#include "pch.h" #include "app.h" using namespace ui; void App::resize(float w, float h) { width = w; height = h; if (auto* main = layout[main_id]) main->update(w , h, zoom); } bool App::mouse_down(int button, float x, float y, float pressure) { MouseEvent e; e.m_type = button ? kEventType::MouseDownR : kEventType::MouseDownL; e.m_pos = { x / zoom, y / zoom }; e.m_pressure = pressure; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::mouse_move(float x, float y, float pressure) { MouseEvent e; e.m_type = kEventType::MouseMove; e.m_pos = { x / zoom, y / zoom }; e.m_pressure = pressure; kEventResult ret = kEventResult::Available; if (auto* main = layout[main_id]) ret = main->on_event(&e); return ret == kEventResult::Consumed; } bool App::mouse_up(int button, float x, float y) { MouseEvent e; e.m_type = button ? kEventType::MouseUpR : kEventType::MouseUpL; e.m_pos = { x / zoom, y / zoom }; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::mouse_scroll(float x, float y, float delta) { MouseEvent e; e.m_type = kEventType::MouseScroll; e.m_pos = { x / zoom, y / zoom }; e.m_scroll_delta = delta * 0.1f; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::mouse_cancel(int button) { MouseEvent e; e.m_type = kEventType::MouseCancel; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::gesture_start(const glm::vec2& p0, const glm::vec2& p1) { GestureEvent e; glm::vec2 p = glm::lerp(p0, p1, 0.5f); e.m_type = kEventType::GestureStart; e.m_pos = p; e.m_distance = glm::distance(p0, p1); gesture_p0 = p0; gesture_p1 = p1; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::gesture_move(const glm::vec2& p0, const glm::vec2& p1) { GestureEvent e; glm::vec2 p = glm::lerp(p0, p1, 0.5f); e.m_type = kEventType::GestureMove; e.m_pos = p; e.m_distance = glm::distance(p0, p1); e.m_distance_delta = e.m_distance - glm::distance(gesture_p0, gesture_p1); e.m_pos_delta = p - glm::lerp(gesture_p0, gesture_p1, 0.5f); auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::gesture_end() { GestureEvent e; e.m_type = kEventType::GestureEnd; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::key_down(kKey key) { KeyEvent e; e.m_type = kEventType::KeyDown; e.m_key = key; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::key_up(kKey key) { KeyEvent e; e.m_type = kEventType::KeyUp; e.m_key = key; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; } bool App::key_char(char key) { KeyEvent e; e.m_type = kEventType::KeyChar; e.m_char = key; auto ret = layout[main_id]->on_event(&e); layout[main_id]->update(); return ret == kEventResult::Consumed; }