#pragma once #include "node.h" #include "canvas.h" class NodeCanvas : public Node { public: std::string data_path; std::unique_ptr m_canvas; ui::Brush m_brush; Sampler m_sampler; ui::Plane m_face_plane; ui::LineSegment m_line; virtual Node* clone_instantiate() const override; virtual void init() override; virtual void restore_context() override; virtual void clear_context() override; virtual void draw() override; virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override; virtual kEventResult handle_event(Event* e) override; };