# Build And Platform Inventory Status: live Last updated: 2026-06-05 This inventory records the known build surfaces during the CMake migration. Keep it updated as platform paths move to shared CMake targets. ## Existing Build Entrypoints | Platform/Target | Current Entrypoint | Notes | | --- | --- | --- | | Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, tested app-level document-open routing plus open/close/save session decisions owned by `pp_app_core`, SDK-free clipboard/cursor/virtual-keyboard/display/share/picker service contracts owned by `pp_platform_api`, and injected `WindowsPlatformServices` now isolated in `src/platform_windows/windows_platform_services.*`; retained third-party source dependencies contained by `pp_legacy_vendor`, retained asset/file/serialization sources contained by `pp_legacy_assets_io`, retained paint/document/canvas sources contained by `pp_legacy_paint_document`, retained OpenGL runtime sources contained by `pp_legacy_renderer_gl` and folded into `pp_legacy_engine`, retained runtime shell sources contained by `pp_legacy_engine`, retained base UI controls contained by `pp_legacy_ui_core` and folded into `pp_legacy_app`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` | | Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging | | macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today | | iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today | | Android standard | `android/android/build.gradle`, `android/android/CMakeLists.txt` | Retained native library target `native-lib`; CMake 3.10/C++23 baseline now links the standard arm64 package path with modern component/service sources and the generated `nanort` overlay helper | | Android Quest | `android/quest/build.gradle`, `android/quest/CMakeLists.txt` | OVR SDK imported libraries; CMake 3.10/C++23 baseline and current Yoga source list configure with the shared Android package compatibility helper | | Android Focus/Wave | `android/focus/build.gradle`, `android/focus/CMakeLists.txt` | Wave SDK imported libraries; CMake 3.10/C++23 baseline and current Yoga source list configure with the shared Android package compatibility helper | | Linux | `linux/CMakeLists.txt` | Retained app target now uses CMake 3.10 and target-level C++23 while package/root target migration remains open | | WebGL/Emscripten | `webgl/CMakeLists.txt` | Retained WebGL app target now uses CMake 3.10 and target-level C++23 with retained WebGL2/Emscripten link flags | ## Existing Version Generation - Script: `scripts/pre-build.py` - Output: `src/version.gen.h` - Current behavior: derives version from git branch, latest tag, short hash, commit count, and configuration argument. - Migration requirement: root CMake should call this script through a custom command and avoid unnecessary tracked-file churn where possible. ## Existing Dependency Sources Hybrid policy: migrate reliable packages to vcpkg and retain SDK/patched dependencies until each platform triplet is proven. | Dependency | Current Source | Initial Policy | | --- | --- | --- | | fmt | `libs/fmt` | Move to vcpkg | | GLM | `libs/glm` | Move to vcpkg | | tinyxml2 | `libs/tinyxml2` | Move to vcpkg | | stb | `libs/stb` | Move to vcpkg or interface target if package friction | | CURL | `libs/curl-win`, `libs/curl-android-ios` | Move to vcpkg where triplets work | | SQLite | `libs/sqlite3` | Move to vcpkg | | GLAD | `libs/glad` | Move to vcpkg or generated backend target | | Catch2 | none yet | Add through vcpkg | | OpenVR | `libs/openvr` | Retain initially | | OVR Platform/Mobile | `libs/ovr_platform`, `libs/ovr_mobile` | Retain initially | | Wave SDK | `libs/wave_sdk` | Retain initially | | Wacom WinTab | `libs/wacom` | Retain initially | | AppCenter Apple | `libs/appcenter-apple` | Retain initially | | openh264/mp4v2/libyuv | `libs/openh264`, `libs/mp4v2`, `libs/libyuv` | Retain initially | | jpeg helpers | `libs/jpeg` | Evaluate after image tests exist | | poly2tri/nanort/base64/hash-library | `libs/*` | Evaluate after component split | ## Current Validation Commands These commands are the current local baseline. ```powershell cmake --preset windows-msvc-default cmake --build --preset windows-msvc-default --config Debug --target PanoPainter ctest --preset desktop-fast --build-config Debug ctest --preset fuzz --build-config Debug ctest --preset stress --build-config Debug powershell -ExecutionPolicy Bypass -File scripts\automation\test.ps1 -Preset desktop-fast -Configuration Debug powershell -ExecutionPolicy Bypass -File scripts\automation\build.ps1 -Preset windows-msvc-default -Configuration Debug -Target pano_cli cmake --build --preset windows-msvc-default --target panopainter_validate_shaders powershell -ExecutionPolicy Bypass -File scripts\automation\analyze.ps1 -Preset windows-msvc-default -NoApp $env:VCPKG_ROOT = "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg" cmake --preset windows-msvc-vcpkg-headless powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets windows-msvc-vcpkg-headless ctest --preset desktop-fast-vcpkg --build-config Debug cmake --build --preset windows-msvc-default --config Debug --target panopainter_platform_build_vcpkg_ui_core cmake --preset android-arm64 powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64 powershell -ExecutionPolicy Bypass -File scripts\automation\android-legacy-package-build.ps1 -Packages standard powershell -ExecutionPolicy Bypass -File scripts\automation\android-legacy-package-build.ps1 -Packages quest,focus -ConfigureOnly powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -Preset windows-msvc-default -Configuration Debug powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -ReadinessOnly powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -ReadinessOnly -AndroidNativeChecks -PackageKinds android-standard-apk,android-quest-apk,android-focus-apk cmake --build --preset windows-msvc-default --config Debug --target panopainter_windows_app_package_smoke cmake --build --preset windows-msvc-default --config Debug --target panopainter_android_native_package_smoke cmake --build --preset windows-msvc-default --config Debug --target panopainter_linux_webgl_package_readiness cmake --build --preset windows-msvc-default --config Debug --target panopainter_platform_build_android_assets cmake --fresh --preset windows-clangcl-asan python scripts/dev/clangd_nav.py symbols --file src/app_core/brush_ui.h --name execute_brush python scripts/dev/clangd_nav.py symbols --file src/app_core/brush_ui.h --name-regex "execute_.*preset" python scripts/dev/clangd_nav.py symbols --file src/app_core/document_export.h --detail-regex "Export.*Plan" python scripts/dev/clangd_nav.py definition --file src/node_panel_brush.cpp --line 511 --column 39 python scripts/dev/clangd_nav.py references --file src/app_core/brush_ui.h --line 783 --column 45 --path-regex "src[\\/]app_core" python scripts/dev/clangd_nav.py self-test python scripts/dev/check_platform_build_targets.py python scripts/dev/check_package_smoke_readiness.py powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.ps1 -Presets macos,ios-simulator,ios-device ``` Known local toolchain state: - CMake: 4.0.0-rc4 - Local Visual Studio generator selected by CMake: Visual Studio 17 2022 - Bundled vcpkg: `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg` (`vcpkg version` reports 2025-11-19) - External vcpkg: `D:\vcpkg` is currently resolved by `scripts/automation/platform-build.ps1` when `VCPKG_ROOT` is already set on this host; the wrapper falls back to bundled Visual Studio vcpkg roots when needed. - Android SDK: `C:\Users\omara\AppData\Local\Android\Sdk` - Android NDK: latest SDK Manager package checked/installed/selected by `scripts/automation/android-sdk-env.ps1`; currently `C:\Users\omara\AppData\Local\Android\Sdk\ndk\30.0.14904198` - Android CMake: latest SDK Manager package checked/installed/selected by `scripts/automation/android-sdk-env.ps1`; currently `C:\Users\omara\AppData\Local\Android\Sdk\cmake\4.1.2` - clang-cl: `C:\Program Files\LLVM\bin\clang-cl.exe` reports 18.1.8, but the selected VS 2026-preview STL expects Clang 20 or newer; see DEBT-0014 before treating `windows-clangcl-asan` as a passing sanitizer gate. - clangd/clang-query/clang-tidy are installed under `C:\Program Files\LLVM\bin`. `scripts/dev/clangd_nav.py` provides agent-friendly symbol, definition, declaration, implementation, reference, and hover lookup through clangd using the current `compile_commands.json` from `windows-clangcl-asan`, `android-arm64`, or a caller-provided build directory. Symbol, hover, declaration, definition, and implementation lookups are the reliable use case. Symbol listing supports substring filtering with `--name`, regex filtering against `qualifiedName` with `--name-regex`, and symbol detail/signature regex filtering with `--detail-regex`. Definition, declaration, implementation, and reference location output supports `--path-regex` for path/URI filtering. Regex matching is case-insensitive by default and can be made case-sensitive with `--no-ignore-case`. The helper exposes `python scripts/dev/clangd_nav.py self-test`, also registered as `panopainter_clangd_nav_regex_self_test`, so regex filter behavior can be validated without clangd or a compile database. Agents must use the repo skill `panopainter-code-navigation` before broad text searches when a C++ refactor needs symbol identity, symbol-family lookup, generated-style names, signatures, override groups, declarations/definitions, or platform/backend path slices. Keep `rg` for