#pragma once #include "shader.h" #include namespace pp::panopainter { struct LegacyCanvasDrawMergeCheckerboardUniforms { glm::mat4 mvp { 1.0f }; bool colorize = false; }; struct LegacyCanvasDrawMergeTextureUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; }; struct LegacyCanvasDrawMergeShaderExecution { std::function use_shader; std::function set_int; std::function set_mat4; }; [[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept { return { .use_shader = [](kShader shader) { ShaderManager::use(shader); }, .set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); }, .set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); }, }; } inline void setup_legacy_canvas_draw_merge_checkerboard_shader( const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Checkerboard); execution.set_int(kShaderUniform::Colorize, uniforms.colorize); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_checkerboard_shader( const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms) { setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_shader( const LegacyCanvasDrawMergeTextureUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Texture); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_shader( const LegacyCanvasDrawMergeTextureUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } } // namespace pp::panopainter