#include "pch.h" #include "log.h" #include "texture.h" #include "util.h" #include "app.h" #include "renderer_gl/opengl_capabilities.h" #include namespace { [[nodiscard]] GLenum texture_2d_target() noexcept { return static_cast(pp::renderer::gl::texture_2d_target()); } [[nodiscard]] GLenum texture_cube_map_target() noexcept { return static_cast(pp::renderer::gl::texture_cube_map_target()); } [[nodiscard]] GLenum framebuffer_target() noexcept { return static_cast(pp::renderer::gl::framebuffer_target()); } [[nodiscard]] GLenum draw_framebuffer_binding_query() noexcept { return static_cast(pp::renderer::gl::draw_framebuffer_binding_query()); } } std::map TextureManager::m_textures; std::array TextureCube::m_faces_map { static_cast(pp::renderer::gl::cube_face_texture_target(0U)), static_cast(pp::renderer::gl::cube_face_texture_target(1U)), static_cast(pp::renderer::gl::cube_face_texture_target(2U)), static_cast(pp::renderer::gl::cube_face_texture_target(3U)), static_cast(pp::renderer::gl::cube_face_texture_target(4U)), static_cast(pp::renderer::gl::cube_face_texture_target(5U)), }; TextureCube::TextureCube(TextureCube&& other) noexcept { other.m_faces = std::move(other.m_faces); m_cubetex_id = other.m_cubetex_id; other.m_cubetex_id = 0; m_resolution = other.m_resolution; other.m_resolution = 0; } TextureCube::~TextureCube() { destroy(); } void TextureCube::operator=(TextureCube&& other) noexcept { other.m_faces = std::move(other.m_faces); m_cubetex_id = other.m_cubetex_id; other.m_cubetex_id = 0; m_resolution = other.m_resolution; other.m_resolution = 0; } bool TextureCube::create(int resolution) noexcept { App::I->render_task([this, resolution] { destroy(); m_resolution = resolution; glGenTextures(1, &m_cubetex_id); if (!m_cubetex_id) return; glBindTexture(texture_cube_map_target(), m_cubetex_id); const auto format = pp::renderer::gl::texture_format_for_channel_count(4U); const auto component_type = static_cast(pp::renderer::gl::unsigned_byte_component_type()); for (GLuint i = 0; i < 6; i++) { glTexImage2D( static_cast(pp::renderer::gl::cube_map_allocation_face_texture_target(i)), 0, static_cast(format.internal_format), m_resolution, m_resolution, 0, static_cast(format.pixel_format), component_type, nullptr); } }); return m_cubetex_id != 0; } void TextureCube::destroy() noexcept { if (m_cubetex_id) { App::I->render_task([f=m_faces, id=m_cubetex_id] { glDeleteTextures(static_cast(f.size()), f.data()); glDeleteTextures(1, &id); }); m_cubetex_id = 0; m_faces.fill(0); m_resolution = 0; } } void TextureCube::bind() const noexcept { assert(App::I->is_render_thread()); glBindTexture(texture_cube_map_target(), m_cubetex_id); } bool TextureManager::load(const char* path, bool generate_mipmaps) { uint16_t id = const_hash(path); auto t = m_textures.find(id); if (t == m_textures.end() || !m_textures[id].ready()) { if (!m_textures[id].load(path)) return false; } if (generate_mipmaps && !m_textures[id].has_mips) m_textures[id].create_mipmaps(); return true; } void TextureManager::assign(uint16_t id, GLuint tex, int w, int h, GLuint internal_format, GLuint format) { m_textures[id].assign(tex, w, h, internal_format, format); } void TextureManager::assign(uint16_t id, GLuint tex, int w, int h) { assign( id, tex, w, h, pp::renderer::gl::rgba8_internal_format(), pp::renderer::gl::rgba_pixel_format()); } Texture2D& TextureManager::get(uint16_t id) { return m_textures[id]; } void TextureManager::invalidate() { for (auto& t : m_textures) { t.second.destroy(); } m_textures.clear(); } Image Texture2D::get_image() const noexcept { Image ret; ret.create(m_width, m_height); App::I->render_task([&] { bind(); GLuint fboID; glGenFramebuffers(1, &fboID); if (fboID == 0) return; GLint oldFboID; glGetIntegerv(draw_framebuffer_binding_query(), &oldFboID); glBindFramebuffer(framebuffer_target(), fboID); glFramebufferTexture2D( framebuffer_target(), static_cast(pp::renderer::gl::framebuffer_color_attachment()), texture_2d_target(), m_tex, 0); GLenum status = glCheckFramebufferStatus(framebuffer_target()); if (status == static_cast(pp::renderer::gl::framebuffer_complete_status())) { const auto readback = pp::renderer::gl::rgba8_readback_format(); glReadPixels( 0, 0, m_width, m_height, static_cast(readback.pixel_format), static_cast(readback.component_type), ret.m_data.get()); } else { LOG("Texture2D::get_image() failed because: %s", pp::renderer::gl::framebuffer_status_name(static_cast(status))); } glBindFramebuffer(framebuffer_target(), oldFboID); glDeleteFramebuffers(1, &fboID); }); return ret; } Texture2D::Texture2D(Texture2D&& other) noexcept { m_tex = other.m_tex; m_width = other.m_width; m_height = other.m_height; m_format = other.m_format; m_iformat = other.m_iformat; has_mips = other.has_mips; other.m_tex = false; } void Texture2D::operator=(Texture2D&& other) noexcept { m_tex = other.m_tex; m_width = other.m_width; m_height = other.m_height; m_format = other.m_format; m_iformat = other.m_iformat; has_mips = other.has_mips; other.m_tex = false; } bool Texture2D::create(int width, int height) { return create( width, height, static_cast(pp::renderer::gl::rgba8_internal_format()), static_cast(pp::renderer::gl::rgba_pixel_format())); } bool Texture2D::create(int width, int height, GLint internal_format) { return create( width, height, internal_format, static_cast(pp::renderer::gl::rgba_pixel_format())); } bool Texture2D::create(int width, int height, GLint internal_format, GLint format, const uint8_t* data) { App::I->render_task([=] { destroy(); m_width = width; m_height = height; m_format = format; m_iformat = internal_format; glGenTextures(1, &m_tex); //LOG("TEX create %d", m_tex); bind(); const auto ifmt = static_cast( pp::renderer::gl::texture_upload_type_for_internal_format(static_cast(internal_format))); glTexImage2D(texture_2d_target(), 0, internal_format, width, height, 0, format, ifmt, data); unbind(); }); return true; } bool Texture2D::create(const Image& img) { const auto format = pp::renderer::gl::texture_format_for_channel_count(static_cast(img.comp)); if (format.channel_count == 0U) return false; return create( img.width, img.height, static_cast(format.internal_format), static_cast(format.pixel_format), img.data()); } void Texture2D::create_mipmaps() { App::I->render_task([this] { bind(); glGenerateMipmap(texture_2d_target()); unbind(); has_mips = true; }); } void Texture2D::assign(GLuint tex, int w, int h, GLuint internal_format, GLuint format) { m_tex = tex; m_width = w; m_height = h; m_format = format; m_iformat = internal_format; } void Texture2D::assign(GLuint tex, int w, int h) { assign( tex, w, h, pp::renderer::gl::rgba8_internal_format(), pp::renderer::gl::rgba_pixel_format()); } bool Texture2D::load(std::string filename) { LOG("load texture %s", filename.c_str()); Image img; if (!img.load(filename)) return false; return create(img); } bool Texture2D::load_file(std::string filename) { LOG("load texture %s", filename.c_str()); Image img; if (!img.load_file(filename)) return false; return create(img); } void Texture2D::destroy() { if (m_tex) { App::I->render_task_async([id = m_tex] { glDeleteTextures(1, &id); }); m_tex = 0; } } void Texture2D::bind() const { assert(App::I->is_render_thread()); glBindTexture(texture_2d_target(), m_tex); } void Texture2D::unbind() const { assert(App::I->is_render_thread()); glBindTexture(texture_2d_target(), 0); } void Texture2D::update(const uint8_t* data) { App::I->render_task([this, data] { bind(); glTexSubImage2D( texture_2d_target(), 0, 0, 0, m_width, m_height, m_format, static_cast(pp::renderer::gl::unsigned_byte_component_type()), data); }); } glm::vec2 Texture2D::size() const { return { m_width, m_height }; } Texture2D::~Texture2D() { destroy(); } bool Sampler::create(GLint filter, GLint wrap) { bool ret = false; App::I->render_task([this, &ret, filter, wrap] { #if USE_SAMPLER glGenSamplers(1, &id); #endif // USE_SAMPLER if (id == 0) { ret = false; return; } set(filter, wrap); ret = true; }); return ret; } bool Sampler::create() { return create( static_cast(pp::renderer::gl::linear_texture_filter()), static_cast(pp::renderer::gl::clamp_to_edge_texture_wrap())); } bool Sampler::create(GLint filter) { return create(filter, static_cast(pp::renderer::gl::clamp_to_edge_texture_wrap())); } void Sampler::set(GLint filter, GLint wrap) { App::I->render_task([=] { #if USE_SAMPLER for (const auto parameter : pp::renderer::gl::sampler_parameters_for_filter_wrap( static_cast(filter), static_cast(wrap))) { glSamplerParameteri(id, static_cast(parameter.name), static_cast(parameter.value)); } #endif // USE_SAMPLER }); } void Sampler::set() { set( static_cast(pp::renderer::gl::linear_texture_filter()), static_cast(pp::renderer::gl::clamp_to_edge_texture_wrap())); } void Sampler::set(GLint filter) { set(filter, static_cast(pp::renderer::gl::clamp_to_edge_texture_wrap())); } void Sampler::set_filter(GLint filter_min, GLint filter_mag) { App::I->render_task([=] { #if USE_SAMPLER for (const auto parameter : pp::renderer::gl::sampler_filter_parameters( static_cast(filter_min), static_cast(filter_mag))) { glSamplerParameteri(id, static_cast(parameter.name), static_cast(parameter.value)); } #endif // USE_SAMPLER }); } void Sampler::set_border(glm::vec4 rgba) { App::I->render_task([this, rgba] { #if USE_SAMPLER && !defined(__GLES__) glSamplerParameterfv( id, static_cast(pp::renderer::gl::sampler_border_color_parameter_name()), glm::value_ptr(rgba)); #endif // USE_SAMPLER }); } void Sampler::bind(int unit) const { assert(App::I->is_render_thread()); current_unit = unit; #if USE_SAMPLER glBindSampler(unit, id); #endif // USE_SAMPLER } void Sampler::unbind() { assert(App::I->is_render_thread()); #if USE_SAMPLER glBindSampler(current_unit, 0); #endif // USE_SAMPLER }