#pragma once #include "legacy_canvas_stroke_execution_services.h" #include #include class Canvas; namespace pp::panopainter { [[nodiscard]] LegacyCanvasStrokeMixPassShell make_legacy_canvas_stroke_mix_pass_shell( Canvas& canvas, const glm::vec2& bb_min, const glm::vec2& bb_sz); void legacy_canvas_stroke_end(Canvas& canvas); void legacy_canvas_stroke_cancel(Canvas& canvas); void legacy_canvas_stroke_draw_mix(Canvas& canvas, const glm::vec2& bb_min, const glm::vec2& bb_sz); [[nodiscard]] std::array, 6> legacy_canvas_stroke_draw_project( const Canvas& canvas, std::array& B, bool project_3d = false, glm::mat4 mv = glm::mat4(1)); void legacy_canvas_stroke_update(Canvas& canvas, glm::vec3 point, float pressure); void legacy_canvas_stroke_start(Canvas& canvas, glm::vec3 point, float pressure); } // namespace pp::panopainter