docs, build files, string literals, comments, and exact non-symbol text. Reference lookup is guarded because a one-shot clangd process may not have a complete project index: pass `--background-index` for broader best-effort results or `--allow-incomplete-references` for explicitly current-translation-unit-only results, and do not treat incomplete references as proof that no other users exist. - Apple headless compile validation runs on the local Mac mini SSH alias `panopainter-mac` with user `builder`. The host uses a Gitea SSH key for `ssh://git@git.omar.synology.me:3022/omar/panopainter.git`, Homebrew CMake/Ninja/Git, and full Xcode selected per command with `DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer`. The repeatable Windows-side command is: ```powershell powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.ps1 -Presets macos,ios-simulator,ios-device ``` The wrapper updates `~/Dev/panopainter`, initializes the source submodules required by the headless CMake matrix, and delegates to `scripts/automation/platform-build.sh`. macOS, iOS simulator, and iOS device currently validate shared component/test/tool targets only; signed Apple app bundles remain tracked by DEBT-0011 and the iOS compile-only signing shortcut is tracked by DEBT-0059. - Android standard arm64/x64, Quest arm64, and Focus/Wave arm64 headless configure/build pass through root CMake and the `platform-build` automation wrapper defaults for `pp_foundation`, `pp_assets`, `pp_paint`, `pp_document`, `pp_renderer_api`, `pp_renderer_gl`, `pp_paint_renderer`, `pp_ui_core`, `pano_cli`, and their current headless test binaries, including foundation binary-stream/event/logging/task queue coverage, image metadata/decode/encode coverage, PPI header/layout/body coverage, settings document coverage, brush-package path/header coverage, document snapshot/frame/layer/history/PPI import-export coverage, paint brush/final-blend/stroke-alpha-blend/stroke spacing/stroke stress/ stroke-script coverage, renderer shader descriptor and OpenGL capability coverage, UI color/layout/XML parse coverage, platform service coverage, and the current `pp_app_core` automation surface for startup, file menus, document session/open/import/export/animation/canvas/layer/resize/cloud/ sharing/platform-I/O, brush-package import/export, brush UI, canvas tools and hotkeys, history, grid, quick UI, main toolbar, Tools, About, preferences, and app status planning. The PowerShell wrapper accepts repeated, array, or comma-separated `-Presets`/`-Targets` values so scripted callers can narrow the same matrix without accidentally passing a single combined target. `scripts/dev/check_platform_build_targets.py`, registered as `panopainter_platform_build_target_matrix_self_test`, verifies the PowerShell and shell wrapper defaults include every current CMake test executable plus the required component and `pano_cli` targets, and that both wrappers default to the standard arm64/x64, Quest arm64, and Focus/Wave arm64 Android presets. It also guards the root CMake platform automation target names and the PowerShell/shell Android SDK Manager update hooks. - `package-smoke.ps1 -ReadinessOnly` and `package-smoke.sh --readiness-only` emit the Windows AppX, Android standard/Quest/Focus APK, Apple bundle, Linux app, and WebGL package readiness matrix without first building an app artifact. The full package smoke command still builds/checks the selected app target before reporting the same readiness matrix. `package-smoke.ps1 -AndroidNativeChecks` also runs the retained Android standard `native-lib` build and Quest/Focus configure helper for selected Android package kinds, then reports those native results beside the APK blocker matrix. `scripts/dev/check_package_smoke_readiness.py`, registered as `panopainter_package_smoke_readiness_self_test`, verifies both wrappers keep the same seven package kinds, blocked DEBT-0011 status, readiness-only mode, retained Android native-check prerequisite metadata, retained Linux/WebGL CMake baseline metadata, and root CMake package validation target names. - Root CMake exposes non-default package validation targets: `panopainter_package_readiness`, `panopainter_windows_app_package_smoke`, `panopainter_android_standard_native_package`, `panopainter_android_vr_native_package_configure`, and `panopainter_android_native_package_smoke`, and `panopainter_linux_webgl_package_readiness`. These targets call the automation scripts from CMake but do not convert APK/AppX/Linux/Apple/WebGL package outputs to root CMake package targets yet. - Root CMake exposes non-default platform validation targets: `panopainter_platform_build_headless`, `panopainter_platform_build_android_assets`, `panopainter_platform_build_vcpkg_ui_core`, and `panopainter_platform_build_apple_remote`. These targets call the existing platform automation scripts from CMake and keep platform validation discoverable from the CMake target graph while app/package target migration remains open. - Retained Linux and WebGL app CMake entrypoints are still separate from root CMake, but now share the modernization baseline of CMake 3.10 and target-level `cxx_std_23`. `panopainter_retained_platform_cmake_self_test` guards those baselines until these entrypoints are replaced by shared root CMake package/app targets. - Root CMake exposes named `fuzz` and `stress` CTest presets. `fuzz` currently runs deterministic parser/serializer edge tests for binary streams, image metadata, PPI, stroke scripts, and layout XML; `stress` currently runs the stroke sampler stress coverage. - `pano_cli inspect-image` reports PNG IHDR metadata as JSON and is covered by `pano_cli_inspect_png_metadata_smoke` with a tiny IHDR fixture. - `pp_assets_image_pixels_tests` decodes PNG payloads, encodes RGBA8 pixels to PNG, round-trips encoded pixels back through the decoder, and rejects corrupt or malformed image payloads. - `pano_cli import-image` accepts a PNG path, decodes RGBA8 pixels through `pp_assets`, attaches them to a pure `pp_document` face payload, and is covered for checked-in decodable PNG import by `pano_cli_import_image_smoke` and metadata-valid truncated PNG rejection by `pano_cli_import_image_rejects_truncated_png`. - `pano_cli export-image` writes a deterministic RGBA8 PNG through `pp_assets` and is covered by `pano_cli_export_image_roundtrip_smoke`, which imports the generated file back through `pano_cli import-image`. - `pano_cli inspect-project` reports validated PPI thumbnail/body byte layout, body summary fields, layer/frame descriptors, and dirty-face PNG payload metadata, and is covered by `pano_cli_inspect_project_layout_smoke` with a minimal PPI fixture. - `pp_document_ppi_import_tests` attaches decoded PPI dirty-face payloads to `pp_document` layer/frame storage and rejects payloads outside document layers. - `pp_document_ppi_export_tests` exports pure `pp_document` metadata, per-layer frame durations, and RGBA8 face payloads to PPI bytes through `pp_assets`, then decodes and reimports them for round-trip coverage. - `pano_cli simulate-document-export` exposes the same pure document-to-PPI export, asset-level decode, and document reimport path through JSON automation and is covered by `pano_cli_simulate_document_export_smoke`. - `pano_cli save-document-project` writes that pure document export to a PPI file and is covered by `pano_cli_save_document_project_roundtrip_smoke`, which inspects and loads the generated file. - `pano_cli load-project` creates a `pp_document` projection with per-layer frame counts, durations, and decoded face-pixel payloads when present; the metadata-only minimal fixture remains covered by `pano_cli_load_project_metadata_smoke`. - `pp_assets::create_ppi_project` writes generated multi-layer, multi-frame PPI files with explicit per-layer names, opacity, blend mode, alpha lock, visibility, per-layer frame durations, and targeted dirty-face layer/frame payloads. `pano_cli save-project` exposes that path for automation and is covered by `pano_cli_save_project_roundtrip_smoke` and `pano_cli_save_project_payload_roundtrip_smoke`, which reload generated metadata-only and targeted dirty-face-payload projects through `pano_cli load-project`, plus `pano_cli_save_project_rejects_non_finite_opacity`, which verifies rejected automation floats do not create output files. - `pano_cli create-document` supports `--frames` and `--frame-duration-ms` and is covered by `pano_cli_create_animation_document_smoke`. - `pano_cli simulate-document-edits` exercises pure document layer/frame edit operations, renderer-free face payloads, and renderer-free selection masks, and is covered by `pano_cli_simulate_document_edits_smoke`. - `pano_cli simulate-document-history` exercises pure document history apply/undo/redo behavior and is covered by `pano_cli_simulate_document_history_smoke`. - `src/legacy_document_layer_services.*` is the current app-shell bridge for layer rename, layer menu clear/rename/merge, layer merge, and layer-panel operations. It keeps those live paths on the `pp_app_core` contracts while legacy `Canvas`, `NodeLayer`, `NodePanelLayer`, and `ActionManager` execution remain tracked by `DEBT-0021` and `DEBT-0032`. - `NodePanelLayer::update_attributes()` now consumes the tested `pp_app_core` layer panel view model for current opacity, alpha-lock, blend mode, and per-layer visibility projection. `pano_cli plan-layer-panel-view` exposes the same view model for automation; retained canvas mutation, UI node ownership, and undo behavior remain tracked by `DEBT-0021`. - `src/legacy_app_shell_services.