#include "pch.h" #include "log.h" #include "app.h" #include "node_icon.h" #include "node_dialog_open.h" #include "node_progress_bar.h" #include "mp4enc.h" #include "app_core/app_frame.h" #include "app_core/app_shutdown.h" #include "app_core/app_status.h" #include "app_core/app_startup.h" #include "app_core/app_thread.h" #include "app_core/canvas_tool_ui.h" #include "app_core/document_cloud.h" #include "app_core/document_recording.h" #include "app_core/document_route.h" #include "legacy_app_runtime_shell_services.h" #include "legacy_app_startup_services.h" #include "legacy_document_open_services.h" #include "legacy_preference_storage.h" #include "platform_api/platform_services.h" #ifdef __APPLE__ #include #include "objc_utils.h" #endif App* App::I = nullptr; // singleton void App::create() { pp::panopainter::execute_legacy_app_create(*this); } void App::open_document(std::string path) { pp::panopainter::execute_legacy_document_open(*this, std::move(path)); } bool App::request_close() { return pp::panopainter::execute_legacy_app_request_close(*this); } void App::initAssets() { pp::panopainter::execute_legacy_app_init_assets(*this); } void App::initLog() { pp::panopainter::execute_legacy_app_init_log(*this); } namespace pp::panopainter { bool update_legacy_app_ui_observer(App& app, Node* n); } void App::init() { pp::panopainter::execute_legacy_app_init(*this); } bool App::update_ui_observer(Node *n) { return pp::panopainter::update_legacy_app_ui_observer(*this, n); } void App::renderdoc_frame_start() { pp::panopainter::execute_legacy_app_renderdoc_frame_start(*this); } void App::renderdoc_frame_end() { pp::panopainter::execute_legacy_app_renderdoc_frame_end(*this); } void App::render_thread_main() { pp::panopainter::execute_legacy_app_render_thread_main(*this); } void App::ui_thread_tick() { pp::panopainter::execute_legacy_app_ui_thread_tick(*this); } void App::ui_thread_main() { pp::panopainter::execute_legacy_app_ui_thread_main(*this); } void App::render_thread_start() { pp::panopainter::execute_legacy_app_render_thread_start(*this); } void App::render_thread_stop() { pp::panopainter::execute_legacy_app_render_thread_stop(*this); } void App::ui_thread_start() { pp::panopainter::execute_legacy_app_ui_thread_start(*this); } void App::ui_thread_stop() { pp::panopainter::execute_legacy_app_ui_thread_stop(*this); }