#pragma once #include "node.h" #include "shape.h" class NodeBorder : public Node { public: static ui::Plane m_plane; glm::vec4 m_color{ 0, 0, 0, 1 }; glm::vec4 m_border_color{ 1, 1, 1, 1 }; float m_thinkness{ 0 }; NodeBorder(); static void static_init(); virtual Node* clone_instantiate() const override; virtual void clone_copy(Node* dest) const override; virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override; virtual void draw() override; };