*` is the current app-shell bridge for File menu routing, export-menu routing, main-toolbar commands, About menu commands, and direct Tools menu commands. It keeps those live paths on the `pp_app_core` contracts while legacy dialogs, pickers, cloud/share/export, Tools, About, history, canvas-clear, settings, and platform SonarPen startup execution remain tracked by `DEBT-0029`, `DEBT-0030`, `DEBT-0031`, `DEBT-0033`, `DEBT-0034`, and `DEBT-0035`. The main-toolbar test message dialog metadata now lives in `pp_app_core` and its retained creation routes through `src/legacy_app_dialog_services.*`. `src/legacy_canvas_view_services.*` is the shared bridge for reset-camera, viewport-density, and cursor-mode execution; live Tools reset-camera, document open/new-document reset, cloud download reset, and options viewport/cursor callbacks consume the tested `pp_app_core` canvas-view plans exposed through `pano_cli plan-canvas-camera-reset`, `pano_cli plan-canvas-view-density`, and `pano_cli plan-canvas-view-cursor-mode` before retained canvas mutation and settings writes. - `src/legacy_app_startup_services.*` is the current main-app startup bridge for run-counter persistence, startup runtime side effects, and startup resource sequencing. `App::init` now consumes `pp_app_core` plans exposed through `pano_cli plan-app-startup` and `pano_cli plan-app-startup-resources`, while retained shader loading, asset initialization, layout creation, title updates, UI render-target creation, recording startup, VR-controller state mutation, settings writes, and license-warning dialogs remain legacy execution. - `src/app_core/app_frame.h` owns the current initial surface, update-gating, tick, resize, and draw-pass decisions consumed by `App::create`, `App::tick`, `App::resize`, `App::update`, `App::draw`, and `pano_cli plan-app-frame`; retained layout traversal, toolbar widget writes, UI render-target recreation, canvas stroke drawing, VR UI render-target drawing, main target binding, and OpenGL/UI drawing remain in the legacy app. - `src/app_core/app_shutdown.h` owns the current shutdown cleanup staging consumed by `App::terminate` and `pano_cli plan-app-shutdown`; retained UI-state save, recording stop, resource invalidation, layout unload, render-target/mesh destruction, and panel-node release remain in the legacy app. - `src/legacy_app_preference_services.*` is the current app-shell bridge for options-menu preference execution. It keeps UI scale, viewport scale, RTL, VR mode, VR-controller, auto-timelapse, and canvas cursor-mode callbacks on the `pp_app_core` `AppPreferenceServices` contract while retained settings persistence, recording lifecycle, and legacy canvas/UI execution remain tracked by `DEBT-0045`; the VR mode callbacks now call `App` wrappers that dispatch through `PlatformServices` before reaching the retained platform VR bridge. - `src/legacy_app_startup_services.*` is the current app-shell bridge for startup preference/runtime execution. It keeps run-counter persistence, startup preference save, auto-timelapse startup, stored VR-controller state, and license-warning decisions on the `pp_app_core` `AppStartupServices` contract while retained `Settings`, `App::rec_start`, and message-box execution remain tracked by `DEBT-0046`. - `src/legacy_canvas_tool_services.*` is the current app-shell bridge for canvas toolbar tool selection, NodeCanvas stylus/input mode switching, and canvas hotkey/touch execution. It keeps those live paths on the `pp_app_core` contracts; `App::init_toolbar_draw()` now consumes the tested `pp_app_core` draw-toolbar binding plan exposed through `pano_cli plan-canvas-tool-toolbar` before retained button lookup and legacy execution dispatch. Canvas mode tip visibility and pressure remapping now ask `PlatformServices`; `NodeCanvas::update_cursor()` now consumes `pp_app_core` canvas cursor visibility planning exposed through `pano_cli plan-canvas-cursor` before retained platform cursor dispatch. Legacy `Canvas` mode state, transform actions, picking, touch-lock, save/UI/cursor calls, brush-size controls, and history execution remain tracked by `DEBT-0027`. - `src/legacy_document_animation_services.*` is the current UI-shell bridge for animation frame commands, timeline/selected-frame execution, playback ticks, onion-size updates, and play-mode toggles. It keeps those live paths on the `pp_app_core` contracts. `NodeCanvas` onion-skin panorama drawing now also consumes the tested `pp_app_core` onion frame range and alpha falloff helper, and `NodeAnimationTimeline` mouse scrubbing consumes tested `pp_app_core` cursor-to-frame planning exposed through `pano_cli plan-animation-timeline-scrub`, and `NodePanelAnimation` layer/frame/timeline display state consumes the tested `pp_app_core` panel view model exposed through `pano_cli plan-animation-panel-view`, while legacy `Canvas`/`Layer` frame state, canvas mode, animation-panel timeline/playback fields, and the temporary `NodePanelAnimation` friend adapter remain tracked by `DEBT-0022`. - `src/legacy_brush_ui_services.*` is the current UI-shell bridge for brush color, texture, preset, stroke-refresh, brush texture-list, and stroke-control execution. `NodePanelBrushPreset` now consumes `pp_app_core` preset-list planning and `BrushPresetListServices` execution for add/select/move/remove/ clear before the retained legacy bridge mutates child nodes. `NodePanelStroke::update_controls()` now consumes the tested `pp_app_core` stroke-panel view model for brush float settings, toggles, blend modes, and thumbnail paths, and `pano_cli plan-brush-stroke-panel-view` exposes that projection for automation. `App::brush_update()` now consumes the tested `pp_app_core` brush refresh view before updating retained stroke, quick, and floating color widgets, and `pano_cli plan-brush-refresh` exposes that fan-out for automation. These paths stay on the `pp_app_core` contracts while legacy `Brush`, `Canvas::I`, image load/save, `NodePanelBrush`, `NodePanelStroke`, quick/color refreshes, direct preset child-node mutation, brush thumbnail/popup ownership, and the temporary `NodePanelBrush` friend adapter remain tracked by `DEBT-0023`. - `src/legacy_grid_ui_services.*` is the current UI-shell bridge for grid heightmap picker/load/reload/clear, lightmap render, and heightmap commit execution. It keeps those live paths on the `pp_app_core` contracts while legacy image loading, OpenGL texture updates, shared `parallel_for` CPU lightmap baking/progress, and `Canvas::draw_objects` execution remain tracked by `DEBT-0024`. - `src/legacy_quick_ui_services.*` is the current UI-shell bridge for quick brush/color slot selection, popup routing, mini-state restore, and mini-state reset execution. Quick size/flow slider preview cursor placement and pen/line mode tip flags now consume the tested `pp_app_core` planner directly from `NodePanelQuick`, and `pano_cli plan-quick-slider-preview` exposes that path for automation. It keeps those live paths on the `pp_app_core` contracts while legacy quick widgets, brush previews, color picker state, preset popup execution, and direct legacy `CanvasMode*` field writes remain tracked by `DEBT-0025`. - `pano_cli simulate-image-import` decodes an embedded tiny PNG through `pp_assets`, attaches it to `pp_document`, and is covered by `pano_cli_simulate_image_import_smoke`. - `pano_cli simulate-blend` exposes deterministic final RGBA and stroke-alpha blend reference vectors through JSON automation and is covered by `pano_cli_simulate_blend_smoke`. - `pano_cli simulate-stroke` exposes the pure stroke sampler for scripted automation and is covered by `pano_cli_simulate_stroke_smoke`. - `pano_cli simulate-stroke-script` loads a text stroke script fixture and is covered by `pano_cli_simulate_stroke_script_smoke`. - `pano_cli apply-stroke-script` parses a text stroke script fixture, samples every stroke through `pp_paint`, maps the samples into a bounded `pp_document` RGBA8 face payload, writes a PPI file, and is covered by `pano_cli_apply_stroke_script_roundtrip_smoke`, which inspects the dirty-face box and loads the generated file back as decoded document pixel data, plus `pano_cli_apply_stroke_script_rejects_tiny_canvas` for invalid dimension rejection. - `panopainter_validate_shaders` validates the current combined GLSL shader files for one vertex stage marker, one fragment stage marker, valid marker order, and existing relative includes. - `pp_renderer_api` owns the canonical PanoPainter shader catalog consumed by the legacy OpenGL app initialization path; `pp_renderer_api_tests` validates catalog size, key entries, duplicate rejection, and bad path rejection. - `pp_renderer_gl` owns headless OpenGL runtime capability detection consumed by the legacy app initialization path; `pp_renderer_gl_capabilities_tests` validates framebuffer fetch, map-buffer alignment, desktop GL float support, GLES float/half-float extensions, WebGL exclusion behavior, and the upload-type mapping used by legacy `Texture2D` and `RTT` creation, plus the RGBA pixel-format mapping used by `RTT` texture allocation. It also validates image channel-count to OpenGL texture format mapping, including invalid channel counts rejected by `Texture2D::create(Image)`, renderer API texture-format to OpenGL internal/pixel/component token mapping including depth-stencil formats, RGBA8/RGBA32F readback formats, checked byte-count math, PBO pixel-buffer target/usage/access mapping, and PBO allocation/readback/map/unmap/delete dispatch