#pragma once #include "node.h" #include "node_button.h" #include "node_text.h" #include "node_border.h" class NodeProgressBar : public NodeBorder { public: Node* m_template; NodeButton* btn_cancel; NodeText* m_title; NodeBorder* m_progress; NodeBorder* m_body; int m_total = 0; std::atomic_int m_count{0}; virtual Node* clone_instantiate() const override; virtual void init() override; void increment() noexcept; // set progress where p [0, 1] void set_progress(float p) noexcept; virtual void added(Node* parent) override; };