporary_paint, bool use_blend, const LegacyCanvasDrawMergeLayerCompositeExecution& execution) { if (is_temporary_erase) { execution.execute_temporary_erase(); } else if (is_temporary_paint) { execution.execute_temporary_paint(); } else { execution.execute_layer_texture(); } if (use_blend) { execution.execute_layer_blend(); } } inline void execute_legacy_canvas_draw_merge_plane_setup( const LegacyCanvasDrawMergePlaneSetupUniforms& uniforms, const LegacyCanvasDrawMergePlaneSetupExecution& execution) { execution.clear_plane(); if (uniforms.use_blend) { execution.disable_blend(); execution.clear_plane(); return; } if (uniforms.draw_checkerboard) { setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms.checkerboard); execution.draw(); } execution.enable_blend(); } inline void execute_legacy_canvas_draw_merge_final_plane_composite( const LegacyCanvasDrawMergeFinalPlaneCompositeUniforms& uniforms, const LegacyCanvasDrawMergeFinalPlaneCompositeExecution& execution) { execution.bind_merged_texture_copy_target(); execution.copy_merged_framebuffer(); execution.enable_blend(); if (uniforms.draw_checkerboard) { setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms.checkerboard); execution.draw(); } execution.bind_sampler(); execution.bind_merged_texture(); setup_legacy_canvas_draw_merge_texture_shader(uniforms.texture); execution.draw(); execution.unbind_merged_texture(); } } // namespace pp::panopainter