#pragma once #include "node.h" #include "shape.h" #include "texture.h" class NodeImage : public Node { public: static ui::Plane m_plane; static Sampler m_sampler; bool m_use_atlas = false; bool m_use_mipmaps = false; glm::vec4 m_region; glm::vec2 m_off; glm::vec2 m_sz; std::string m_path; uint16_t m_tex_id; static void static_init(); virtual Node* clone_instantiate() const override; virtual void clone_copy(Node* dest) const override; virtual void create() override; virtual void restore_context() override; virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override; virtual void draw() override; };