#pragma once #include "node_border.h" class NodeButtonCustom : public NodeBorder { public: glm::vec4 color_normal{ .2, .2, .2, 1 }; glm::vec4 color_hover{ .3, .3, .3, 1 }; glm::vec4 color_down{ .4, .4, .4, 1 }; std::function on_click; virtual Node* clone_instantiate() const override; virtual void clone_copy(Node* dest) const override; virtual void loaded() override; void set_color(const glm::vec4& c); virtual kEventResult handle_event(Event* e) override; virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override; };