#include "pch.h" #include "log.h" #include "app.h" #include "canvas.h" #include "canvas_actions.h" #include "node_panel_layer.h" void ActionStroke::undo() { if (clear_layer) m_canvas->m_layers[m_layer_idx]->clear({ 0, 0, 0, 0 }, m_frame_idx); for (int i = 0; i < 6; i++) { // empty data if (!m_image[i]) continue; LOG("undo box %d dirty=%s [%d,%d,%d,%d] to dirty=%s [%d,%d,%d,%d]", i, m_canvas->m_layers[m_layer_idx]->face(i, m_frame_idx) ? "true" : "false", (int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).x, (int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).y, (int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).z, (int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).w, m_old_dirty[i] ? "true" : "false", (int)m_old_box[i].x, (int)m_old_box[i].y, (int)m_old_box[i].z, (int)m_old_box[i].w); m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx) = m_old_box[i]; m_canvas->m_layers[m_layer_idx]->face(i, m_frame_idx) = m_old_dirty[i]; glm::vec2 box_sz = zw(m_box[i]) - xy(m_box[i]); if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= m_canvas->m_layers[m_layer_idx]->w && box_sz.y <= m_canvas->m_layers[m_layer_idx]->h) { App::I->render_task([&] { m_canvas->m_layers[m_layer_idx]->rtt(i, m_frame_idx).updateRgba8( (int)m_box[i].x, (int)m_box[i].y, (int)box_sz.x, (int)box_sz.y, m_image[i].get()); }); } else { LOG("undo invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y); } } } size_t ActionStroke::memory() { size_t mem = 0; for (int i = 0; i < 6; i++) { glm::ivec2 sz = zw(m_box[i]) - xy(m_box[i]); mem += sz.x * sz.y * 4 + sizeof(*this); } return mem; } Action* ActionStroke::get_redo() { auto action = new ActionStroke; auto& layer = m_canvas->m_layers[m_layer_idx]; for (int i = 0; i < 6; i++) { if (!layer->face(i, m_frame_idx) && !m_image[i]) continue; // no stroke on this face, skip it auto box = clear_layer ? glm::ivec4(layer->box(i)) : m_box[i]; // save image before commit glm::vec2 box_or = xy(box); glm::vec2 box_sz = zw(box) - xy(box); if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= layer->w && box_sz.y <= layer->h) { action->m_image[i] = std::make_unique( static_cast((int)box_sz.x) * static_cast((int)box_sz.y) * 4U); layer->rtt(i, m_frame_idx).readPixelsRgba8( static_cast(box_or.x), static_cast(box_or.y), static_cast(box_sz.x), static_cast(box_sz.y), action->m_image[i].get()); } else { LOG("create_action invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y); } action->m_box[i] = box; action->m_old_box[i] = layer->box(i, m_frame_idx); action->m_old_dirty[i] = layer->face(i, m_frame_idx); } // save history action->m_layer_idx = m_layer_idx; action->m_frame_idx = m_frame_idx; action->m_canvas = m_canvas; //action->m_stroke = std::move(m_stroke); action->clear_layer = false; return action; } ////////////////////////////////////////////////////////////////////////// Action* ActionLayerClear::get_redo() { auto a = new ActionLayerClear; a->m_direction = reverse_direction(); a->m_snap = m_snap; a->m_layer = m_layer; a->m_frame = m_frame; a->m_color = m_color; return a; } void ActionLayerClear::undo() { if (m_direction == Direction::Undo) { m_layer->restore(*m_snap, m_frame); } else { m_layer->clear(m_color, m_frame); } } ////////////////////////////////////////////////////////////////////////// Action* ActionImportEquirect::get_redo() { if (m_direction == Direction::Undo) { auto a = new ActionImportEquirect; a->m_direction = reverse_direction(); a->m_snap = m_snap; a->m_layer = m_layer; a->m_frame = m_frame; a->m_path = m_path; return a; } return nullptr; } void ActionImportEquirect::undo() { if (m_direction == Direction::Undo) { m_layer->restore(*m_snap, m_frame); } else { Canvas::I->import_equirectangular_thread(m_path, m_layer, m_frame); } }