#include "pch.h" #include "log.h" #include "asset.h" #ifdef __IOS__ #include #endif #ifdef __ANDROID__ AAssetManager* Asset::m_am; #endif bool Asset::open(const char* path) { LOG("Asset::open %s", path); m_current_path = path; std::string file_path = path; #ifdef __ANDROID__ if (!(m_asset = AAssetManager_open(m_am, path, AASSET_MODE_RANDOM))) { LOG("AAssetManager_open failed"); return false; } m_len = (int)AAsset_getLength(m_asset); m_data = (uint8_t*)AAsset_getBuffer(m_asset); #else #ifdef __IOS__ NSString* bundle_path = [[NSBundle mainBundle] bundlePath]; std::string base = [bundle_path cStringUsingEncoding:1]; file_path = base + "/" + path; #endif if (!(m_fp = fopen(file_path.c_str(), "rb"))) { LOG("errno = %d", errno); return false; } fseek(m_fp, 0, SEEK_END); m_len = (int)ftell(m_fp); fseek(m_fp, 0, SEEK_SET); #endif return true; } glm::uint8_t* Asset::read_all() { #ifdef __ANDROID__ return m_data; #else if (!m_data) { m_data = new uint8_t[m_len]; if (m_len != fread(m_data, 1, m_len, m_fp)) { LOG("ASSET READ FAILED for %s", m_current_path.c_str()); delete m_data; m_data = nullptr; } } return m_data; #endif } void Asset::close() { #ifdef __ANDROID__ AAsset_close(m_asset); #else if (m_fp) fclose(m_fp); if (m_data) delete m_data; m_data = nullptr; #endif }