#include "pch.h" #include "platform_windows/windows_main_window_session.h" namespace pp::platform::windows { namespace { struct RetainedMainWindowSessionState final { HWND handle{}; wchar_t title[512]{}; bool sandboxed = false; }; [[nodiscard]] RetainedMainWindowSessionState& retained_main_window_session_state() noexcept { static RetainedMainWindowSessionState state; return state; } } HWND& retained_main_window_handle_ref() noexcept { return retained_main_window_session_state().handle; } wchar_t* retained_main_window_title_buffer() noexcept { return retained_main_window_session_state().title; } const wchar_t* retained_main_window_title() noexcept { return retained_main_window_session_state().title; } bool retained_main_window_sandboxed() noexcept { return retained_main_window_session_state().sandboxed; } void set_retained_main_window_sandboxed(bool sandboxed) noexcept { retained_main_window_session_state().sandboxed = sandboxed; } }