#include "pch.h" #include "log.h" #include "node_color_quad.h" #include "shader.h" Node* NodeColorQuad::clone_instantiate() const { return new NodeColorQuad(); } void NodeColorQuad::clone_finalize(Node* dest) const { auto n = (NodeColorQuad*)dest; n->m_picker = (NodeBorder*)n->m_children[0].get(); } void NodeColorQuad::init() { m_picker = new NodeBorder; m_picker->SetSize({ 20, 20 }); m_picker->SetPositioning(YGPositionTypeAbsolute); m_picker->SetPosition(0, 0); m_picker->m_thinkness = 1; m_picker->m_color = glm::vec4(0); add_child(m_picker); } void NodeColorQuad::set_value(float x, float y) { auto sz = GetSize(); auto pos = glm::clamp(glm::vec2(x, y) * sz, { 0, 0 }, sz); m_picker->SetPosition(pos.x, pos.y); m_value = pos / glm::max({ 1,1 }, sz); // avoid div0 if (on_value_changed) on_value_changed(this, m_value); } kEventResult NodeColorQuad::handle_event(Event* e) { NodeBorder::handle_event(e); switch (e->m_type) { case kEventType::MouseDownL: { dragging = true; mouse_capture(); auto sz = GetSize(); auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz) - m_picker->GetSize() * .5f; m_picker->SetPosition(pos.x, pos.y); m_value = pos / glm::max({ 1,1 }, sz); // avoid div0 if (on_value_changed) on_value_changed(this, m_value); } break; case kEventType::MouseUpL: mouse_release(); dragging = false; break; case kEventType::MouseMove: if (dragging) { auto sz = GetSize(); auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz) - m_picker->GetSize() * .5f; m_picker->SetPosition(pos.x, pos.y); m_value = pos / glm::max({ 1,1 }, sz); // avoid div0 if (on_value_changed) on_value_changed(this, m_value); } break; default: return kEventResult::Available; break; } return kEventResult::Consumed; } void NodeColorQuad::draw() { m_picker->m_border_color = m_value.y > .5f ? glm::vec4(1) : glm::vec4(0, 0, 0, 1); using namespace ui; ui::ShaderManager::use(kShader::ColorQuad); ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp); ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color); m_plane.draw_fill(); }