#pragma once #include "node_border.h" #include "rtt.h" #include "brush.h" #include "texture.h" class NodeStrokePreview : public NodeBorder { RTT m_rtt; Sampler m_sampler; ui::BrushMesh m_mesh; public: ui::Brush m_brush; ui::Stroke m_stroke; std::vector m_bez_points; virtual Node* clone_instantiate() const override; virtual void clone_copy(Node* dest) const override; virtual void clone_children(Node* dest) const override; virtual void clone_finalize(Node* dest) const override; void init_controls(); virtual void restore_context() override; virtual void clear_context() override; void draw_stroke(); virtual void draw() override; virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override; };