#include "pch.h" #include "log.h" #include "node_scroll.h" #include "event.h" #include "shader.h" NodeScroll::NodeScroll() { m_drag_start = glm::vec2(0); m_offset_start = glm::vec2(0); m_offset = glm::vec2(0); m_mask = glm::vec2(0, 1); } Node* NodeScroll::clone_instantiate() const { return new NodeScroll; } void NodeScroll::fix_scroll() { auto pad = GetPadding(); glm::vec2 padoff = { pad.y + pad.w, pad.x + pad.z }; auto rect = get_children_rect(); m_offset = glm::clamp(m_offset, - zw(rect) + zw(m_clip_uncut) - padoff, { 0, 0 }); m_pos_offset_childred = m_offset; } void NodeScroll::clone_copy(Node* dest) const { NodeBorder::clone_copy(dest); auto n = static_cast(dest); n->m_scrollbar_color = m_scrollbar_color; } void NodeScroll::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { NodeBorder::parse_attributes(ka, attr); switch (ka) { case kAttribute::ScrollColor: { glm::vec4 col; int n = sscanf(attr->Value(), "%f %f %f %f", &col.x, &col.y, &col.z, &col.w); if (n == 1) m_scrollbar_color = glm::vec4(col.x, col.x, col.x, 1); else m_scrollbar_color = col; break; } default: break; } } void NodeScroll::on_tick(float dt) { auto pad = GetPadding(); auto rect = get_children_rect(); // fix scrollbar float sz = m_size.y - (pad[0] + pad[2]); float new_pad = rect.w == 0 || rect.w <= sz + 2 ? 5 : 35; if (pad[1] != new_pad) { YGNodeStyleSetPadding(y_node, YGEdgeRight, new_pad); app_redraw(); } } void NodeScroll::draw() { NodeBorder::draw(); fix_scroll(); glm::vec4 rect = get_children_rect(); glm::vec4 pad = GetPadding(); float sz = m_size.y - (pad[0] + pad[2]); float h = sz / rect.w * sz; float offset_percent = m_offset.y / (rect.w - sz); float pr = YGNodeLayoutGetPadding(y_node, YGEdgeRight) - 5; glDisable(GL_BLEND); ShaderManager::use(kShader::Color); ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * glm::translate(glm::vec3(m_pos.x + m_size.x - pr, m_pos.y - offset_percent * (sz - h) + pad[0], 0)) * glm::scale(glm::vec3(pr, h, 1)) * glm::translate(glm::vec3(.5, .5, 0)) ); ShaderManager::u_vec4(kShaderUniform::Col, m_scrollbar_color); m_plane.draw_fill(); } kEventResult NodeScroll::handle_event(Event* e) { NodeBorder::handle_event(e); auto me = static_cast(e); auto ge = static_cast(e); //auto loc = (me->m_pos - m_pos) * root()->m_zoom; switch (e->m_type) { case kEventType::MouseDownL: m_dragging = true; m_drag_start = me->m_pos; m_offset_start = m_offset; // if click on the scroll area use scrolling direction, otherwise natural m_scroll_dir = (me->m_pos.x - m_pos.x) > (m_size.x - YGNodeLayoutGetPadding(y_node, YGEdgeRight)) ? -1 : 1; mouse_capture(); break; case kEventType::MouseMove: if (m_dragging) { glm::vec4 rect = get_children_rect(); glm::vec4 pad = GetPadding(); float speed = m_scroll_dir < 0 ? rect.w / (m_size.y - (pad[0] + pad[2])) : 1; m_offset = m_offset_start + (me->m_pos - m_drag_start) * m_mask * m_scroll_dir * speed; fix_scroll(); } break; case kEventType::MouseUpL: mouse_release(); m_dragging = false; break; case kEventType::MouseScroll: m_offset += me->m_scroll_delta * 50 * m_mask; fix_scroll(); break; case kEventType::GestureStart: m_offset_start = m_offset; mouse_capture(); break; case kEventType::GestureMove: m_offset = m_offset_start + ge->m_pos_delta * m_mask; fix_scroll(); break; case kEventType::GestureEnd: mouse_release(); break; case kEventType::MouseCancel: mouse_release(); m_dragging = false; break; default: return kEventResult::Available; break; } return kEventResult::Consumed; }