sequences used by retained `PBO` recording readbacks, and framebuffer status naming used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target, framebuffer setup, readback format, mipmap target, and update component-type tokens used by `Texture2D`, plus cube-map binding and allocation face targets used by `TextureCube`. It also owns and validates framebuffer blit color mask and linear/nearest filters used by `RTT::resize` and `RTT::copy`, renderer API blit-filter to OpenGL token mapping, plus the default linear clamp-to-edge render-target texture parameters and parameter dispatch, texture/renderbuffer targets, depth format, framebuffer targets, binding queries, attachment points, render-target framebuffer allocation/delete, binding restore, and completion status used by `RTT::create`/`RTT::destroy` and framebuffer bind/restore paths, plus RTT clear color/depth masks. RTT render-target clear, masked color clear with color-write-mask restore, and texture bind/unbind now execute through tested dispatch contracts here. Optional RTT depth renderbuffer allocation/storage/delete and framebuffer depth attach/detach, plus canvas object-drawing depth renderbuffer setup, also execute through tested dispatch contracts here. Renderer API render-pass color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer spells GL enum names directly. `RTT` also exposes a retained RGBA8 region-readback helper that uses the tested framebuffer readback dispatch for canvas pick/history/snapshot and transform history paths, plus a retained RGBA8 region-update helper that uses the tested texture-update dispatch for canvas undo, layer restore, and flood-fill texture writes. 2D framebuffer-to-texture copies used by retained canvas, transform, layer-conversion, panorama UI, and brush-preview paths now execute through a tested `pp_renderer_gl` dispatch via `copy_framebuffer_to_texture_2d`; the retained cube-map framebuffer copy remains tracked by `DEBT-0036`. It also validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape index-type, fill/stroke primitive-mode, buffer target, static upload usage, and vertex attribute component/normalization mapping used by the legacy mesh draw path. Legacy `Shape` mesh buffer/VAO creation, zero-byte dynamic-buffer creation, dynamic vertex/index uploads, fill/stroke draw calls, and buffer/VAO deletion now consume tested dispatch contracts here, plus the PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`. It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop border-color parameter mapping used by legacy `Sampler`, plus renderer API sampler filter/address-mode to OpenGL token mapping including mirrored-repeat and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping. Legacy `TextureCube` allocation/bind/delete and legacy `Sampler` create/configure/border/bind/unbind calls now consume those resource dispatch contracts directly from the retained app utilities. The PanoPainter shader attribute binding catalog, shader stage tokens, compile/link status queries, active-uniform count query, and matrix-uniform transpose token used by legacy `Shader` creation also live here. Renderer API blend factor/op to OpenGL token mapping is tested here with explicit support flags so `GL_ZERO` stays distinguishable from unsupported enum values. Aggregate renderer API blend-state to OpenGL enable/factor/equation/color-mask mapping, depth compare-op to OpenGL depth-function mapping, and aggregate renderer API depth-state to OpenGL enable/write/compare mapping are tested here too. `Shader` no longer spells GL enum names directly. It also owns the PanoPainter shader uniform catalog and legacy hash mapping used by `Shader` active-uniform discovery and the uniform uniqueness check. Legacy `Shader` program use/delete, uniform writes, and attribute-location lookup now consume tested dispatch contracts here. Legacy shader source compilation, shader deletion, program attach/link, attribute rebinding, active-uniform count/enumeration, and uniform-location discovery now consume tested dispatch contracts as well, leaving the retained shader utility with thin GL adapter functions. App OpenGL initialization debug severity, debug output, GL info string, renderer API viewport/scissor rect conversion, default depth/program-point/ line-smooth state, blend factor/equation, and UI render-target RGBA8 format tokens are cataloged and tested here too. The legacy convert command now applies its depth, program-point-size, source-alpha blend, and add-equation startup policy through a tested dispatch contract here; the resize path consumes the backend-owned mapping. App clear color-buffer masks, default framebuffer binding, scissor state, and sampler filter/wrap tokens also consume the backend mapping. OpenGL extension enumeration query tokens used before runtime capability detection are cataloged here. Legacy font atlas texture formats, text mesh buffer targets, attribute component and normalization tokens, draw primitive/index type, upload usage, and active texture unit selection also consume the backend mapping. Text mesh buffer/VAO creation, deferred index/vertex uploads, indexed draw calls, and draw-time texture-unit activation now consume tested `pp_renderer_gl` dispatch contracts too. Canvas undo/redo dirty-region texture updates and readbacks also consume the backend-owned 2D texture target, RGBA pixel format, and unsigned-byte component mapping; canvas stroke commit, thumbnail, and object-draw history paths now consume tested capability-state query dispatch for saved blend state. `NodeViewport` preview rendering also consumes backend-owned viewport query, clear-color query, color-buffer clear mask, and blend-state tokens. `NodeImageTexture` preview drawing also consumes backend-owned fallback 2D texture bind and blend-state tokens. `NodeImage` drawing and remote-image texture creation also consume backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping. `NodeColorWheel` triangle-buffer setup and draw-state handling also consume backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state tokens. Simple UI text, text-input, border, scroll, and animation timeline draw paths also consume backend-owned blend-state tokens. Canvas layer cube/equirect generation, clear, restore, and snapshot paths also consume backend-owned cube/2D texture targets, active texture units, cube texture binding, blend/clear state, viewport execution, target-aware framebuffer-to-texture copies, and RGBA8 read/write pixel mapping. `NodePanelGrid` heightmap preview and lightmap baking also consume backend-owned texture readback formats, sampler filters, depth/blend state, depth clears, viewport queries, color-mask booleans, active texture units, and float render-target formats; its desktop texture-resize readback now reuses `Texture2D::get_image()` and the tested framebuffer-backed texture readback dispatch instead of direct `glGetTexImage`; CPU lightmap row dispatch now uses shared `parallel_for` instead of platform-specific worker APIs. Its live heightmap draw and bake paths now execute depth/blend state changes, depth clears, color-write-mask toggles, active texture selection, and bake viewport changes through tested `pp_renderer_gl` dispatch adapters. Grid depth-state snapshots and sun overlay viewport queries now use tested backend query dispatch as well. Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also consume backend-owned error codes, state queries, framebuffer targets, texture binding targets, and active texture units. `NodeStrokePreview` brush preview rendering also consumes backend-owned depth/scissor/blend state, tested viewport/clear-color query dispatch, clear-color restore, active texture unit execution, fallback 2D texture unbinds, 2D texture targets, copy targets, and sampler filters/wraps. Its live stroke-mixer and brush-preview viewport, scissor, and depth/blend state changes now execute through tested `pp_renderer_gl` dispatch via the shared `legacy_ui_gl_dispatch` bridge. Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas` panorama rendering use the same tested active-texture dispatch for texture-unit switches, and their live viewport, scissor, and generic depth/blend/scissor capability changes now route through the same backend dispatch contracts. `NodeCanvas` saved blend/depth/scissor capability-state queries now use tested backend query dispatch too. Retained `Canvas` stroke draw/commit, thumbnail generation, object rendering, and `LayerFrame::clear` saved viewport or clear-color query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch helpers. `NodeCanvas` saved viewport/clear-color query, density/offscreen color clear, and clear-color restore paths use the same helpers. `NodeCanvas` and `NodeStrokePreview` now share `legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor, clear-color, color-buffer clear, and capability query/apply adapter endpoints. Retained desktop HMD eye rendering also routes viewport execution through tested backend dispatch. Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no longer expose raw OpenGL enum defaults; default texture formats, sampler filters/wraps, and render-target formats resolve through backend-owned overloads. The Windows entrypoint also consumes backend-owned generic OpenGL error-code/info-string tokens, runtime string query ordering, and WGL core-context/pixel-format attribute catalogs. The headless OpenGL command planner consumes `pp_renderer_api` recorded commands and maps render-pass clear masks/values, viewport/scissor state, blend/depth/sampler state, texture formats, primitive modes, draw counts, and blit filters into GL-facing planned command data while rejecting unsupported enum tokens before a real GL context is needed. It also plans whole recorded command streams, preserving per-command planned data while counting render passes, draws, shader binds, shader uniforms, texture/sampler binds, texture uploads, mipmap generation, texture transitions, texture copies, texture readbacks, frame captures, passthrough commands, trace commands, unsupported commands, and render-pass ordering errors such as state changes outside a pass, nested passes, texture I/O or blits inside a pass, and unclosed passes. It also validates executable command dependencies, including shader-before-uniform and shader-plus-mesh before draw within each render pass, and rejects invalid texture/sampler bind slots in malformed recorded streams. `pano_cli record-render` emits the OpenGL plan texture/sampler bind counts so automation can assert backend interpretation without an OpenGL context. Desktop VR drawing also consumes backend-owned scissor/depth/blend state, blend/depth state query-restore, depth clear masks, active texture unit dispatch, and fallback 2D texture unbind dispatch; VR SDK start/stop now dispatches through `PlatformServices` while retaining the existing Windows OpenVR bridge shape. Canvas mode overlay, mask, and transform paths also consume backend-owned blend/depth state execution, active texture unit dispatch, transform/cut viewport execution, 2D texture copy targets, and RGBA8 readback format tokens; canvas-tip pick readback now routes through tested framebuffer readback dispatch using the active read framebuffer, with only a local OpenGL adapter endpoint retained in `src/canvas_modes.cpp`. Paint-mode blend/depth state snapshots now use tested capability-state query dispatch. `NodeCanvas` panorama UI rendering also consumes backend-owned sampler defaults, tested viewport/clear-color query dispatch, blend/depth/scissor state, color-buffer clear dispatch, clear-color restore, active texture units, fallback 2D texture unbind targets, copy targets, and RGBA8 render-target formats. Canvas resource setup also consumes backend-owned stroke-buffer RGBA8/RGBA16F/RGBA32F formats, flood-fill texture upload format/type, brush/stencil/mix sampler filters and wraps, and image channel-count texture formats for cube-strip imports. Clamp-to-border sampler wrap is now part of the backend capability catalog and test coverage. Early canvas draw helpers also consume backend-owned pick readback format/type and RTT-backed region-readback execution, stroke mixer depth/scissor/blend state, saved viewport and clear-state queries, active texture units, fallback 2D texture unbind targets, and stroke background framebuffer-copy dispatch. Canvas stroke commit also consumes backend-owned saved viewport/clear/blend state, history readback format/type and RTT-backed region-readback execution, active texture units, fallback 2D texture unbind targets, and layer compositing framebuffer-copy dispatch. Canvas layer merge rendering and explicit layer-merge compositing also consume backend-owned depth/blend state, active texture units, fallback 2D texture unbind targets, and merge framebuffer copy targets. Canvas equirectangular import drawing and depth export rendering also consume backend-owned depth/blend state and active texture units. Canvas thumbnail generation and object-drawing helpers also consume backend-owned saved viewport/clear/blend state, active texture units, readback format/type, framebuffer copy targets, and depth renderbuffer allocation plus framebuffer depth attach/detach dispatch contracts; `src/canvas.cpp` no longer contains raw `GL_*` constants. Windows desktop OpenGL context creation now consumes a tested `windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl` instead of owning active WGL context/pixel-format attribute literals in `main.cpp`. - `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test for the current headless component matrix; see DEBT-0007 for remaining app and platform triplet migration. Root CMake target `panopainter_platform_build_vcpkg_ui_core` focuses that gate on the vcpkg-backed `pp_ui_core`/tinyxml2 boundary and `pp_ui_core_layout_xml_tests`. - `scripts/automation/analyze.*` runs shader validation plus a renderer-boundary guard that reports JSON and fails if active non-backend source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL implementation files. - `pp_renderer_api` exposes a headless `RecordingRenderDevice` that reports renderer feature flags and validates backend-owned resource creation, explicit texture usage flags, command order, render-pass color/depth/stencil clear intent, scissor state, depth state, blend state, texture-slot binding, sampler-state binding, texture-upload byte counts, texture mip-level counts, texture/mesh/shader resource debug labels, mipmap-generation commands, texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions, readback/frame-capture/blit descriptor validation, readback bounds, destination buffer sizes, and render-target blit regions, records render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/ sampler-bind/draw/upload/mipmap-generation/texture-transition/texture-copy/readback/ frame-capture/blit commands, draw mesh inputs, explicit draw ranges, and records trace markers and scopes without a window or GL context. Recorder `clear()` also resets active render-pass and trace-scope state so automation can reuse the same recording device after an interrupted frame. - `pano_cli record-render` exposes the recording renderer through JSON automation, including backend feature flags, render-pass/depth-clear counts, scissor/depth/blend/ shader-uniform/texture-bind/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/ frame-capture/blit command and byte totals, trace marker/scope counts, labeled descriptor counts, backend resource creation counts, plus draw descriptor vertex/index totals. When `pp_renderer_gl` is available, it also emits an `openGlPlan` JSON object with the planned command count, support status, render-pass/draw/shader-bind/uniform/texture-upload/mipmap/ transition/copy/readback/capture/passthrough/trace counts, unsupported command count, render-pass order error count, dependency error count, and unclosed-pass state. Its `--exercise-clear` mode verifies interrupted-frame recorder clear/reuse behavior and reports the result in JSON, and is covered by `pano_cli_record_render_smoke`, `pano_cli_record_render_exercises_clear_reset`, plus `pano_cli_record_render_rejects_oversized_target`. - `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory` apply/undo/redo state through JSON automation and is covered by `pano_cli_simulate_document_history_smoke`. - `pano_cli simulate-document-edits` exposes `pp_document` layer metadata, frame order, active-index, tiny face-payload state, and selection-mask state through JSON automation and is covered by `pano_cli_simulate_document_edits_smoke`. - `pano_cli simulate-image-import` exposes embedded PNG decode and document face-payload attachment through JSON automation and is covered by `pano_cli_simulate_image_import_smoke`. - `pano_cli import-image` exposes file-driven PNG decode and document face-payload attachment through JSON automation and is covered by `pano_cli_import_image_smoke` and `pano_cli_import_image_rejects_truncated_png`. - `pano_cli export-image` exposes deterministic RGBA8 PNG writing through JSON automation and is covered by `pano_cli_export_image_roundtrip_smoke`; full legacy canvas export remains a future CLI task. - `pano_cli save-project` exposes generated multi-layer, multi-frame PPI writing with layer metadata and targeted dirty-face layer/frame payloads through JSON automation and is covered by metadata-only and dirty-face-payload round-trip smoke tests; full legacy canvas save parity remains tracked by DEBT-0013. - `pp_document::export_ppi_project_document` exposes pure document-to-PPI byte export through CTest coverage; legacy Canvas save integration remains a future DEBT-0010/DEBT-0013 task. - `pano_cli simulate-document-export` exposes document export round-trip state through JSON automation for agent-driven checks. - `pano_cli save-document-project` exposes file-writing document export automation for inspect/load round trips. - `pano_cli apply-stroke-script` exposes file-driven stroke-script application to a pure document face payload and writes a PPI artifact for inspect/load round-trip automation. - `pano_cli classify-open` exposes the `pp_app_core` document-open route contract as JSON and is covered for project files, ABR imports, PPBR imports, and malformed path rejection. - `pano_cli plan-open-route` exposes `pp_app_core` document-open action planning as JSON and is covered for clean project open, dirty project discard-prompt, and ABR import-prompt states. - `pano_cli plan-new-document` exposes `pp_app_core` new-document target, legacy resolution-index mapping, and overwrite-prompt planning as JSON and is covered for save-now, existing-target overwrite, and invalid-resolution states. - `pano_cli plan-document-file` exposes `pp_app_core` document-name validation, legacy `.ppi` path construction, and overwrite-prompt decisions as JSON through the same combined save-file plan consumed by the live save-as dialog; it is covered for save-now and existing-target overwrite states. - `pano_cli plan-document-version` exposes `pp_app_core` save-version