#pragma once #include "node.h" #include "node_color_quad.h" #include "node_slider.h" class NodePanelColor : public Node { public: NodeColorQuad* m_quad; NodeSliderHue* m_hue; glm::vec4 m_base_color; glm::vec4 m_color; glm::vec2 m_cursor; std::function on_color_changed; virtual Node* clone_instantiate() const override; virtual void clone_finalize(Node* dest) const override; virtual void init() override; void init_controls(); };