#include "pch.h" #include "log.h" #include "node_dialog_open.h" #include "canvas.h" #include "node_image_texture.h" Node* NodeDialogOpen::clone_instantiate() const { return new NodeDialogOpen(); } void NodeDialogOpen::clone_finalize(Node* dest) const { NodeDialogOpen* n = static_cast(dest); n->init_controls(); } void NodeDialogOpen::init() { auto tpl = static_cast(init_template("dialog-open")); m_color = tpl->m_color; m_border_color = tpl->m_border_color;; m_thinkness = tpl->m_thinkness;; init_controls(); } void NodeDialogOpen::init_controls() { btn_ok = find("btn-ok"); btn_cancel = find("btn-cancel"); btn_cancel->on_click = [this](Node*) { destroy(); }; } void NodeDialogOpen::loaded() { ui::Image thumb = ui::Canvas::I->thumbnail_read(data_path); auto image_tex = find("thumb-tex"); image_tex->tex.create(thumb); }