suffix parsing, candidate path generation, collision skipping, and no-slot failure behavior as JSON and is covered for first-version and existing-path skip states. - `pano_cli plan-export-target` exposes `pp_app_core` export target planning for image file exports, layer/frame collection directories, picked-directory stems, and MP4 suggested names as JSON and is covered for file, collection, and suggested-name states. - `pano_cli plan-export-message` exposes `pp_app_core` export completion dialog metadata for equirectangular image, layer/frame collection, depth/cube, animation MP4, and timelapse success paths as JSON, including platform-style destinations and suppressed/no-message paths. - `pano_cli plan-export-report` exposes `pp_app_core` export failure and license-disabled dialog metadata as JSON; live export dialogs consume the same metadata before retained legacy export execution or logging continues. - `pano_cli plan-export-start` exposes `pp_app_core` export availability planning for license-gated, demo-blocked, and missing-canvas states as JSON; the live image, layer, animation-frame, depth, and cube-face export dialogs plus MP4 animation and timelapse export dialogs consume the same start contract before reaching legacy canvas/recording export execution. - `pano_cli plan-recording-session` exposes `pp_app_core` recording start, stop, clear, platform cleanup, frame-count reset, and export progress-total plus export progress-dialog planning as JSON; the live recording controls consume those contracts before reaching legacy recording threads, retained PBO readback call sites, and MP4 encoder execution. - `src/legacy_recording_services.*` is the current app-shell bridge for recording start/stop/clear and MP4 export execution. It keeps those live paths on the `pp_app_core` contracts while legacy recording thread ownership, retained PBO readback call sites, progress UI lifetime, platform cleanup, and `MP4Encoder` execution remain tracked by `DEBT-0037`. - `pano_cli plan-share-file` exposes `pp_app_core` share availability planning as JSON for unsaved and saved document paths; the live platform share command consumes the same contract before reaching iOS/macOS sharing bridges or retained no-op platform branches. - `pano_cli plan-picked-path` exposes `pp_app_core` selected-path planning as JSON for empty and non-empty file picker results; live image/file/save/ directory picker branches consume the same contract before invoking retained platform callbacks or legacy picker bridges. - `pano_cli plan-display-file` exposes `pp_app_core` external file presentation planning as JSON for empty and non-empty paths; the live display-file command consumes the same contract before retained platform open-file bridges. - `pano_cli plan-keyboard-visibility` exposes `pp_app_core` virtual keyboard visibility planning as JSON for hidden and visible states; live show/hide keyboard requests consume the same contract before retained mobile platform keyboard bridges. - `pano_cli plan-cursor-visibility` exposes `pp_app_core` cursor visibility planning as JSON for hidden and visible states; live canvas cursor requests consume the same contract before retained desktop platform cursor bridges. - `pano_cli plan-clipboard-read` and `pano_cli plan-clipboard-write` expose `pp_app_core` clipboard text planning as JSON, including empty text writes; live clipboard get/set requests consume the same contracts before retained platform clipboard bridges. - `pp_platform_api` exposes the SDK-free `PlatformServices` interface for startup storage path preparation, clipboard text, cursor visibility, virtual-keyboard visibility, external file display, file sharing, native app/window close, UI-thread lifecycle hooks, render-context lifecycle hooks, render-target binding hooks, render platform hint hooks, render-capture frame hooks, render debug callback hooks, per-frame platform hooks, picker callbacks, recording cleanup, exported-image publishing, persistent storage flushing, document browse roots, working-directory picker policy and display-path formatting, canvas input tip visibility and pressure remapping, native UI/window state saving, live asset/layout reload policy, diagnostic stacktrace/crash hooks, SonarPen availability/startup, VR mode lifecycle, PPBR export data-directory policy, prepared-file writable target selection, network TLS verification policy, and prepared-file save/download handoff; PPBR and MP4 export dialogs consume the same prepared-file policy at runtime instead of spelling mobile/Web branches locally, layer/frame collection export dialogs consume the work-directory collection policy before `pp_app_core` plans immediate collection export versus directory-picker stem export, and app-owned curl upload/download/license helpers consume the TLS policy instead of spelling Android branches locally; retained `Asset::open_url`, `LogRemote::net_init`, and cloud browse-dialog curl sites now consume the same default platform TLS policy helper in `pp_platform_api` instead of spelling Android branches locally; retained platform-family decisions for exported-image publishing, persistent-storage flushing, document browse roots, working-directory picker availability, prepared-file target planning, work-directory collection export policy, PPBR data-directory override policy, SonarPen availability, live asset reload policy, native UI/window state saving, layout XML file mtime reload policy, recording cleanup policy, default canvas resolution, and canvas tip visibility now live in the tested `platform_policy` catalog and are consumed by both `WindowsPlatformServices` and the retained non-Windows fallback; Windows live app execution now uses injected `WindowsPlatformServices` from `src/platform_windows/windows_platform_services.*` in `pp_platform_windows`, while non-Windows platforms still reach retained platform bridges through the debt-tracked adapter isolated in `src/platform_legacy/legacy_platform_services.*`. - `src/app.h` now forward-declares retained platform handles instead of including Objective-C, Android, or GLFW SDK headers. The full platform SDK headers needed by retained non-Windows bridges are included in `src/platform_legacy/legacy_platform_services.cpp`, keeping central app header consumers lighter while `DEBT-0055` tracks removal of those handles from `App`. - `pp_platform_api` also owns `plan_asset_file_load`, the SDK-free file-load policy consumed by `LayoutManager` for XML layout reload decisions. The pure probed decision and platform-family policy preserve desktop mtime-based reload behavior and non-desktop already-loaded skip behavior while keeping direct platform guards out of the shared layout parser; the live wrapper still owns the retained `stat` probe until platform storage/file-watch services replace it. - `pp_renderer_gl` owns the tested `OpenGlInitialState` startup depth/blend policy and dispatch application consumed by `App::init`, tested runtime version/vendor/renderer/GLSL string query dispatch consumed by `App::init` and Windows startup logging/title construction, tested default clear color/buffer dispatch consumed by `App::clear`, tested app UI viewport/scissor dispatch consumed by `App::draw` and `App::vr_draw_ui`, tested generic capability query/apply and buffer-clear dispatch consumed by VR draw state setup and restore, tested saved-state snapshot/restore dispatch consumed by the retained `gl_state` utility, tested texture lifecycle/readback dispatch consumed by the retained `Texture2D` utility, tested framebuffer blit/readback dispatch consumed by retained `RTT` resize/copy/readback and RGBA8 region-readback paths, tested texture-update dispatch consumed by retained `RTT` RGBA8 dirty-region writes, tested render-target texture parameter, framebuffer allocation/delete, color/depth attachment, status-check, and binding-restore dispatch consumed by retained `RTT::create`/`RTT::destroy`, tested RTT render-target clear, masked color clear with color-write-mask restore, and texture-bind dispatch, tested active-texture dispatch consumed by retained Canvas, Font, NodeCanvas, and NodeStrokePreview texture-unit switches, tested viewport/scissor/capability dispatch consumed by retained Canvas, NodeCanvas, NodeStrokePreview, and HMD render-state paths, tested capability-state query dispatch consumed by retained `Canvas`, `NodeCanvas`, `CanvasMode`, and `NodePanelGrid` draw-state restore paths, tested viewport query, clear-color query, and clear-color restore dispatch consumed by retained `Canvas`, `CanvasLayer`, `NodeCanvas`, and `NodeStrokePreview` draw-state paths, tested color-write-mask dispatch consumed by retained `NodePanelGrid` transparent heightmap rendering, tested texture readback dispatch consumed by `NodePanelGrid` texture-resize preservation, tested pixel-buffer allocation/readback/map/unmap/delete dispatch consumed by retained `PBO` recording readbacks, tested framebuffer-to-texture copy dispatch consumed by retained canvas/UI paint paths and CanvasLayer cube-face generation, tested cube texture bind dispatch consumed by CanvasLayer equirect export, tested framebuffer bind/restore dispatch consumed by retained `RTT` render-target pass entry and exit paths, tested depth renderbuffer allocation/delete and framebuffer depth attach/detach dispatch consumed by retained RTT and canvas object-drawing helpers, shared legacy UI GL dispatch consumed by retained `NodeBorder`, `NodeImage`, `NodeImageTexture`, `NodeColorWheel`, `NodeAnimationTimeline`, `NodeScroll`, `NodeText`, `NodeTextInput`, and `NodeViewport` blend-state, fallback texture unbind, viewport, color clear, and clear-color restore paths, plus retained `NodeCanvas` and `NodeStrokePreview` active-texture, fallback texture unbind, viewport/scissor, clear-color, color-buffer clear, and capability query/apply draw-state adapter endpoints, tested convert-command state dispatch consumed by `App::cmd_convert`, tested render platform hint dispatch consumed by `WindowsPlatformServices` and the retained macOS legacy fallback, tested debug-output state dispatch consumed by `WindowsPlatformServices`, plus renderer API to OpenGL token mapping and command-planning contracts used by the OpenGL parity work. - `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability, new-document warning, publish prompt, prompt title/message/captions, and save-before-upload planning as JSON; the live cloud upload command consumes the same start contract before reaching legacy UI, canvas save, and network upload execution. - `pano_cli plan-cloud-upload-all` exposes bulk cloud upload file-count, progress UI availability, progress-total clamping, and progress dialog metadata as JSON; the live upload-all command consumes the same contract before reaching legacy asset file listing, OpenGL context guard, progress UI, and network upload execution. - `pano_cli plan-cloud-browse` exposes `pp_app_core` cloud browse availability and selected-file download planning as JSON; the live cloud browse command consumes those contracts before reaching legacy dialog, network download, canvas project-open, layer UI, and action-history execution. - `src/legacy_cloud_services.*` is the current app-shell bridge for cloud upload, bulk upload, browse dialog, and download execution. It keeps those live paths on the `pp_app_core` `CloudServices` contract while the app-owned curl upload/download/license helpers now ask `PlatformServices` for TLS verification policy and retained dialog/network curl sites use the shared default platform TLS helper. Cloud upload warning/publish/success copy, bulk upload progress title, and download-progress copy now come from `pp_app_core` dialog/progress plans before retained app-dialog bridge execution. Legacy save-before-upload, progress/message UI lifetime, network upload/download helper ownership, OpenGL context guarding, `NodeDialogCloud`, project open, layer refresh, and action-history reset remain tracked by `DEBT-0038`. - `pano_cli simulate-app-session` exposes `pp_app_core` project-open, app-close, save, save-as, save-version, and save-before-workflow decisions as JSON and is covered for clean, dirty, already-prompting, missing-canvas, new-document, save-as, save-version, and dirty-save-version states. - Save, New Document, and Browse dialogs now use `PlatformServices` for working-directory picker availability and displayed absolute-path formatting, so `src/node_dialog_open.cpp` and `src/node_dialog_browse.cpp` no longer own desktop-only path picker branches. - `pp_app_core_document_route_tests` covers the app document-open route contract for PPI/project files, ABR imports, PPBR imports, inner-dot names, and malformed paths before the live `App::open_document` performs UI or legacy canvas work. - `pp_app_core_document_export_tests` covers export file targets, collection directory/stem targets, picked-directory stems, work-directory versus picker-stem collection target planning, MP4 suggested names, and invalid export naming inputs, plus export-start license/canvas availability decisions, export menu executor dispatch, file/stem/collection export execution dispatch, failed directory creation preservation, named depth/cube export dispatch, malformed export target rejection, video export dispatch for animation MP4/timelapse paths, and empty video-path rejection. - `pp_app_core_document_recording_tests` covers recording start/stop, clear, platform recorded-file cleanup, frame-count reset, export progress totals, oversized progress-total clamping, and recording-worker encode-wake eligibility when recording, encoder, and canvas-document state vary. - `pp_app_core_document_sharing_tests` covers saved-path gating before platform share execution. - `pp_app_core_document_platform_io_tests` covers empty selected-path filtering and non-empty picked-path callback planning, plus empty/non-empty display-file planning before platform picker/display callbacks, plus virtual keyboard show/hide planning before platform keyboard callbacks, plus cursor visibility planning before platform cursor callbacks, plus clipboard read/write planning before platform clipboard callbacks. - `pp_app_core_app_preferences_tests` covers UI scale/font-scale planning, scale-option selection, viewport scale planning, RTL direction planning, timelapse start/stop/no-op decisions, VR mode success/failure dispatch, simple stored preferences, and `AppPreferenceServices` execution dispatch for options-menu side effects. - `pp_app_core_app_dialog_tests` covers app-level progress/message/input dialog metadata planning, progress initialization, negative progress-total clamping, message cancel-button/caption policy, input OK-caption propagation, and malformed empty OK-caption rejection without requiring legacy `Node*` dialogs. - `src/legacy_app_dialog_services.*` is the current app-shell bridge between `pp_app_core` app dialog plans and retained `NodeProgressBar`, `NodeMessageBox`, and `NodeInputBox` creation. `App::show_progress`, `App::message_box`, and `App::input_box` now act as thin adapters while layout insertion, callback wiring, and dialog lifetime remain tracked by `DEBT-0058`. - `pp_app_core_app_startup_tests` covers startup run-counter increment planning, optional auto-timelapse/license/VR-controller decisions, negative and overflow run-counter rejection, stable full startup dispatch ordering, split persistence/runtime dispatch, and malformed startup-plan rejection. - `pp_app_core_app_frame_tests` covers the legacy initial surface default, idle/redraw/animation update gating, canvas-stroke draw eligibility, VR UI visibility, main UI suppression in VR-only mode, tick layout selection, resize render-target/redraw projection, invalid resize rejection, redraw reset planning, UI observer clipping, on-screen enter/leave transition decisions, scissor projection, and malformed observer geometry rejection. - `pp_app_core_app_thread_tests` covers render/UI task dispatch, immediate same-thread execution, unique queued-task replacement, stopped-worker no-wait behavior, render queue context wrapping, UI tick redraw scheduling, UI-loop frame/FPS/reload timer thresholds, malformed timer rejection, redraw frame-count projection, and thread start/stop intents. - `pp_app_core_app_input_tests` covers pointer coordinate normalization, invalid pointer/gesture inputs, designer-first mouse routing, mouse-cancel routing, gesture midpoint/distance/delta math, main-layout routing, key state mutation intent, VR spacebar camera-sync intent, UI visibility toggle target selection, malformed UI-toggle layout rejection, and stylus touch-lock intent. - `pp_app_core_app_shutdown_tests` covers legacy shutdown cleanup staging for UI-state save, stroke-preview renderer shutdown, recording stop, texture/shader invalidation, layout unload, render-target/mesh destruction, panel-node release, and quick-mode cleanup. - `pp_app_core_command_convert_tests` covers command-line panorama conversion sequencing for renderer-state setup, temporary canvas allocation, project open, equirectangular export, malformed input rejection, malformed-plan rejection, and exact executor dispatch order. - `pp_platform_api_tests` covers service dispatch for clipboard read/write, empty clipboard writes, cursor visibility, virtual-keyboard visibility, external file display, file sharing, VR lifecycle, layout/asset file load policy including pure probed reload behavior, platform-family export/storage/browse/prepared-file/UI-state/canvas policies, and picker callbacks without platform SDK headers or a window. - `pp_app_core_document_cloud_tests` covers cloud upload no-canvas, new-document warning, clean publish prompt, and dirty save-before-upload decisions, plus cloud browse no-canvas/show-browser and selected-download decisions, plus bulk upload progress visibility, zero-file, and clamped progress-total decisions, plus cloud download/upload transfer request validation, progress-callback enablement, TLS-verification policy, and zero/negative/overrun transfer-progress fraction guards. - `pp_app_core_document_session_tests` covers clean and dirty app session, document-open action planning and executor dispatch/rejection, save-request, close-request executor dispatch/no-op preservation, document-save executor dispatch/no-op preservation, document-session prompt metadata for close, save-before-workflow, overwrite, and save-error dialogs, save-before-workflow executor dispatch, new-document target/resolution/overwrite planning and executor dispatch, document file target, combined save-file overwrite planning and executor dispatch, plus save-version target decisions and executor validation without requiring a window, canvas, or message box. - `src/legacy_document_open_services.*` is the current app-shell bridge between `pp_app_core` document-open plans and live ABR/PPBR import prompts, unsaved-project discard prompts, project opening, layer UI refresh, title updates, and action-history clearing. Accepted brush import prompts now delegate import execution to `src/legacy_brush_package_import_services.