#pragma once #include "canvas.h" class Canvas; namespace pp::panopainter { void legacy_canvas_draw_merge_temporary_paint_branch( Canvas& canvas, int layer_index, int plane_index, std::shared_ptr layer, const Brush& brush, const glm::mat4& ortho); void legacy_canvas_draw_merge_branch_orchestration( Canvas& canvas, int plane_index, int layer_index, const std::shared_ptr& layer, const Brush& brush, const glm::mat4& ortho, bool use_blend, bool copy_blend_destination); void legacy_canvas_draw_merge_final_plane_composite( Canvas& canvas, const glm::mat4& ortho, bool draw_checkerboard); void legacy_canvas_stroke_commit_timelapse(Canvas& canvas); void legacy_canvas_draw_merge( Canvas& canvas, bool draw_checkerboard, std::array faces = SIXPLETTE(true)); void legacy_canvas_destroy(Canvas& canvas); bool legacy_canvas_create(Canvas& canvas, int width, int height); void legacy_canvas_clear_context(Canvas& canvas); CameraData legacy_canvas_render_shell_get_camera(const Canvas& canvas); void legacy_canvas_render_shell_set_camera(Canvas& canvas, const CameraData& camera); } // namespace pp::panopainter