*`; remaining legacy document-open ownership is tracked by `DEBT-0039`. - `src/legacy_brush_package_import_services.*` is the current app-shell bridge between `pp_app_core` ABR/PPBR brush package import requests and live `NodePanelBrushPreset::import_abr`/`import_ppbr` execution. It preserves the detached legacy import worker threads and preset-panel storage ownership while brush asset/paint/UI ownership is tracked by `DEBT-0048`. - `pp_app_core_brush_package_import_tests` covers ABR and PPBR import kind naming, path validation, service dispatch, and empty-path rejection without requiring a window, brush preset panel, or filesystem read. - `src/legacy_document_session_services.*` is the current app-shell bridge between `pp_app_core` document-session decisions and live close prompts, save dialogs, save-version routing, existing-project saves, and save-before-workflow prompts. Close, save-before-workflow, new-document overwrite, Save As overwrite, and save-error prompt text/captions now come from the pure document-session prompt catalog exposed through `pano_cli plan-document-session-prompt`; retained prompt boxes are created through `src/legacy_app_dialog_services.*` before the document-session bridge wires callbacks. It also bridges accepted new-document plans to legacy canvas resize/layer setup, overwrite prompts, title updates, and keyboard/dialog cleanup. Accepted Save As and Save Version plans now also route through this bridge before reaching legacy project-save execution, overwrite prompts, document field updates, title updates, and keyboard/dialog cleanup. Retained legacy UI/canvas execution remains tracked by `DEBT-0040`, `DEBT-0041`, and `DEBT-0042`. - `src/legacy_document_export_services.*` is the current app-shell bridge between `pp_app_core` document export execution plans and live equirectangular, layers, animation-frame, depth, and cube-face export calls. It preserves platform-specific export messages, directory creation, picker-selected stem exports, Web prepared-file handoff, and legacy `Canvas` export execution while retained renderer/document/platform ownership is tracked by `DEBT-0043`. It also bridges timelapse and animation MP4 export picker-selected paths while preserving desktop worker-thread timelapse behavior, mobile/Web save callbacks, `App::rec_export`, animation `Canvas::export_anim_mp4`, and success messages; retained video/export ownership is tracked by `DEBT-0044`. - `src/legacy_brush_package_export_services.*` is the current app-shell bridge between `pp_app_core` PPBR brush package export requests and live `NodePanelBrushPreset::export_ppbr` execution. It preserves dialog metadata, the retained legacy `Image` header object, desktop worker-thread export, mobile/Web save completion, and dialog lifetime while the PPBR preview data-directory override and export success-dialog metadata now come from `PlatformServices`/`pp_app_core`; remaining brush asset/storage/UI/platform ownership is tracked by `DEBT-0047`. - `src/assets/brush_package.*` owns the first headless PPBR package helpers: header validation, legacy-compatible version acceptance, export path normalization, preview-data-directory planning, and imported brush tip/pattern image target paths. Live export maps the active platform PPBR data-directory policy into these helpers, and live `NodePanelBrushPreset::export_ppbr`/`import_ppbr` and ABR import image writes consume these helpers, but legacy Serializer/Image payload parsing, preview rendering, preset storage, duplicate policy, and strict-version cleanup remain tracked by `DEBT-0047`, `DEBT-0048`, and `DEBT-0049`. - `pp_assets_brush_package_tests` covers PPBR header parsing, truncated/bad magic rejection, legacy version tolerance, export package/data path planning, legacy extension containment, paths the legacy regex could not match, brush tip/pattern image target planning, and invalid imported image target inputs. - `pp_app_core_brush_package_export_tests` covers PPBR export request path validation, metadata preservation, legacy-flexible destination/export-data combinations, service dispatch, malformed request rejection, and legacy success-dialog metadata without requiring a window, brush preset panel, or filesystem write. `pano_cli plan-brush-package-export` emits the same success-dialog plan for automation. - `src/legacy_history_services.*` is the current app-shell bridge between `pp_app_core` history plans and legacy `ActionManager`; toolbar and `NodeCanvas` hotkeys share it while document-history extraction remains tracked by DEBT-0026. - `src/legacy_document_canvas_services.*` is the current app-shell bridge between `pp_app_core` canvas-clear/resize plans and legacy `Canvas`; toolbar clear, Layer menu clear, and the resize dialog share it while document/canvas execution extraction remains tracked by DEBT-0020 and DEBT-0028. - `pp_ui_core` consumes vcpkg tinyxml2 only when `PP_USE_VCPKG_TINYXML2=ON` through the vcpkg preset; default and Android validation still use the retained vendored fallback tracked by DEBT-0012. Known warnings after the current CMake app build: - Legacy code/vendor warnings under `/W4`. - `pp_legacy_vendor` intentionally owns retained third-party source builds for now, including JPEG, SQLite, Yoga, poly2tri, GLAD, fmt, Wacom utilities, and other patched/embedded sources. Each dependency should either move to vcpkg, an SDK import target, or a documented permanent vendored target. - `pp_legacy_assets_io` is an object-library containment boundary for retained ABR, asset/file, binary stream, image, serializer, and settings code. It should shrink as app I/O consumes `pp_assets` directly. `src/asset.h` is now Android-SDK-free and exposes `Asset::set_android_asset_manager` with opaque handles instead of public mutable Android asset-manager state or SDK forward declarations; concrete Android asset-manager headers remain in `asset.cpp` and the retained Android entrypoint while DEBT-0056 tracks replacing the static Android asset bridge with injected asset storage. The retained Android standard package now links `native-lib` for arm64 through the refreshed C++23 package CMake path; DEBT-0060 tracks the generated `nanort` overlay that keeps that package gate clean without modifying the vendor submodule. - `pp_legacy_paint_document` is an object-library containment boundary for retained action, bezier, brush, canvas, canvas-layer, and event code. It should shrink as app painting and document behavior consume `pp_paint` and `pp_document` directly. Shared `canvas.h` no longer owns the platform `CANVAS_RES` macro; default canvas allocation now asks `PlatformServices`, preserving the WebGL 512 default through the tested `pp_platform_api` platform policy while DEBT-0057 tracks moving that policy into an injected Web platform service. - `pp_legacy_engine` intentionally contains retained legacy runtime shell sources for now, so it concentrates existing legacy tablet, video, HMD, log, and low-level utility warnings until those paths move to cleaner component ownership. - `pp_legacy_renderer_gl` is an object-library containment boundary because the retained OpenGL runtime classes still include legacy app/engine headers and are still consumed directly by canvas and UI classes. It should become a normal backend library once those call sites depend on `pp_renderer_api`. `pp_renderer_gl` now owns OpenGL runtime build-target classification through CMake target compile definitions and `opengl_runtime_for_current_build()`, so app shader startup asks the backend for desktop GL/GLES/WebGL policy instead of carrying local platform branches. It also owns headless-tested OpenGL extension enumeration through `query_opengl_extensions`, moving the extension count/string query loop out of `app_shaders.cpp`. Startup feature negotiation now uses `query_opengl_capability_detection`, so extension enumeration, runtime capability policy, and renderer-neutral feature conversion are validated together before the retained `ShaderManager` static flags are updated. `RenderDeviceFeatures` now includes float32-linear filtering, and live canvas, diagnostics, and grid lightmap/bake decisions consume that renderer-neutral snapshot rather than reading retained `ShaderManager::ext_*` fields directly. - `pp_legacy_ui_core` is an object-library containment boundary because the retained base `Node` controls still depend on legacy renderer and app headers. It should shrink as layout parsing, colors, generic controls, and text/image primitives move to `pp_ui_core`. - `pp_panopainter_ui` currently surfaces existing legacy `Node`/`Serializer` header and static-analysis warnings while it still depends on `pp_legacy_app`; these should be reduced as the UI core/app UI boundary is tightened instead of suppressed globally. - `pp_app_core` is the first pure app-engine target consumed by `panopainter_app`; it should grow only with UI-free command routing, validation, and app service contracts that can be tested without a window. - `panopainter_app` currently surfaces existing app orchestration, GLM, base64, VR, and serializer warnings now that app sources live in the composition target; warning cleanup should follow component ownership rather than be hidden with target-wide suppressions. - Visual Studio vcpkg manifest warning because manifest mode is not enabled. - `LNK4099` missing `yuv.pdb` for retained libyuv binaries. - `LNK4098` runtime library conflict from retained vendor binaries. Platform-specific commands should be added here when verified locally.